Eric Stipe wrote:
I believe so, but I may be wrong. I remember it was possible in 3.5, and the Pathfinder rules dont say that you can't, but like I said, I could still be wrong.
Enevhar Aldarion wrote: An evil paladin is generally called an anti-paladin and, even though you obviously need it a lot sooner, the Advanced Player's Guide will include an anti-paladin class as well as other variant paladins. So while you may need to convert some old 3rd ed class or use a 3pp class for now, you will eventually have an official Paizo version available in August. You just made all of my hopes and dreams come true :)
Jeremy Becker wrote: I'm currently playing in a campaign where the DM allowed one of the other players to play a Paladin of Asmodeus. As I understand it, the basically switched out all of their good abilities (smite evil, aura of good, etc...) and changed them to lawful (smite chaos, aura of law etc...) It turned out being similar to the hellknight prestige class that was later released, and seemed to work well in his campaign. You might want to look into doing something similar. That sounds like a good idea. Any idea what to do about Chaotic Evil Paladins? I am not sure about Pathfinder, but I know that drow used to worship Lolth and other demons, so I was kind of hoping for something in that vein.
I am soon to start a campaign centered around Drow, with some different starting races. I will be using pretty much the same classes, but I have a problem. I am restricting alignments to any nongood, and one of the members of my group always plays a paladin. In fact, it is all that he is good at. My question is this: Does anyone have any idea what to do for an Evil (Lawful or Chaotic, but preferably chaotic) Paladin?
I have a question along the lines of this thread, and I was wondering if anyone could help. I am going to be running a Drow based campaign, with a different race list, but mostly the same classes. In my group, there is a player who almost always plays a paladin, and it is pretty much all he is good at. My question is this: does anyone have any ideas on how to make an evil Paladin, Chaotic or Lawful (preferably chaotic), similar to the Unearthed Arcana Variant Paladins?
A good example of an Evil party working together can be found in the "War of the Spider Queen" books, edited by R.A. Salvatore. It is centered around a group of Drow (duh) and a Draegloth, and there is much infighting and backstabbing to be had, though eventually the ultimate goals are (kind of) achieved.
Here's a new idea, just for the mixing up of the thread. I dont know if there are going to be alternate class features, like in the PH II, but I can definitely see inquisitors rocking a monk-style AC, where they get their Wisdom bonus and a small addition in place of armor. If the class is supposed to be a divinely influenced hunter, it stands to reason that their chosen deity might grant them an insight bonus to AC. It probably shouldn't go into changing the normal class, but as I said, it would make one heck of a variant. Don't hate on me for it, it's just a thought.
Zurai wrote:
And what if one should worship Erastil, or any other god whos favored weapon is already covered, for story reasons that cant be changed? Some GMs are rather conservative in their selection of appropriate deities for a particular campaign setting... Giving Inquisitors Martial Weapon Proficiency would enhance their combat skills and add flavor by giving more of a "Slayer-esque" feel, while also serving to remove the class from the growing vision of a Cleric/Rogue.
Agile Riposte
I dont know if this question belongs here or if it has been asked before, but why is leadership now only available to level 7 and up?
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