stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 {I don't think solo would work for me. Would you like me to start a thread for 2-3 new players? I'll set the deadline for 2 weeks and we are back on the road in a fortnight and change.}
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 Perception: 1d20 + 6 ⇒ (4) + 6 = 10 "Leaving? I do not think we are talking about a few Greens drunk on corned powder anymore." {also, roll call please. Who is still here?} In the tower. Yech. A goblin was here but thankfully no longer. If only we had a way to track these greenskins.
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 "We may have company soon. Let's head to the right."
Logic and the distance modifiers on perception say that the sound most likely came from the building closest to the gate. Getting the party in the triangle made by the gate, the pit, and the ladder to that building gives us a decent defensive position for the goblins usual rush-and-mob tactics.
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 "I suspect someone beat us to the ears. We should see what there is to see before we loose the daylight." Alfonso bravely indicated the gnome should go first. Assuming Sir Trig agrees the small party makes for the front door. Kirpate flitting from branch keeping over watch between snapping up bugs and small tree frogs.
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 {No problem Lou. Have fun at the dinner-thing} Kirpate returns and reports as instructed. {Judge a man by his questions rather than his answers.~
"Well if we do not want to get wet, well wetter, it looks like the former front door is the best option. What do you think Lou? Sir Trig?" {note: Not snubbing the former Shalewen. It just that there is nobody home to talk to. Any luck re: more players?}
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 {What direction are we coming in from?} "Time to suit up." Alfonso taps his leather clove and with a word that makes your ears feel full of sludge all the strange man's tattoos expand until he is showing no un-inked skin. The new ink fades and his skin appears shiny and slick. {Casting Mage Armor +4 armor for the next two hours.}
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 "Sir" Trig Jegman wrote: Trig looks up at Alfonso, "Good Sir, I do like your bird. What type is he and from where did you get him? And how does he become a tattoo? " "Kirpate is not a bird, more a side effect. A magical disease runs in my family. Kirpate was part of the cure. Don't worry as far as anyone knows he is not contagious."
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 ouisky wrote:
Alfonso chuckles lightly. "Sounds like some of the greenskins got a tad too excited with their loud toys. I wonder if the Mayor will pay for ear fragments."{to Kirpate}
With a raucous caw the raven takes wing. {Kirpate's stealth +10 and perception +11. The inkblot will take a 20 on perception if possible.}
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 ouisky wrote:
I think the issue is that the starting motivation, killing goblins for pocket money, is outdated. Look at the other AP's. None of the others, at least none that I know of, put this kind of old school murder-hoboing so front and center. It is jarring. Rise of the Runelords is close but in that AP the goblins actually attack the town, do real damage and kill folks. The threat is direct, existential, and immediate. Here the threat is indirect, attacks on the road not the town, annoying rather than existential, damage to trade rather than burning buildings and corpses, and offering minimal time pressure. It is simply not a good start, esp for a pbp where the players do not know each other and there is less social pressure to work together.
RE:Current issues. Are we reopening recruitment? It is not unusual to suffer 50% or more player loss in the beginning of an AP. Or perhaps contacting the best of the non-picked folks would work?
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 ouisky wrote:
[b]No need, I have been informed by qualified experts that I can be quite an ass."[/b}
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 Kirpate takes to the air and describes a high arc bask to Alfonso. Alfonso considers the one vial of Alchemist's fire he carries before removing his pack and beginning to light a torch. Once lit a gesture connects a fine black thread between Alfonso and the torch. Alfonso stands and the torch hovers at his shoulder. A word sends the flaming torch towards the bridge, skimming the ground ahead of the sorcerer. {light torch, cast Mage hand on said torch, direct torch to burn moss free of party members. Range on Mage hand is 25 feet. Alfonso will take care not to come within 15' of moss. Fort save if needed: 1d20 + 2 ⇒ (20) + 2 = 22}
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 Pity I quite liked sniping at you ;^). I do hope you reconsider. It is sometimes nice to have a slow paced game along with the quicker jobs. But either way it's been fun and I'll see you round the boards.
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 The adventurers friend lasts an hour per casting and Alfonso could only cleaned the boots just before he spoke. The distraction of the conversation covering any stains etc since the last time rest of his clothing got a dose of the magic cleaning. And thanks about the [/b].AS Alfonso and 'pushing it' are constant boon companions I am thinking.
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 Laurentii wrote:
"Our skilled guide is listening to the voice of caution dear Laurentii. Or at least I think it is caution, starts with a 'c' anyway. Can not seem to remember precisely, dammed headache. She has no doubt realized that a group unfamiliar in the subtle arts of woodcraft will make better time on marked and maintained path rather than trying our luck with leeches and midges and quicksand." You notice Alfonso is spotless. Even his boots shine as he stands in the mud. {Prestidigitation, the adventurers friend. Try some today!}
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 Laurentii wrote:
"I would hate to err too much on the side of caution. It would be almost distressing to be named a coward again. So please lead on Shalewen and dog. Kirpate and my unworthy self will follow."
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 {Assumption here Boss, you referred to the "Witch's Trail" and the "northern trail" as if there were things commonly known by residents of our happy goblin-hating city. If this is not correct please disregard this post.} "Kirpate tends to mumble sometimes. The jetty house is on the Northern trail through the march. I think the trail head is that way." Alfonso gestures towards the trail-head as Kirpate walks sedately up his arm and finds a perch on his shoulder.
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 Shalewen wrote:
"Perhaps walking directly down the path the goblins took we could take a different route? Goblins though far from bright are skilled at ambush and traps. Considering the likely and horrible fate of the previous adventurers sent to look for them would it not be wise to avoid the traps on their back-trail and perhaps learn something about them before confrontation? The house Kirpate saw, the one with the jetty, seems a good source for information on the swamp. A jetty implies travel, possibly even trade and Goblins are not know for their skill at construction. Worst case we would be facing the goblins on ground of our choosing rather than theirs."
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 {The Second group. Were these the caravan members? Or are we looking at 4 groups total, Caravan members, goblins, then six humans, then three heavy humanoids?} "Kirpate, make yourself useful."
{Perception for da boid: 1d20 + 11 ⇒ (18) + 11 = 29, Stealth for da boid: 1d20 + 10 ⇒ (7) + 10 = 17}
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 For ease and keeping the game moving I am assuming Alfonso had time somewhen to translate the missive? If not then back to the lizard and the books. Baiting Shalewen is fun and all but Koya gave our boy a job to do.
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 Shalewen wrote:
"Yes, it is a character flaw. A stain on my otherwise flawless facade. I really should get around to apologizing for it some day."
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 Laurentii wrote:
"You have an active imagination. The idea of Tien smugglers is only slightly more believable that the idea the Greenskins are rolling their own. No, a ship sank and a crate meant for some noble's wedding or a party at a high end bordello washed up in the swamp.If the town considered this a problem they would hire a few dozen mercenaries and sweep the Brinestump clean. But until they do this is a good a method as any to flush the adventures out of town. But it is a nice day for a walk and I have nothing pressing." Alfonso slides a folded sheet of paper into an inner pocket. "Hmmm...If I were a suspicious type I might suspect our Mayor of wanting to escalate the Licktoad issue. A 'hideous goblin threat' might mean more resources from Magimar and more trade on the coast road. Were I a suspicious type I might wonder if the 'Tien' fireworks have Magimar tax stamps. Easy enough to abandon a cart on the road. Goblins get flashy new toys, couple of folks die. Merchants scream to The Council of Ushers, Sandpoint gets a military detachment and everything settles down once the fireworks run out.
Mind you for this plan to work you require some convenient fools to walk out into the swamp and be messily killed. But the Mayor might see it as a way to get rid of some undesirable hotheads. " Alfonso leans on his stick as he watches Shalewen badger the gate guards.
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 "We should start by checking the site of the last attack. There may be a trail to follow. Perhaps one of the dogs, or one of you more rural types can track them." Alfonso gathers his books and papers, returns to Koya to report ciphering success and get any remembered intel, before returning to the Lizard Lounge to pick up the party.
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 Likely working in the Rusty Dragon. He is not much good at decoding but they have lots of coffee and big tables he can scatter papers all over. That way he can at least look productive. As far as motivation, barring further info from Koya Alfonso will happily use the group as unknowing bodyguards for a scouting trip into the Brinestump. Lot's of strange things in the coded message maybe being on the spot will help. [ Admittedly unlikely but is at least gets him in the game.
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 Likely Off screen. Alfonso returns the decoded message to Koya and asks her where she got it and if she remembers either the original group or the szcarni killer. Is there anything in the message that gives a location other than "brinestump"? The marsh is a big place. --------------------------
Laurentii wrote:
"Everything dies eventually, you, me, the goblins, this dog. But yes I agree, masks are useful. Good morning." --------------------------Not sure on the timing here. But I will assume that Our Hero is using the Lizard Oxide's ready supply of stimulants and large tables to work on the cipher. Laurentii wrote:
Alfonso looks up from the thick book he is reading. "Yes that is strange...Where are the fireworks coming from? If someone is trading these things to the goblins then then we need to convince them to find a better market." Alfonso continues to simply ignore Shalewen.
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 They found a necromancers last stand and insurance policy. The first team followed old stories about a necromancer lairing in what would become the swamp a dogs age ago. They found the burial chamber, one was possessed and killed the others. Pathfinders sent in the cleaners. All that is left is a relatively easy to find looted burial chamber, and as the cleaner was a cleric of Pharasma, some very thoroughly smashed jars. Of course something will have likely moved in after the cleaners left.
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 Laurentii wrote:
90% with you here. There is a tiny voice talking about not supporting the REALLY BAD IDEA even passively but I think I can think around it. I guess it depends of the overall group goal. But that might need to be hashed out in the play thread. Laurentii wrote:
This is what really threw me about the bounty note. These are supposed to be good guys and they did this? Learning more about the long Goblin-Sandpoint conflict helped but this felt seriously wrong. Laurentii wrote:
Nice and well played. So I may be overreacting. You are not treating this as a hunt-kill mission and Alfonso is not... Is anyone? It might annoy the mayor et al but if we are working to stop the attacks rather than being murderhobos this might work....
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 Shalewen wrote: ...These goblins are being very bandity. How do you know? We know there was at least one attack by what appeared to be goblins.1.What evidence confirms that the attack took place and that goblins were responsible? 2.If the attack is/was confirmed and it is/was proven that goblins were the aggressors what evidence links the attack to the Licktoads? 3.If such evidence exists how does it confirm that all the Licktoad goblins were involved in the attack or that the attack was ordered by Gutwad? Finally there is the appropriate response issue. The goblin attacks have yet to kill anyone. Mariel wrote: ..."Sheriff Belor thinks there may be deaths on the road soon if we stand idly by." (bolding mine) Hunting and killing thinking beings, even if evilly aligned, is a bit over the top as a first response. I'll grant 1 as background info but 2 & 3 need to be nailed down if they want me to volunteer. Even then I wopuld need to be convinced that killing is the proper response.
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 but the bounty is not on goblin bandits. It is on ALL goblins. "By the Order of the Sheriff the town of Sandpoint shall remit 10 gold pieces from the city treasury for each freshly taken goblin ear upon delivery to the town hall.
A bandit is something one does, you pays your money you takes your chances. Fair is fair. This is killing someone for what they are. Bit of a difference, at least to me.
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 Shalewen wrote:
Not so much for someone considered by his family, and by himself, as at least half monster. Add coming from a culture that makes extensive use of slaves and has a caste of nearly un-persons (tieflings) and it is very easy for Alfonso to see his name on the bounty board. Compassion as self-interest really. The whole racist and scalping thing really turns my stomach though. I mean there are in cannon good goblins. I wonder how a goblin paladin would deal with this.
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 ouisky wrote:
"No need to talk of payment Koya. Glad to help." {Bwhahahahah right a Sorcerer making Int checks...Int to decode: 1d20 + 1 ⇒ (3) + 1 = 4. And Knowledge Engineering untrained: 1d20 + 1 ⇒ (19) + 1 = 20 good roll but untrained limits the result to 10 I think. Looks like lots of lamp oil and taking a 20 on the Int check if I can for a result of 21.}
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 First I apologize. I was criminally unclear in my "not interested" post. What I actually meant to say was that Alfonso is not motivated by a bounty on goblins. He is however motivated by personal relationships. If he is asked then he will very reluctantly take part. He does not see the goblins as a threat to Sandpoint. And apparently neither does Sandpoint as all they have apparently done is to offer a small bounty. No mobilization for war, no desperate messages to Magimar, Sandpoint is not under siege. They are using fireworks, they live in a swamp. Damp and gunpowder means this is a problem only until the next good rainstorm. Yes you can keep powder dry if you are careful and organized. Goblins are neither, from Alfonso's viewpoint, this is a self-correcting problem. Alfonso will however reluctantly take part if asked. At that point he is not taking part in an ill-conceived punitive expedition but doing a favor for the person who asked. From what Alfonso can see there have been a couple (few? only one?) attacks on caravans in the area by goblins using what appear to be fireworks. Not cannons or magic super weapons, fireworks. In response Sandpoint sent in a punitive expedition to kill them all. (Minor assumption here, the first group may have not been so clearly motivated to kill goblins as we are expected to be, they may not have been offered cash for body-parts.) The first expedition having failed Sandpoint chooses to do the same thing again hoping for different results.... Alfonso is skeptical, perhaps it might be healthier to wait and join the next expedition, or the one after that. ----------------------------
I am really uncomfortable with this start to the AP. This is a clear and simple appeal to greed and love of violence. Spiked with a shot good ole' fashioned racism. This exact form of bounty is something governments did in real life to wipe out undesirable populations. The players are asked, not to solve a problem, not to find out why attacks are happening, we are not even asked to stop the attacks on the caravans. The players are specifically asked to hunt and murder thinking members of a player available race. Without any investigation or proof being offered we are expected to assume the local goblin tribe is behind the attacks. Again Sandpoint does not care why the goblins are attacking or how they came to get presumably rare and expensive weapons, all the town wants is dead mutilated goblins. Without any investigation or proof being offered we are expected to assume the entire goblin race is deserving of execution without trial or legal recourse. The bounty letter does not restrict payment by tribe, or age, or anything else. All that matters is species. We are expected not to care that the goblins we are hunting, killing, and mutilating may have had nothing to do with any attacks. All that matters to the Mayor and Sheriff judging from the limited information provided is that they are goblins.
This is not fun. Take a look at how Burnt Offerings dealt with the same set up, Sandpoint threatened by goblins. Instead of hearing about a problem and being told to go kill goblins because reasons. The players help repel the attack on the town. They quickly they realize that something bigger is going on and there is a chain of clues leading the players to take the fight to the goblins. At no point are the players expected to kill goblins simply because they are goblins. The story moves from active street by street defense of the town to a desperate foray into goblin territory to stop a larger problem.
Am I missing something? This AP looks like it could be a great deal of fun and you are all excellent folks to game with. I hope we can find a way through this.
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 Shalewen wrote:
oh dear. That is rule by one person. Massive opportunities for pressure and corruption. Pity I don't know Charm Person. ;7)
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 AH but they are not adventures any more. They got better! Adventuring is like a social disease or something. :7) Oh and not a lawsuit but rather criminal charges. Assaulting a citizen in public and all. Though it does depend on how legally organized Sandpoint is. Are offences still mainly seen as a matter between individuals and families or has the state/crown/urbis begun to supplant/support the injured party. Are we in a time or wergeld or a time of crown courts. Or I suppose it could be a case of mother & father officials in which case Alfonso, and all sensible folks, run from the law at all speed! I am interested in how the law sees your wolf's actions. Where responsibility devolves ect.
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 Common assault before witnesses, and failure to have a wild animal under proper restraint. It is a departure from character but Alfoso will not pursue the matter as the Pathfinder rules are woefully inadequate on the subject of criminal law. Speaking of departures, Alfonso has no interest in crawling through a swamp to kill people who have not hurt him. If this proposes a plot difficulty simply having Koya or another person he respects ask him to go as a favor will solve the issue. Note: People he respects no longer includes Shalewen or Shalelu
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 "Ah, nice of the sheriff to let folks know they would be walking in dead men's shoes. I quite pity anyone trying for this bounty. Good day to you." Alfonso leaves and joins the others (is anyone about?) Assuming Lou, Trig, and or Laurentii are here. "The sheriff seems to think Sandpoint is too crowded. This 'bounty' seems more a way to decrease the surplus population than sane policy. It seems the local goblin tribe found some fireworks. These rockets are frightening trade so the powers that be sent a band of rowdies to stop them." "Now listen close children 'cause this is the important bit, the rowdies never came back. If they were smart they took whatever fee the Mayor offered and right now are living the life in Magimar.
"This means that whoever walks into that dismal marsh now will be expected. Facing greenskins on their turf is bad enough but this tribe is angry and alert. Unfocused, blitheringly stupid, yes but currently as focused on Sandpoint as their fungus encrusted brains can manage." "The best plan would be to ignore the problem for a couple of seasons. By then the goblins will have used up their new toys and the survivors will not pose a threat. Either that or simply give them a couple barrels of blasting powder as a gift. The results should be visible from here." "Well that was a fun little diversion. I expect Koya has some pointless yet vital task she wants doing. Good morning."
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 Summon monster 8 (hezrou demon, has 27 str and hands) Magic jar demon. Cast blood money doing 1+25 str damage have 12500 blood gp to play with. Wish would take 50 str. So less free more half price. eh it's cheese and more a wizard trick than a sorcerer gambit. Alfonso will have better things to do. Blood money and Masterwork transformation on the other hand tosses WBL out the window. but it is still cheese.
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 ouisky wrote:
Yup blood money the spell. It won't matter until much later but magic jar + blood money = free wishes etc but we will burn that bridge when we come to it. Antagonize is not a feat Alfonso will be taking, more one he needs to defend against. OOoooo looks like they toned down the feat. It used to be a caster killer as it required the victim to make a melee attack vs. the user. Give this to an come-and-get-me barbarian and it is goodnight wizard.
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 ouisky wrote:
"No, no ears today. A few questions though." No need to play this out and slow things down.
stats: Abyssal Tattooed Sorcerer 1
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2 "Sir" Trig Jegman wrote:
"Killing thinking creatures and mutilating their bodies for money has a long and glorious histor,y but is it something we really want to encourage?" Alfonso opens his hand and reveals a detailed drawing of a goblin ear on the red leather covering his palm. He closes his hand into a fist. "Once folks get the scent of blood, especially if it is not on their hands directly, they tend to get carried away?" Alfonso opens his hand revealing a detailed drawing of a wolf ear. A finger roll and the drawing changes to a gnomes ear. "I mean, stranger things have happened. Best to find out what the real problem is." Alfonso dusts his hands lightly as he walks. {Or maybe this didn't happen depending on how much one can get away with using prestidigitation. I figure this was within bounds but feel free to correct me if it is not.} When reaching someone in authority. {Who is mayor? Sheriff? Lord high chancellor?}
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