You awake the next day, well-rested if plenty sore from the battle. Everyone can assume they are healed back to full hp.
After breakfast, black bread, roast goat and coffee, Almah calls a meeting up in Kardswann's chambers which she has taken as her own.
You are all present as well as Garavel and Zantus, the later in a much better mental and emotional state now that Arjun has been recovered. Almah seems happy enough to keep the bargain made with Undrella but reluctant to make the harpy part of your counsels. She also seems not quite sure what to do with the former flame witch Haleen.
Almah has two chests, the first a medium sized coffer and the second an elborately carved box.
Almah has her servants pour everyone (bar Grall)a glass of fine wine before dismissing all of her servants.
First, my friends a toast! To the impossible, the liberation of Kelmarane! I am well aware that without your bravery and prowess we would not be sitting here.
She opens the coffer and retrieves a parchment and a small bag. Reaching into the later she pulls out a handful of glittering gemstones.
The first part of your reward. Two hundred gold pieces as agreed. Plus to those of you who were with me from the first, a bonus and a token of my gratitude: a further five hundred gold pieces.
She unfolds the partchment.
The second part. This is a deed to the manor next to the inn in the lower town, the cargomaster's mance. Yours in perpetuity. I hope you will all consider Kelmarane as a home. You will always be welcome here.
Now I want to be clear I'm giving this to you now. You've done everything I've asked and your free to take this and go with all of my thanks.
But the reclamation of Kelmarane is not yet complete. When I outlined our mission at the beginning of all of this I said our first task was the elimination of the Kuldis. But there is another I did not mention. I have come to regret that decision. It was foolish and wrong.
You notice that Garavel seems surprised at all of this. Zantus on the other hand just nods.
Almah opens the small box retrieving what looks like a square shard of glass with runes carved up and down the flat side.
This is an interdict key. Zeladiel brought it to me although he didn't know what it was. Few do.
The truth is that the pactmasters know more about the doom that befell this town than is publicly known and part of what they know they passed on to me.
And what they told me is that over two decades ago the inhabitants of this town were driven mad by some evil force. Noone alive knows exactly how it started but brother turned against brother and mother against daughter. All of those who did not join the insanity were .. purged. We saw the signs of that ourselves in the chambers below the monastery.
It happened quickly, a town of nearly two thousand, turned to evil. It was when it seemed that the darkness would spread to the town's neighbours, the pactmasters acted, sending the Zephyr guard as well as local levies. As I understand it the final battle was in the church of Saranrae, only a few hundred feet from where we sit.
The guard encountered something else there, some nightmarish creature from another plane of existence, the hells themselves for all I know. The guard was able to drive this creature underground but their losses were heavy and they did not have the strength to pursue and finish it. Instead, one of their leaders, a priest of Abadar, sealed the creature there behind a web of magical wards.
Wards that this key unlocks.
From everything I was led to believe, this creature was locked behind the wards, impotent. From what you've said about Kardswann's final words that assumption seems mistaken. Somehow it knows about the key, perhaps it can sense it.
Moreoever it seems to have at least some ability to affect the world outside its prison. I had hoped we would have time to assess the situation after the Kuldis were dealt with. Time to work out what to do. Now I fear the consequences of us settling here.
As I said you have each done your part and may walk away with heads held high. Nevertheless I ask whether you would be willing to face this creature and destroy it. I think that Kelmarane and the people here will never be safe while it lives.