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Alezandru Pavlencas's page

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Full Name

Alezandru Pavlencas

Classes/Levels

M Dhampir Hunter 1

About Alezandru Pavlencas

Alezandru Pavlencas
Male nosferatu-born dhampir (ancient-born) hunter 1 (Pathfinder Player Companion: Blood of the Night 21, Pathfinder RPG Advanced Class Guide 26, Pathfinder RPG Bestiary 2 89)
N Medium humanoid (dhampir)
Init +1; Senses darkvision 60 ft., low-light vision; Perception +7 (+9 vs. surprise and to detect invisible or incorporeal creatures)
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Defense:

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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 10 (1d8+2)
Fort +3, Ref +3, Will +3; +2 vs. disease and mind-affecting effects, -1 vs. effects that damage, drain, or reduce physical ability scores
Defensive Abilities negative energy affinity; Resist undead resistance
Weaknesses weakness to ability damage

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Offense:

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Speed 30 ft. (20 ft. in armor)
Melee club +3 (1d6+3) or
cold iron dagger +3 (1d4+3/19-20) or
dagger +3 (1d4+3/19-20) or
greataxe +3 (1d12+4/×3) or
unarmed strike +3 (1d3+3 nonlethal)
Ranged sling +1 (1d4+3)
Hunter Spells Known (CL 1st; concentration +4)
1st (2/day)—endure elements, magic fang, summon nature's ally I
0 (at will)—create water, guidance, read magic, spark[APG] (DC 13)

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Statistics:

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Str 16, Dex 12, Con 12, Int 10, Wis 16, Cha 13
Base Atk +0; CMB +3; CMD 14
Feats Exotic Heritage (Knowledge [religion])[UW]
Traits spirit sense, undead crusader
Skills Acrobatics -2 (-6 to jump), Climb +2, Handle Animal +5, Knowledge (dungeoneering) +4, Knowledge (religion) +7, Linguistics +1, Perception +7 (+9 vs. surprise and to detect invisible or incorporeal creatures), Survival +9; Racial Modifiers +2 Climb, +2 Survival
Languages Common, Varisian
SQ animal companion (bear named Dragomir), animal focus (1 minutes/day), fangs[ARG], nature training, resist level drain, wild empathy
Combat Gear acid (2), oil (2); Other Gear hide armor, club, cold iron dagger, dagger, greataxe, sling, sling bullets (10), backpack, bedroll, belt pouch, fishhook (2), flint and steel, mess kit[UE], mug/tankard, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 78 gp, 5 sp

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Tracked Resources:

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Acid - 0/2
Animal Focus (1 minutes/day) (Su) - 0/1
Club - 0/1
Cold iron dagger - 0/1
Dagger - 0/1
Sling bullets - 0/10
Trail rations - 0/7

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Special Abilities:

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Animal Companion (animal companion (bear named Dragomir)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (1 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Darkvision (60 feet) You can see in the dark (black and white only).
Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Fangs You can bite a helpless (automatic) or grappled (with a CMB check) foe for 1d3 dam.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Undead Resistance +2 bonus to saves vs. disease and mind affecting effects.
Weakness to Ability Damage -1 to save vs. effects that damage, drain, or reduce physical ability scores.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.