Jakardros Sovark

Gregor Kardoff's page

633 posts. Alias of Dread.


Full Name

Gregor Kardoff

Classes/Levels

35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

Gender

NG| Male| Human | 4th Ranger| Conditions:

Size

Medium

Age

28

Alignment

Neutral Good

Occupation

Bounty Hunter

Strength 14
Dexterity 16
Constitution 12
Intelligence 11
Wisdom 14
Charisma 10

About Gregor Kardoff

4th: +1 Dex

AC:18 (+4 Armor, +1 Natural +3 Dex) FF:15 Touch:13

HP: 35/35 (+4 Con, +4 Toughness, 4d10)

Initiative:+4 (+6) +2 in Jungle

Speed:30

Base Attack Bonus (BAB): +4

Combat Maneuver Bonus (CMB): +6=4+2
Combat Maneuver Defense (CMD):19=10+4+2+3

Fort: +5 (4 base +1 Con)
Ref: +7 (4 base, +3 Dex)
Will: +3 (0 base, +2 Wis +1 Cantos)

Racial Abilities
Human (Andoran).
+2 to Wisdom
Bonus Feat: Toughness.
+1 Skill per level

Class Abilities:
Weapon Proficiency- all simple and martial weapons
Armor Proficiency- light armor, medium armor, and shields (except tower shields)
1st Ranger: Favored Enemy- Human +2 Hit/+2 Damage. +2 Bluff, Knowledge, Perception, Sense Motive, and Survival to track
1st Ranger: Track- +1/2 Level to Survival checks to track (Current-+1)
1st Ranger: Wild Empathy- d20+1 (Ranger level) + 0 (Cha Mod) for diplomacy with wild animals. Magical Beasts this is d20-3
2nd Ranger: Two-Weapon Combat Fighting Style.
--Bonus Feat: Two Weapon Fighting
3rd Ranger: Endurance
3rd Ranger: Favored Terrain- Jungle- +2 Initiative. Knowledge-Geography, Perception, Stealth, Survival. Leaves no trail and cant be tracked in Jungle.
4th Ranger: Hunters Bond-Animal Companion: Enzi

Traits:
1. Boarded In Cheliax: Map of Mwangi Expanse, 200 Gold in mundane equipment. +2 Knowledge Geography checks of mwangi Expanse
2.Armored Expert: -1 from armor check penalty.
3. Red Mantis Training +1 Initiative.
4. The Abendego Cantos +1 bonus on all Will saving throws against compulsion effects.

Feats:
1. Toughness
1. Weapon Focus +1 to hit with Battle Axe.
2. Two-Weapon Fighting (if off hand weapon is light -2/-2)
3. Weapon Focus: Hand Axe. +1 to hit with hand axe.

Armor:
Studded Leather (+3 AC Bonus, +5 Max Dex, 0 ACP, 15% arcane Spell Failure, 30' move)
Amulet of Natural Armor +1

Weapons:

+1 Battle Axe and Hand Axe- +6 to Hit BattleAxe 1d8+3. +5 to Hit Hand Axe 1d6+1 both 20/x3

+1 Battle Axe (+8 to hit 1d8+3 damage crit:20/x3) [two handed damage is 1d8+4]

Hand Axe (+7 to Hit 1d6+2 damage Crit:20/x3)

Throwing Axe (x2) (+7 to Hit 1d6+2damage Crit:20/x3) Range-10'

Longbow (+7 to hit 1d8 damage crit:20/x3) Range-100'
37 arrows

Net (+7 to hit entangle if hit) Range- 10'

Sap (+6 to hit 1d6+2 non lethal Crit:20/x2)

Alchemists Fire (+7 to hit vs ranged touch/ 1d6 fire + 1 splash. next round 1d6 fire)

+2 hit and damage vs Humans

Spells
1st
1. Speak With Animals

Equipment:
Travelers Outift (Location- Boy Cost-Free Weight-5lbs.)
Mitheral Chain Shirt (Location- Body Cost- 1100GP Weight- 20lbs)
+1 Battle Axe (Location left hip Cost-2310GP weight-6lbs)
Hand Axe (Location Right Hip Cost-6GP weight-3lbs)
Throwing Axe's (x2) (Location right side in bandoleer Cost: 12GP Weight- 4 lbs)
Longbow (location shoulder cost-75 gold weight-3lbs)
40 arrows (location quiver on right hip/2nd quiver on side of backpack- cost-2GP Weight-3lbs/3lbs)---Jask
Bounty Hunter's Kit: Cost: 105gp
-caltrops location in pouch on waist. weight 2lbs
-common manacles with an average lock location on belt weight 3lbs.
-a net location- folded on top of backpack weight 6lbs---BP
-sap right side of belt toward back weight-2 lbs
-10-foot chain. outside of backpack in loops toward back weight-2lbs--BP
Ranger's Kit: Cost: 9 Gold
-backpack location on back weight 2lbs--BP
-bedroll location bottom of backpack weight 5lbs--BP
-belt pouch at waist left side on belt. weight: .5 lb
-flint and steel location belt pouch weight: n/a
-iron pot in backpack weight: 4lbs --BP
-mess kit in backpack weight 2lbs--BP
-50' hemp rope, tied to side of backpack weight: 10lbs--BP
-torches (10) in backpack weight: 10lbs--BP
-trail rations (5 days) in backpack weight 5 lbs--BP
-waterskin around shoulder weight- 4lbs.
Compass location: belt pouch Cost: 10 Gold .5lbs
Mapcase location: over shoulder Cost: 1gp weight: .5lb
maps of Andor, Cheliax, and Mwangi Expanse location: mapcase. cost: 0 weight: 0
2 vials of anti-toxin 100gp n/a weight

Sea Chest- (medium Chest- cost:5 gold. weight 50 lbs.4 cubic feet, 15 hp, break DC 23)
+ 2 waterproof bags. (1lbs)
Bag 1 60 days trail rations cost: 6 Gold Weight 12lbs
Bag 2 Explorers outfit 10gp cost 8 lbs, Hot Weather Outfit 8gp 4lbs
also in chest-
survival kit: flint and steel, a mess kit, two waterskins (enough to hold water for 1 person for 1 day), very basic maps showing major landmarks, and a small utility knife cost 5gp 4 lbs
Gear Maintenance Kit-metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra leather straps, a sewing needle, and a few buttons. cost 5gp 2 lbs
Crowbar 2gp 5lbs

magical gear.
+1 Battle Axe
Mitheral Chain Shirt
Amulet of Natural Armor +1
1 Potion Cure Moderate Wounds 2d8+3
1 Potion Lesser Restoration.
2 Alchemist Fire 1d6 Plus 1 point to all within 5' additional 1d6 next round
2 Antitoxins

Money:
CP:
SP:
GP:45 + 59.5 Gold for mundane equip

Weight Carried: 56.5lbs
currently with backpack- +49lbs-105.5lbs
(Light Load: <58lbs., Medium load:59-116lbs., Heavy Load:117-175lbs.)

Skills: (8=6+0+1+1FC) Total:32
Acrobatics R3 +6 (3+3)
Bluff +0 [+2 vs Humans]
Climb(C) R3 +8 (2+2/+3)
Diplomacy(C) R1 +4 (0+3+1)
Disable Device N/A
Disguise +0
Escape Artist +3
Fly n/a
Heal(C) R1 +6 (1+2+3)
Intimidate(C) R3 +6 (3+0+3)
Knowledge-Arcana n/a
Knowledge-Dungeoneering(C) R1 +4 (1+0+3)
Knowledge-Local [+2 vs Humans]
Knowledge-Nature(C) R3 +6 (3+0+3)
Knowledge-Planes n/a
Knowledge-Religion [+2 vs Humans]
Perception(C) R4 +9 (4+2+3) [+11 vs Humans/+11 in Jungle/+13 vs Humans in Jungle]
Ride(C) +3
Sense Motive R3 +5/+9 (3+2) [+4 vs Humans]
Spellcraft(C) R1 +4 (1+0+3)
Stealth(C) R3 +9 (3+3+3) [+11 in Jungle]
Survival(C) R4 +9 (4+2+3) [+11 vs Humans tracking/+11 in Jungle/+13 Humans in Jungle]
Swim(C) R2 +7 (2+3+2)
Use Magic Device n/a

Background Skills 2 per level/8
Appraise +0
Craft(C) +2
Handle Animal (C) R4 +7 (4/+0/+3)
Knowledge (Engineering) [+2 vs Humans]
Knowledge (Geography) (C) n/a [+2 in Jungle]
Knowledge (History) [+2 vs Humans]
Knowledge (Nobility) [+2 vs Humans]
Linguistics n/a
Lore (C)R4 +9 (+4/+2/+3)
Perform +0
Profession (C) +0
Sleight of Hand +3

EXPERIENCE POINTS: / for 3rd level

Background: Gregor Kardoff was born to an Ex Soldier of The Andoran army who had been wounded in battle and a washer woman. He had grown up poor in one of the rural communities near Falcons Hollow, resenting those that 'had' when his father had served and served proudly and had not been rewarded for his service other than losing an arm and having to rely on the charity of the church for handouts to support his family.

Gregor learned to despise the holier than though attitudes when they brought the food baskets each week. The pitying looks. The pride stinging comments. He had been determined not to join the military because of that. He had learned how to hunt, how to fish, how to subside off the land so he could augment their meager supplies.
It was this self sufficiency that as a teen had brought him to the attention of the local Sherrif, who used him as a tracker to follow an escaped convict. This is what lead him to become a Bounty Hunter.

Time and again He would use Gregor's skills over his teen years until the one day when a bear trap had closed on the Sherrif's foot when he was poking around a deadfall. Gregor had carried the Sherrif back to town, and got him to the clerics who saved his life, but were unable to keep an infection from setting in that later claimed The Kind Sherrif.

Recently Gregor took a job to bring Jask Derindi to trial in Eleder, boarding a ship at Corentyn Cheliax.