Pirate Sniper

Ali'yanah D'ohr'hein's page

1,283 posts. Alias of Bofus Beerswizzler.


Full Name

Ali'yanah D'ohr'hein

Race

Elf

Classes/Levels

Magus - 9 Init +9; HP: 77/77 AC 24 Touch 16 FF 21; Percep 2; Arcane Pool 8 / 8

FullAttack, GMW:
[dice]d20+12[/dice] [dice]d10+6[/dice] [dice]d20+7[/dice] [dice]d10+6[/dice]

Gender

F

Size

M (5'5")

Age

114

Alignment

NG

Languages

Common, Draconic, Elven, Goblin, Sylvan

Occupation

Adventurer

Strength 15
Dexterity 16
Constitution 12
Intelligence 20
Wisdom 10
Charisma 12

About Ali'yanah D'ohr'hein

Speed: 30

OFFENSE
+8 Initiative, +7 BAB

CMB: +9 (BAB +7; Str +2)
CMD: +13 (BAB +7, Str +2 Dex +3)

+12/+7 Elven Curve Blade (BAB +7; Str +2; WF +1; GMW +2) Dam d10+5 (Str +3, GMW +2); 18-20x2
+10/+5 adamantium warhammer dam d8+3 (2-handed); x3
+10 sling (BAB +7; Dex +3) Dam 1d4+2; incr 50'
+11/+6 Longbow (BAB +7; Dex +3; MW +1) Dam d8+1; incr 110'

DEFENSE
HP MAX: 77 (Favored Class +1 hp lvl 1-9)
AC: 24 (+3 Dex; +7 Elven Chain +1; +1 Ring of Protection; +2 Amu Natural Armor; +1 ioun stone)

Fort: +10 (Base +7; Con +1; Cloak of Res +2)
Ref: +8 (Base +3; Dex +3; Cloak of Res +2)
Will: +9 (Base +7; Cloak of Res +2)
Trait: Warded vs. Witchery +1 on all saves vs. spells/SLA/SU from evil arcane casters
Racial Trait: Elven Immunities +2 vs enchantments, immune to Sleep
Concentration: +15
.
GP: 1046
SP: 10
XP:
.
Hero Points:

Current Conditions:

Skills:
2(+Int) ranks/level
Acrobatics: 1 (Dex: 2; ACP -1)
Appraise: +4 (Ranks ; Int 4)
Bluff: +1 (Cha 1)
Climb: +8 (Ranks 4+3; Str 2; ACP -1)
Craft
Diplomacy: +1 (Cha 1)
Disguise: +1 (Cha 1)
Escape Artist: 2 (Dex 3; ACP -1)
Fly: 2 (Dex 3; ACP -1)
Heal: +0
Intimidate: +10 (Ranks 7+3 Cha 1)
Knowledge (Arcana): +15 (Ranks 7+3; Int +5)
Knowledge (Dungeoneering): +12 (Ranks 4+3; Int +5)
Knowledge (The Planes): +15 (Ranks 7+3; Int +5)
Linguistics: +
Perception: +2 (Trait 2)
Profession
Ride: 2 (Dex 3; ACP -1)
Sense Motive: +0
Spellcraft:+16/+18 (Ranks 8+3; Int +5; Trait +2 to identify)
Stealth: 2 (Dex 3; ACP -1)
Survival: +0
Swim: 1 (Str 2; ACP -1)
Use Magic Device: +12 (Ranks 8+3; Cha +1 )

Feats & Traits:
FEATS
Improved Initiative
Toughness
Weapon Focus: Elven curve blade
Craft Wand
BONUS FEAT: Extra Traits

TRAITS
Warrior of Old (Elf): +2 Initiative
Warded against Witchery: +1 on saves vs. spells/spell like abilities/SU abilities from evil arcane spellcasters
Dedicated Defender: when adjacent to a disabled/dying ally, gain +1 hit and +1 to Spell Penetration checks
Arcane Revitalization: 1/day, regain 1 Arcane Pool point when confirming a critical w/weapon attack.

RACIAL TRAITS
Low-Light Vision
Elven Immunities: immune to Sleep; +2 on saves vs. enchantments
Elven Magic: +2 spell penetration; +2 on Spellcraft to identify
Keen senses: +2 perception
Weapon Familiarity: prof. with longbow/shortbow/rapier, "elven" weapons are martial
Languages: may pick Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan


Class:
Favored Class: Magus (HP lvl 1-7)
Arcane Pool: 7
Max weapon ability: +3
May add dancing, flame (burst), frost (burst), keen, shock (burst), speed, vorpal

Spell Combat: may "wield" a spell with off-hand if using light or 1-handed weapon, at -2

Spellstrike: may deliver touch spell through weapon; attack w/weapon as part of spellcasting action. Use weapon's critical, spell does X2 on crit

Pool Strike (Su): The magus can expend 1 point from his arcane pool as a standard action to charge his free hand with energy. He can make a melee touch attack with that hand as a free action as part of activating this ability. If the touch attack hits, it releases the charge and deals 2d6 points of energy damage (acid, cold, electricity, or fire, chosen when he spends the arcane pool point to activate this ability). He can use this ability with the spellstrike class feature. If he misses with this attack, he can hold the charge for up to 1 minute before it dissipates. At 6th level, and every three levels thereafter, the amount of damage dealt by this attack increases by 1d6.

Pool Strike, Clinging (Su): The magus can expend 1 additional point from his arcane pool when making a pool strike. A single target of his pool strike takes energy damage as normal from the pool strike and also takes half this amount of damage at the beginning of its turn on the following round.

Spell Recall: Recall a spell cast. Spend Arcane Pool points equal to spell's level

Empowered Magic: 1/day cast 1 spell Empowered. does not increase spell level or casting time

Knowledge Pool: May spend up to Int bonus in arcane pool points. For each point spent, may prepare a spell from Magus spell list that is not in spellbook. If not cast by the next time spell prep happens, spell is lost. These spells are subject to recalling with Spell Recall ability.


Spells:

* = prepared; I = Intensified; ~ = Expended
DC for lvl 0 spell = 15
Spells per Day
Level---0....1....2....3....4....5....6
Spells--5....7....5....4
Cantrips (5)
Acid Splash
Arcane Mark
Dancing Lights*
Daze
Detect Magic*
Disrupt Undead
Flare
Ghost Sound*
Light
Mage Hand*
Open/Close
Prestidigitation
Ray of Frost
Read Magic*
Spark

LEVEL 1 (7)
Burning Hands
Chill Touch
Color Spray
Expeditious Retreat
Feather Fall*~
Frostbite
Grease*
Hydraulic Push
Magic Missile~
Ray of Enfeeblement
Shield
Shocking Grasp**(I~)

LEVEL 2 (5)
Acid Arrow
Bull's Strength *
Elemental Touch
Glitterdust*
Mirror Image**
Stone Call

LEVEL 3 (4)
Daylight
Displacement*
Fly
Greater Magic Weapon~(cast each morning on sword)
haste*
Vampiric Touch~


Equipment:
+1 Elven curved blade
Chain Shirt +1
Sling
MW Composite LB, Mighty +1
Staff of Minor Arcana Charges ||||
Rod of Quickening, Lesser 3/day Uses
Dusty Rose ioun stone
Pearl of Power II
Golembane Scarab
Belt of Incredible Dexterity (+2)
Headband of Intelligence (+2)
Cold weather outfit
2 spring-loaded wrist sheathes
Vest of Calm Casting (+2 concentration)
Cloak of Resistance +2
Ring of Protection +1
Amulet of Natural Armor +2
Arrows, normal 30
Adamantium war hammer
Arrows, treated w/cold iron blanch: ||
Weapon blanch, cold iron |
Thunderstone |||

EXPENDABLE GOODIES

*Wand of True Strike (WS) ||||| ||||| ||
Wand of Color Spray ||||| ||||| ||||| ||||| |
*Wand of Shield (WS) ||||| ||||| ||||| ||||| ||||| ||||| |||
Wand of Spider Climb |
Wand of Levitate ||||| |||
* wand in wrist sheath
Holy Water |
Scroll: Comprehend Languages
Oil: Mask Dweomer

Feather Step Slippers


Background:

And Treasure!:
Page treasure was acquired posted in italics, if necessary

Undivided Loot (Resale value)

Chain Shirt +1

Group Treasure
Alchemical fire -
Potion: Spider Climb
Potion: Endure Elements
2 Potion: Feather Fall
Elixir of Truth
Potion of Interrogation
Scroll: Hold Person

Feather Token (bird)