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Goblin Squad Member

Andius wrote:

Several of the members of this community that I know of are people who came in saying they were not interested in a PVP game. We aren't lying, or misleading, or claiming PVP will be optional. We are saying PVP will be a fact of life in PFO but this game is putting measures in place to make the senseless slaughter you see in similar titles less prevalent. Which is a fact. Those who have stuck around understand that now.

The fact is most people oppose PVP titles because of misconceptions and bad past experiences. Not because it will truely ruin the game for them if they are taught the right mindset, and certainly not because they can't survive in a title where the worst behaviors carry meaningful consequences.

So just because someone says they aren't interested in a PVP title doesn't mean they still won't be after we state our case clearly. As I said, if you are frustrated enough to just tell them to go away it's time to step away from the debate. If this title isn't for them then they will show themselves to the door when they're finished with the conversation.

Agreed, but and here's my complaint with how some people come across (weather they mean to or not...

There will be PvP and unless you never leave the big NPC cities you will have to deal with it. Telling or seeming to state otherwise is wrong. I think it's perfectly fair to tell people that, but if after that they still say "I don't want to play with any PvP" then they should be told that PFO isn't a game they'll be likely to enjoy.

As I stated before. Not every game is for everyone. It's not a bad thing just how it works. I think it become to focused on the notion that "everyone will like it if they just see it in a different light" you're just setting up both you and them for disappointment.

Goblin Squad Member

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Well going back to the original topic about being prepared for the Goonsquad type of guild. Right of the bat is don't sugar coat to people about PvP. It's going to happen. DOn't assume that because you think something is good or right others will agree. Don't be so stuck to your vision you put on blinders to everything. I've been playing mmo's and tt games for going on 20 years now and have seen these sorts of things happen on small scale (like 3 new people joining a tt group and completely twisting the established game to suit them) to seeing it happen with guilds of hundreds in games like WoW and EQ.

As much as a lot of people seem to dislike Bluddwolf, sometimes he's right. And I feel the advice he has, people are ignoring because he doesn't fit into what they feel the game should be. You know, ignore the message because you don't like the messenger?

Sometimes you have to fight fire with fire, or something you have to fight organized PvP guilds with organized PvP.

Goblin Squad Member

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Currently unaligned to any groups, companie4s, guilds, ethos or whatnot.

Mostly I just want to play a MMO that closely mirrors a table top game. WoW and it's ilk don't do that. It's all what the designer create and give to you. Might be fun but eventually you've seen all you can and get bored. In PFO I hope ot see bandits and kings, lovers and fighters, wizards running amok and great battles of politics and strength. I expect betrayals and pacts that bind people together. I expect chaos and order, good and evil all fighting, creating and destroying. A living breathing world (or as close as we can recreate in a game)

Orc invasions, dragons, undead, fae, demons, devils and all sorts of critters to kill, loots, befriend or oppress.

In short, what PFO seems to offer. The players are the ones who do this, not the designers. They just give the tools and wait to see what we all do with it. (and they even going to stop the really bad/nasty stuff unlike Eve :) )

Goblin Squad Member

Lifedragn wrote:
Bluddwolf wrote:
This is an Open World PvP MMO

But that statement incorrectly puts primary focus on PvP and paints the game in a manner that is not representative of the total experience. This is an Open World Sandbox Fantasy MMO that utilizes PvP as one of it's tools. Read the About blurb. I mean really read it... https://goblinworks.com/ PvP elements are described alongside multiple PvE elements.

The latter part of your statement is true, that you cannot completely control unwanted PvP. But to say the game is all about the PvP is misleading and incorrect. Part of enhancing the community is to clarify what the game IS vs. what the game HAS. The game is not a PvP Game. The game HAS PvP elements with mechanisms in place to provide incentives for engaging in PvP with individuals who desire it (expressed through flags) and disincentives for engaging people who do not (expressed through Rep Loss for attacking unflagged individuals).

I decided at this point to stop lurking and post.

While PFO is not a 100% PvP or die game, to downplay or try and say that PvP isn't the main thrust of the game is misleading. It seems more and more the main thrusts of the game (like the territory control and the ability to attack anyone especially if you don't care about flags) are PvP focused. Now we also have the games designers saying that while yes there will be PvE quests and elements, they going to be limited. You want to mine the best ores? Go out far away from all the safe zones and mine it.... but you can get ganked by anyone who wanders by weather you like it or not.

Unless you stay in the starting towns you cannot avoid it. I think it is highly wrong to say that with that kind of a situation that PFO is anything but as Bluddwolf called it, an open world PvP game.

So I feel Bluddwolf was right in telling Realmwalker that this wasn't the game for him. If anyone is dead set against PvP this isn't the game for them. Now, I'm all for trying to explain how you can avoid most of it and not to just damn the game because of it, but to say anything otherwise is quite honestly wrong.

People have to accept that. Not every game is for everyone. It's folly to think such. I don't go into a Vampire the Masquerade game and complain because I don't want to play as or against vampires. I don't go into a high fantasy game and complain that I don't have real world machine guns. Why would someone want to come to a PvP focused game and not either want or least accept that there is PvP?

Now as a personal thing, I dislike PvP. I'll try and avoid it, but will deal with it if I have to. I'm the type of person who in MMO's will happily ignore the flagged member of the other side(s) while out and about unless they do something to me first. Then I either kill them or die and continue along. If they wanna camp me I go make a sandwich :-) But I don't harbor any illusions that PvP will happen, it will happen weather I want it to or not and I know I'll be involved in it.

Anyone who is looking into this game has to know that as well or their just being mislead into thinking this is another WoW clone where PvP is 100% optional. It's not. There are no magic flags to turn off/on to make you a non target, no PvE only servers. Telling people otherwise is misleading at best or an outright lie at worst.