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Alexander the Curious's page
35 posts. Alias of Nohwear.
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Male Human Iounmancer Wizard 4 HP: 30/30 Init +3 AC: 14/18 w/Mage Armor Fort: +3 Ref: +4 Will: +5, +7vs fear Per+1 Init +3
Perception: 1d20 + 1 ⇒ (14) + 1 = 15
Male Human Iounmancer Wizard 4 HP: 30/30 Init +3 AC: 14/18 w/Mage Armor Fort: +3 Ref: +4 Will: +5, +7vs fear Per+1 Init +3
I believe that we should aim to enter the city in what is likely one of the poorer districts. This will make things much easier to veil our presence.
Male Human Iounmancer Wizard 4 HP: 30/30 Init +3 AC: 14/18 w/Mage Armor Fort: +3 Ref: +4 Will: +5, +7vs fear Per+1 Init +3
Lacking the proper knowledge, I join the others.
Male Human Iounmancer Wizard 4 HP: 30/30 Init +3 AC: 14/18 w/Mage Armor Fort: +3 Ref: +4 Will: +5, +7vs fear Per+1 Init +3
I suppose I could use my destructive capabilities to cause collateral damage.
I look for any weak points that can be collapsed to slow down the pursuers. I am not sure what I should roll
Male Human Iounmancer Wizard 4 HP: 30/30 Init +3 AC: 14/18 w/Mage Armor Fort: +3 Ref: +4 Will: +5, +7vs fear Per+1 Init +3
I cast Ioun Strike at the nastiest looking foe.
Attack, Ioun Strike(touch): 1d20 + 5 ⇒ (4) + 5 = 9
Damage, Ioun Strike: 4d6 + 2 ⇒ (1, 6, 2, 2) + 2 = 13
Male Human Iounmancer Wizard 4 HP: 30/30 Init +3 AC: 14/18 w/Mage Armor Fort: +3 Ref: +4 Will: +5, +7vs fear Per+1 Init +3
Sorry, I did not realize my turn had come. I also seem to have lost track, what is still alive?
Male Human Iounmancer Wizard 4 HP: 30/30 Init +3 AC: 14/18 w/Mage Armor Fort: +3 Ref: +4 Will: +5, +7vs fear Per+1 Init +3
Changed to 30 then . Sorry, I do not know where my math went wrong.
Male Human Iounmancer Wizard 4 HP: 30/30 Init +3 AC: 14/18 w/Mage Armor Fort: +3 Ref: +4 Will: +5, +7vs fear Per+1 Init +3
I may have messed up my Hit points, although if we assume half dice plus one, then I should have 9+8+8+8=37 since I took extra HP for my favored bonus.
Male Human Iounmancer Wizard 4 HP: 30/30 Init +3 AC: 14/18 w/Mage Armor Fort: +3 Ref: +4 Will: +5, +7vs fear Per+1 Init +3
Male Human Iounmancer Wizard 4 HP: 30/30 Init +3 AC: 14/18 w/Mage Armor Fort: +3 Ref: +4 Will: +5, +7vs fear Per+1 Init +3
I activate my star mantle.
I am massively stalling and preparing
Male Human Iounmancer Wizard 4 HP: 30/30 Init +3 AC: 14/18 w/Mage Armor Fort: +3 Ref: +4 Will: +5, +7vs fear Per+1 Init +3
I let out a deep sigh and cast mage armor.
Male Human Iounmancer Wizard 4 HP: 30/30 Init +3 AC: 14/18 w/Mage Armor Fort: +3 Ref: +4 Will: +5, +7vs fear Per+1 Init +3
Sorry everyone, yesterday was a bad day
I agree wholeheartedly. The most expedient action at this juncture is to use the tunnel to try an infiltrate the city proper.
Male Human Iounmancer Wizard 4 HP: 30/30 Init +3 AC: 14/18 w/Mage Armor Fort: +3 Ref: +4 Will: +5, +7vs fear Per+1 Init +3
One moment please Feral. I am rather concerned about drawing excess force in our direction. Although all of my magic is geared toward my protection and the destruction of others.
Male Human Iounmancer Wizard 4 HP: 30/30 Init +3 AC: 14/18 w/Mage Armor Fort: +3 Ref: +4 Will: +5, +7vs fear Per+1 Init +3
That seem to be an excellent idea. But for how long do we observe? Surely time is not on our side.
Male Human Iounmancer Wizard 4 HP: 30/30 Init +3 AC: 14/18 w/Mage Armor Fort: +3 Ref: +4 Will: +5, +7vs fear Per+1 Init +3
Yes, of course my good man. You are of course correct. Let us be off then. Alexander mounts his horse and waits for the others.
Male Human Iounmancer Wizard 4 HP: 30/30 Init +3 AC: 14/18 w/Mage Armor Fort: +3 Ref: +4 Will: +5, +7vs fear Per+1 Init +3
I may lack the aptitude to control this equine in the chaos of combat, I agree that the services of a good mount would be most beneficial.
Alexander retracts his star mantle.
Male Human Iounmancer Wizard 4 HP: 30/30 Init +3 AC: 14/18 w/Mage Armor Fort: +3 Ref: +4 Will: +5, +7vs fear Per+1 Init +3
Male Human Iounmancer Wizard 4 HP: 30/30 Init +3 AC: 14/18 w/Mage Armor Fort: +3 Ref: +4 Will: +5, +7vs fear Per+1 Init +3
I would be fine with accepting such a position, but not with out the group's consent.
Male Human Iounmancer Wizard 4 HP: 30/30 Init +3 AC: 14/18 w/Mage Armor Fort: +3 Ref: +4 Will: +5, +7vs fear Per+1 Init +3
Actually, it enhances one's ability at stealth, just as elves are famed to do.
Male Human Iounmancer Wizard 4 HP: 30/30 Init +3 AC: 14/18 w/Mage Armor Fort: +3 Ref: +4 Will: +5, +7vs fear Per+1 Init +3
Mainly I hurt things with magic, but I am quite knowledgeable. I also have a knack for languages. As for stealth, I did acquisition this cloak of elvenkind. And do not worry about my flashy appearance, I can reabsorb my stones if need be.
Male Human Iounmancer Wizard 4 HP: 30/30 Init +3 AC: 14/18 w/Mage Armor Fort: +3 Ref: +4 Will: +5, +7vs fear Per+1 Init +3
That is where my other magic comes in.
Male Human Iounmancer Wizard 4 HP: 30/30 Init +3 AC: 14/18 w/Mage Armor Fort: +3 Ref: +4 Will: +5, +7vs fear Per+1 Init +3
While their full potential has yet to be determined, their base purpose is to guard me against the magic of others.
Male Human Iounmancer Wizard 4 HP: 30/30 Init +3 AC: 14/18 w/Mage Armor Fort: +3 Ref: +4 Will: +5, +7vs fear Per+1 Init +3
A skinny mage walks in. He is surrounded by a field of small glowing stones as well as several full blown ioun stones.
It seems it is time to earn my research money again. and time to put my theories to the test. I am Alexander by the way. Sometimes known as the curious.
Alexander is an evoker. He may get a little fancy, but in combat he is all about shooting things with magic.
Just wondering, what is the general thoughts on Kobold Press?
If that is all of us then ya I doth suppose.
Any idea how much longer recruitment is going to go on?
Are we worrying about encumbrance? If not then I will just set some gold aside for mundane stuff and basically be done. I would then just need to work on my fluff.
Jack "Feral" Garrison wrote: So yes or no on Tome of Battle? I get the impression that your best bet would be to assume yes and go ahead and make your char. If you are really concerned, you can make a back up just in case.
EDIT: If allowed, I am willing to give someone 1000 of my starting gold, but we need to come up with a shared background.
Any suggestions for my last 1250gp? I have a cloak of elvenkind, a ring of protection, and a light source ioun stone.
rolling for hit points
3d6 ⇒ (1, 3, 1) = 5
Alright, 12 plus modifiers it is then.
How are you handling hp after lvl 1? Should we roll, use PFS system, either?
I am still working on him, but I thought I would go ahead and post my char.
Gusteelus checking in. Let me know if I need to change anything.
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