Announced for January! Cover and product description are not final and are subject to change. This month's offerings are the first in the new format for Pathfinder Society scenarios. For more information on the upcoming changes, please see this blog post.
Announced for January! Cover and product description are not final and are subject to change. This month's offerings are the first in the new format for Pathfinder Society scenarios. For more information on the upcoming changes, please see this blog post.
Pagan priest wrote: Should the metaplot scenarios play in a specific order? Which is the first? It is never required to play scenarios in a specific order, though they are in chronological order by scenario number/release date. The first metaplot scenario is #1-01: Invasion's Edge, with #1-00: Collision's Wake serving as a prequel.
Hmm, looks like I'll need to work on porting that text over from the Pathfinder Society Character Options page. In short:
There are not (and will not be) rules to transition characters between editions. However, in Starfinder Society (second edition), characters may begin play at 1st, 3rd, 5th or 7th level.
Sirus_Robomage wrote:
Reviewing Mentor boons is on our list for when we have some time this fall!
Violet_Jade wrote: Will the applicable spells for each curriculum expansion boon (or their criteria, if it is based on spell traits and not a specific list of spells) be listed in the FAQ? Or, are they already listed somewhere and I've missed them? I'm very curious about those boons. My apologies, those slipped my mind but I have put them into the queue for the FAQ page. In the meantime, please see the spoiler below for the spells added to wizard curriculae: Spoiler: Ars Grammatica:
cantrips: read aura 1st: carryall, mindlink, signal skyrocket 2nd: burrow ward, revealing light 3rd: bind undead, mind of menace 4th: seal fate, Ymeri’s mark 5th: engrave memory, scouting eye 6th: collective transposition, vibrant pattern 7th: energy aegis, spell riposte 8th: hidden mind, sudden transposition 9th: telepathic demand Battle Magic: cantrips: needle darts 1st: chilling spray, sure strike, thunderstrike 2nd: acid grip, blazing bolt 3rd: crashing wave, lightning bolt 4th: ice storm, vampiric maiden 5th: corrosive muck, toxic cloud 6th: arrow salvo, field of razors 7th: eclipse burst, telekinetic bombardment 8th: falling sky, whirlpool 9th: implosion Civic Wizardry: cantrips: telekinetic hand 1st: alarm, mud pit, weaken earth 2nd: shape wood, waterproof 3rd: locate, wall of thorns 4th: airlift, shape stone 5th: magic passage, telekinetic haul 6th: petrify, wall of metal 7th: lifewood cage, planar seal 8th: falling sky, ferrous form 9th: resplendent mansion Mentalism: cantrips: message 1st: command, sleep, ventriloquism 2nd: phantasmal treasure, translate 3rd: hypnotize, oneiric mire 4th: confusion, suggestion 5th: hallucination, sending 6th: mislead, truesight 7th: retrocognition, true target 8th: confusing colors, unrelenting observation 9th: telepathic demand Protean Form: cantrips: take root 1st: ant haul, leaden steps, weaken earth 2nd: clad in metal, water breathing 3rd: coral scourge, curse of lost time 4th: aerial form, countless eyes 5th: mantle of the unwavering heart, transmute rock and mud 6th: dragon form, tangling creepers 7th: energy aegis, pollen pods 8th: ferrous form, rainbow fumarole 9th: foresight Boundary: cantrips: warp step 1st: enfeeble, fear, summon animal 2nd: peaceful rest, vomit swarm 3rd: gravity well, rouse skeletons 4th: clairvoyance, vampiric maiden 5th: summon dragon, wave of despair 6th: collective transposition, phantom orchestra 7th: hungry depths, mask of terror 8th: arctic rift, summon elemental herald 9th: resplendent mansion
For reasons of privacy, we don't list every Venture Captain's contact information anywhere. If you'd like to get in touch with your local organization (for you that would be the Isles region), I recommend finding the relevant Regional Venture Coordinator on the Regions page and reaching out to them.
DawidIzydor wrote: Hello, I've just downloaded the PDF and I can't see the pregens, where are they available? You can find the pregens here!
This package has been updated to add the two classes from Pathfinder Battlecry!: Grimmyr the guardian and Ulka the commander. No changes were made to any of the other pregens at this time. If you encounter issues downloading the new package, please click the "Problems downloading?" link in your digital assets, then wait at least one minute before attempting to download the package again.
Hikuen wrote: Will Mechanic and Technomancer be allowed as Society characters, or do we have to wait until those are officially released? Mechanics and technomancers are permitted in Starfinder Society using the playtest rules; upon release, we will have further information on converting your characters to the final rules.
All of our Series 2 quests are low-level 4-6 player adventures that run 2-3 hours in length. You can use the Iconic Pregenerated Characters in any of these adventures! We also released a few Pathfinder One-Shots which include four pregenerated characters tailored to the adventure. You might also want to check out the Free RPG Day adventures, which are free and also include four thematic pregenerated characters.
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