About KoyaKoya Mvashtil 2e:
Koya Cleric 6
Melee: ... Starknife +10 (Agile, Deadly d6, Finesse, Thrown 20 ft., Versatile S)... Damage 1d4-1 P Skills:
Cleric Font: ... DC 23 | Attack +13 | 3d10 / 3d8
Divine Spells ... DC 23 | Attack +13
Focus Spells (2 points)
Improvised Repair (General) >>> You are skilled at making quick fixes to damaged equipment, but your fixes aren't meant to last forever. You make a quick repair to a broken non-magical item in your possession. Until the item takes damage again, you can still use it as a shoddy item of its type. This repair restores no Hit Points, so the item is easy to destroy. Once the item is Repaired normally such that it is no longer broken, it is also no longer shoddy. Additional Feats: Alchemical Crafting ... Alchemist Dedication ... Assured Identification ... Crafter's Appraisal ... Domain Initiate ... Loremaster Dedication ... Loremaster's Etude ... Magical Crafting ... Oddity Identification ... Seasoned ... Specialty Crafting Additional Specials Anathema, Deity, Divine Font (Healing Font), Divine Spellcasting, Doctrine (Cloistered Cleric), Domain Initiate (Travel), Infused Reagents (Archetype), Second Doctrine Items: Unarmored, Artisan's Tools, Basic Crafter's Book, Formula Book (Blank), Harrow Deck (Fine), Healer's Tools Sandru 2e:
Sandru Swashbuckler 6
AC 24 +1 Studded Leather (163gp)
Skills Acrobatics +12 ... Athletics +2 ... Diplomacy +11 ... Intimidation +11 ... Lore: Mercantile +9 ... Medicine +9 ... Nature +9 ... Performance +13 ... Society +9 ... Stealth +12 ... Thievery +12 ... Opportune Riposte Trigger *R->
Additional Feats: Bargain Hunter | Disarming Flair | Fascinating Performance | Group Impression | Hobnobber | Multilingual | Precise Finisher | Sign Language | Train Animal | Virtuosic Performer
Koya Mvashti & Sandru v. 1e:
Cleric of Desna 5 | Female old human NG Medium humanoid (human) Init +1 | Perception +7 | Speed 40 ft. (30 ft. in armor) Defense: AC 17, touch 12, flat-footed 16 (+5 armor, +1 deflection, +1 Dex) | HP 33 (5d8+5) | Fort +5, Ref +2, Will +8 Offense:
Special Attacks:
7/day Bit of Luck - Touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Cleric Spells Prepared: (CL 5th; concentration +9) 3rd: (2+1D) create food and water, fly[D], glyph of warding
2nd: (3+1D) aid[D], make whole, lesser restoration, cure moderate wounds
1st: (4+1D) longstrider[D], endure elementsx3, sanctuary (DC 15)
Statistics:
Feats:
Sandru
Defense: AC 20, touch 13, flat-footed 17 (+5 armor, +2 Dex, +1 dodge, +2 shield) | HP 38 (5d8+10)
Offense:
Statistics:
Feats:
Skills: Acrobatics +8 (+4 to jump), Appraise +8 (+10 on items valued by weight when using scales), Bluff +9, Craft (carpentry) +6, Diplomacy +8, Disable Device +4, Handle Animal +5, Knowledge (history) +4, Perception +7, Profession (merchant) +8, Sense Motive +7, Stealth +3, Languages: Common Gear: potion of cure light wounds (3), potion of cure moderate wounds;
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