Father Zantus

Alexander Pierce's page

22 posts. Alias of Tarlane.


About Alexander Pierce

Alexander Pierce
Male Human Paladin 7
LG Medium Humanoid (Human)
Init +1; Senses Perception +0

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DEFENSE
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AC 28, touch 12, flat-footed 27. . (+10 armor, +5 shield, +1 Dex, +1 natural, +1 deflection)
hp 56/84 (7d10+14)
Fort +13, Ref +9, Will +11
Immune fear, disease

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OFFENSE
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Spd 20 ft.
Melee +1 Adamantine Longsword +10/+5 (1d8+3/19-20/x2) and
. . Gauntlet (from Armor) +9/+4 (1d3+2/20/x2) and
. . Masterwork Cold Iron Dagger +10/+5 (1d4+2/19-20/x2) and
. . Masterwork Silver Dagger +10/+5 (1d4+1/19-20/x2) and
. . Shield, Heavy Steel +9/+4 (1d4+2/20/x2) and
. . Unarmed Strike +9/+4 (1d3+2/20/x2)
Special Attacks Smite Evil (2/3-day)
Spell-Like Abilities Detect Evil (At will)
Paladin Spells Known (CL 4, 9 melee touch, 8 ranged touch):
2 (1-day) Paladin's Sacrifice(used)
1 (3-day) Restoration, Lesser, Bless Weapon, Hero's Defiance (DC 16)

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STATISTICS
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Str 14, Dex 13, Con 14, Int 10, Wis 10, Cha 18/20
Base Atk +7; CMB +9; CMD 21
Feats Extra Lay on Hands, Missile Shield, Shield Focus, Greater Mercy, Ultimate Mercy
Skills Acrobatics -5, Climb -4, Diplomacy +15, Escape Artist -5, Fly -5, Knowledge: Religion +10, Ride -5, Sense Motive +10, Stealth -5, Swim -4
Languages Common
SQ Aura of Courage (Su), Aura of Good (Ex), Channel Positive Energy 4d6 (5/day) (DC 18) (Su), Divine Grace (Su), Divine Weapon +1 (7 minutes) (1/day) (Sp), Lay on Hands (3d6) (10/day) (Su), Mercy: Diseased (Su), Mercy: Fatigued (Su)

Combat Gear +1 Full Plate, +2 Heavy Steel Shield, +1 Adamantine Longsword, Masterwork Silver Dagger, Masterwork Cold Iron Dagger;

Other Gear Backpack, Bedroll, Chalk (1), Crowbar, Flint and steel, Holy water (flask), Oil (1-pint flask), Piton (4), Trail Rations (per day) (5), Rope, silk (50 ft.), Spade, Torch, Waterskin, Weapon Cord, Whetstone, Spring Loaded Wrist Sheath (2)

Magic Gear Amulet of Natural Armor +1, Cloak of Resistance +1, Headband of Alluring Charisma +2, Ring of Protection +1, Wand of Cure Light Wounds(50)

Potions Oil of Magic Weapon +1, Potion of Blur, Potion of Bull's Strength, Potion of Cure Moderate Wounds

Alchemy Items Darkflare, Ioun Torch

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SPECIAL ABILITIES
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Aura of Courage (Su) You are immune to Fear. Allies within 10 feet save at +4 vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Channel Positive Energy 4d6 (uses 2 LoH) (DC 18) (Su) A good cleric can channel positive energy to heal the living and injure the undead.
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Divine Grace (Su) You gain your Charisma Bonus as a bonus to all saving throws.
Divine Weapon +1 (7 minutes) (1/day) (Sp) You can enhance your weapon for 1 minute per level one or more times per day.
Immune to Fear (Ex) You are immune to all fear effects.
Immunity to Disease You are immune to diseases.
Lay on Hands (3d6) (10/day) (Su) You can heal 3d6 damage, 10/day
Mercy: Diseased (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy: Fatigued (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Missile Shield 1/round, when hit by a ranged weapon, take no damage.
Shield Focus +1 Shield AC
Smite Evil (3/day) (Su) +5 to hit, +7 to damage, +5 deflection bonus to AC when used.
Weapon Cord Attached weapon can be recovered as a swift action. Attached to +1 Adamantine Longsword.
Spring Loaded Wrist Sheath This item works like a standard wrist sheath, but releasing an item from it is an immediate action. Holds Masterwork Cold Iron Dagger and Wand of Cure Light Wounds