Volshyenek Ornelos

Alexite Riverpoint's page

9 posts. Organized Play character for overfiend_87.


Classes/Levels

Male Human Warpriest (Cult Leader)/1st AC: 16 (T 13, FF 13), HP 9/9, Fort +3, Ref +3, Will +3 | CMB +1, CMD 14 | Init +5 | Perc +1

About Alexite Riverpoint

Alexite Riverfront
Male human (Taldan) warpriest (cult leader) of Lamashtu 1 (Pathfinder RPG Advanced Class Guide 60, 128)
CN Medium humanoid (human)
Init +5; Senses Perception +1
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Defense
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AC 16, touch 13, flat-footed 13 (+2 armor, +3 Dex, +1 shield)
hp 9 (1d8+1)
Fort +3, Ref +3, Will +3
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee kukri -2 (1d4+1/18-20), kukri -6 (1d4/18-20) or
. . shortsword +2 (1d6+1/19-20)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks blessings 3/day, sacred weapon (1d6, 1 rounds/day)
Warpriest Spell-Like Abilities (CL 1st; concentration +2)
. . At will—enthrall (uses 2 fervor) (DC 14)
Warpriest (Cult Leader) Spells Prepared (CL 1st; concentration +2)
. . 1st—murderous command[UM] (DC 12), shield of faith
. . 0 (at will)—detect magic, enhanced diplomacy, read magic
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Statistics
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Str 12, Dex 16, Con 12, Int 10, Wis 13, Cha 14
Base Atk +0; CMB +1; CMD 14
Feats Weapon Finesse
Traits bandit (river kingdoms), reactionary
Skills Acrobatics +4 (+0 to jump), Bluff +6, Diplomacy +6, Disguise +10, Stealth +9, Survival +1 (+5 in urban and undergournd settings); Racial Modifiers +2 Stealth
Languages Common
SQ adoptive parentage (weapons familiarity), blessings (strength: stength of will, strength surge, trickery: double, greater invisibility), heart of the slums
Other Gear leather armor, light steel shield, crossbow bolts (20), dagger, kukri, kukri, light crossbow, shortsword, backpack, bedroll, belt pouch, disguise kit, fishhook (2), flint and steel, mug/tankard, sewing needle, signal whistle, spell component pouch, string or twine, thread (50 ft.), trail rations (7), waterskin, whetstone, 1 gp
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Special Abilities
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Adoptive Parentage (Weapons Familiarity, Human [Chelaxian], Vishkanya Weapon Familiarity) Gain the weapons familiarity of your adopted race.
Bandit (River Kingdoms, Stealth) +1 to Stealth checks, Stealth is always a class skill for you.
Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Heart of the Slums +4 Survival in underground/urban environments. Save twice vs. disease, and take the better roll.
Sacred Weapon (1 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.

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