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About Alleran OdeberBackground:
Alleran Odeber comes from the vaunted family of the same name. He is a bastard, his mother having been seduced her very first season in Almas. Alleran has never known his father. Raised in the steeped traditions of the ancient bloodline, he was taught to recognize his place and accept the duty that is his calling. A distant cousin to Ingrid Odeber, commander of the Diamond Regiment, his assignment to her regiment was mainly coincidence; a twist of fate due to his talents.
Alleran's upbringing was a sheltered life on a reclusive country estate in the Darkwood Vale; nestled in the hills east of Falcon's Hollow. There he was left largely to his own devices. He spent most of his time with the gamekeeper, Trwryn. There he learned about nature; hunting, tracking and geography. The older man also gave Alleran his first taste of animal husbandry. He introduced the boy to the estate's falcons, teaching him their proper handling and care. The boy immediately took to the raptors, feeling a kinship towards the majestic creatures. His world became one of endless hunting, with axe, bow and bird. It was during his hunting that he stumbled upon a tribe of kobolds. He was following his falcon as it roamed the skies when he quite literally fell into one of their pit traps. It was deep enough to be troublesome to climb back out of and as he was slowly making his way out, several of the beasts arrived, checking on their trap. They were pleased at the young manling they had caught and were set to kill him when the falcon swooped in, clawing at the leader. The raptor pressed it's attack, distracting the reptilians long enough for Alleran to make his ascent out of the pit. Brandishing his axe, he made to charge into the midst of the melee. The kobolds, seeing that the the little human and the terrorizing bird were working together, threw themselves upon the ground to curl up into small defensive balls of scale. Alleran stopped his attack and knelt beside the little lizard-like men. He tried to talk to them and in broken, halting Common they explained to him that he were afraid he was the spirit of Andoran, master of birds. They feared death from such a creature and begged to live. Alleran swore to spare them and let them be on their way if they likewise promised not to eat any humans they trapped, instead letting them go. The deal struck, the boy and his erstwhile trappers started a tentative nonaggression which slowly formed into a true friendship. Throughout his childhood, Alleran was taught his place, often forcibly. When other family members came to the estate, he was ignored by the adults and the children followed their parents lead... unless they were alone. When there was no adult supervision, he was treated cruelly by his cousins. They taunted him and call him names. He was always stuck in the role of the pitiful reptilian rogue in their games of Capture the Kobold. His knowledge of the diminutive tunnelers served him well. He was being taught the their ways of trapping and he put the skills into practice as he began building traps to embarrass and sting his relations. Over time they realized that the abuse had turned around and they left him alone. While not quite old enough to be considered a man, Alleran felt he had had enough of the sequestered life at his family's country estate. He knew of the lumber trade in the vale's Darkmoon Wood. Making his way to Falcon's Hollow and then following the road northwest, he came to the lumber camps and hired on as a lumberjack. For nearly two years he stayed in those woods, felling tree after tree as he let the strain of hard work ease his mind. The time lost in this thoughts left him with an open mind towards the family agent his mother sent looking for him. He acquiesced to her demands to make something of his life and returned home. Now a full grown man, his mother saw fit to send her son to Carpenden with letters to be delivered to several officers of the army. He arrived and in delivering the letters discovered that they were introductions for himself to those officers who may show an inclination to respect the Odeber family name and take him under their wings. One of the officers, a Major Colson, saw the falcon Alleran brought with him and recognizing his aptitude with birds of prey, agreed to take him on and see to his proper training in the army. The basic training was rigorous and many of the boys from the large cities such as, Almas or Augustana found the outdoor living to be overwhelming. Alleran made several friends very quickly through his survival skills and friendly disposition. In turn, they were helpful in training the woodsman in using his axe to good effect and even how to wield a smaller axe in his other hand as an odd main gauche. Upon completion of training, Alleran found himself back before Major Colson. The officer explained that he was being sent back to the Darkwood Vale for further training. He would be assigned to the Diamond Regiment assigned to Diamond Lake and Falcon's Hollow. There he would present himself to his new commander, Ingrid Odeber, and deliver his instructions to her. His instructions were to find the Novotnian estate and deliver another letter, arranging for his advanced training in falconry from the famed family of instructors. Arriving at the headquarters of the Diamond Regiment, he attempted to see his cousin, as per his orders. He was put off for two days until an ensign finally received the letter and begrudgingly forwarded him on to the Novotnians. Once at their estate, his letter was accepted and the orders recognized. He was assigned to the youngest of their instructors, Daedra Novotnian. She was only a year older than Alleran, himself. Alleran spent the next six months training under the tutelage of Daedra. As they spent many hours together each day, they naturally formed a close working relationship. Over the months, his attraction for her grew until he could no longer deny it. The final month found them doing more than just falconry. When his training was finished, Alleran seriously considered leaving the army to stay with Daedra, however; he realized that in leaving the army he would not be able to stay in Andoran and that exile would be worse than reassignment. They agreed to maintain their affair as best they could, knowing that he could be sent away at a moment's notice. Reporting back to the Diamond Regiment, Alleran presented himself to the commander's office. This time he was received; if after waiting for seven hours. Commander Odeber was an imposing woman. Middle age was finding difficult footing in it's advance upon her person. She regarded her young distant relation very coolly before advising him that there were no special treatments in the Diamond Regiment. The men and woman of the unit were as hard as their namesake and he would be no exception. His survival skills as well as his knack for building and disassembling traps (yes, the army was aware of his association with kobolds) were necessary skill sets for the regiment and he would remain here despite her usual rules against nepotism. He was assigned to work with an irregular squad. Her adjunct would explain the details. Dismissed and fully aware of the import of the commander's warning, he made his way to the adjunct for his orders. Appearance:
Stats:
Alleran Odeber Male Human (Andoren) Ranger (falconer, trapper) 2 NG Medium Humanoid Init +4; Senses Perception +6 (+3 to find traps) -------------------- DEFENSE -------------------- AC 17, touch 12, flat-footed 15 (dex +2, armour +4, shield +1) hp 20 (2d10+4) (+2 CON) Fort +5, Ref +5, Will +1 -------------------- OFFENSE -------------------- Speed 30 ft Melee Greataxe +6 1d12+7 x3 S or .. MW Battleaxe +7 1d8+7 x3 or .. Cold iron hand axe +6 1d6+5 S or .. Dagger +5 1d4+4 19-20/x2 P or S or Ranged Dagger +4 1d4+4 19-20/x2 10' P or S or .. Short bow +4 1d6 x3 60' P Space 5 ft.; Reach 5 ft. Special Attacks Favored Enemy (Kobold) +2 -------------------- STATISTICS -------------------- Str 18, Dex 14, Con 14, Int 12, Wis 13, Cha 10 BAB +2, CMB +6, CMD +18 Feats Huntmaster, Light Armour Proficiency, Martial Weapon Proficiency, Medium Armour Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency Traits Kobold's Neighbor, Company Lumberjack Skills Bluff +0, Climb +3, Craft (trapmaking) +6, Diplomacy +0, Disable Device +6 (+2 to disable traps), Disguise +0, Escape Artist +1, Handle Animal +5 (+2 with birds), Intimidate +0, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (nature) +6 (+2 with birds), Perception +6 (+3 to find traps), Perform +0, Ride +1, Sense Motive +8, Stealth +7, Survival +6 (+1 to track), Swim +3, Racial Modifiers +2 Sense Motive Languages Common, Kobold SQ Eye for Talent, Favored Enemy, Feathered Companion, Skilled, Track Combat Gear Battle axe, Battle axe, masterwork, Great axe, Hand axe, cold iron, Dagger, Short bow, Armoured coat, Buckler, 40 arrows, 20 cold iron arrows Other Gear Bird Training Kit, Rangers Kit Weight 82
Eye for Talent - +2 racial bonus to Sense Motive. +2 to any one ability score of an animal companion.
Feathered Companion:
-------------------- ANIMAL COMPANION -------------------- Harpagornis moorei N Small Animal (Haast's eagle) Init +3 Senses Low-light vision; Perception +14 -------------------- DEFENSE -------------------- AC 17, touch 13, flat-footed 14 (+3 DEX, +3 natural armour, +1 size) hp 12 [((3d8+6)/2)+3] Fort +5, Ref +6, Will +2 Evasion -------------------- OFFENSE -------------------- Speed 10 ft, fly 80 ft (average) Melee bite +5 (1d4), talons +5 (1d4) Space 5 ft; Reach 5 ft -------------------- STATISTICS -------------------- Str 11, Dex 16, Con 14, Int 2, Wis 14, Cha 6 Base Attack +2; CMB +2; CMD 15 Feats Toughness, Weapon Finesse Skills Fly +9, Perception +14 SQ Combat trained (including additional attack training to be able to attack unnatural creatures) Notes:
The disease is Blackscour Taint. It was discovered in the Falcon's Hollow well. The well has been sealed off. The town's residents have taken to drinking the river water, which is not clean in and of itself. Alleran knows the location of the witch's, Uzilmila, hut. Alleran does not know the location of the Eldest tree, but he does know it is a Pauliel tree. Alleran knows the location of the dwarvish monastery ruins. Milon Rhoddam a consortium lumberjack at the lumber camps may be able to help with the location of the eldest Pauliel tree. He may also have more information on the other two locations. The lumber camp foreman is Jarlben Trookshavits. He is unconcerned with the plague but is put out by having to pay for lumberjacks who are too sick to work. |