Grazuul

Alex Root's page

19 posts (91 including aliases). No reviews. No lists. No wishlists. 2 aliases.


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Sahuagin. Put a fishbowl on your head and dont worry about water-breathing!


I am looking to play a hobgoblin in an upcoming campaign, and I was wondering if there are any "special things" out there for hobgoblins; Racial Substitution levels, Alternate Class Features, racial feats, etc.
Even an article in a KQ would help.


Eric Stipe wrote:
Alex Root wrote:
An Inquisitor can cast spells. To become a Lich, one must cast spells and have a caster level of at least 11 (with a few other prereqs that aren't pertinent to the issue at hand). Does this mean that a level 11 Inquisitor of an evil god could feasibly become a lich?
can you become a Lich if you cast divine spells.

I believe so, but I may be wrong. I remember it was possible in 3.5, and the Pathfinder rules dont say that you can't, but like I said, I could still be wrong.


An Inquisitor can cast spells. To become a Lich, one must cast spells and have a caster level of at least 11 (with a few other prereqs that aren't pertinent to the issue at hand). Does this mean that a level 11 Inquisitor of an evil god could feasibly become a lich?


Are the Demon Lords and the Archdevils the same in Golarion as in 3.5? Like Demogorgon, Orcus, etc for demons and Mephistopheles, Dispater, etc for devils.


Enevhar Aldarion wrote:
An evil paladin is generally called an anti-paladin and, even though you obviously need it a lot sooner, the Advanced Player's Guide will include an anti-paladin class as well as other variant paladins. So while you may need to convert some old 3rd ed class or use a 3pp class for now, you will eventually have an official Paizo version available in August.

You just made all of my hopes and dreams come true

:)


Jeremy Becker wrote:
I'm currently playing in a campaign where the DM allowed one of the other players to play a Paladin of Asmodeus. As I understand it, the basically switched out all of their good abilities (smite evil, aura of good, etc...) and changed them to lawful (smite chaos, aura of law etc...) It turned out being similar to the hellknight prestige class that was later released, and seemed to work well in his campaign. You might want to look into doing something similar.

That sounds like a good idea. Any idea what to do about Chaotic Evil Paladins?

I am not sure about Pathfinder, but I know that drow used to worship Lolth and other demons, so I was kind of hoping for something in that vein.


I am soon to start a campaign centered around Drow, with some different starting races. I will be using pretty much the same classes, but I have a problem. I am restricting alignments to any nongood, and one of the members of my group always plays a paladin. In fact, it is all that he is good at. My question is this: Does anyone have any idea what to do for an Evil (Lawful or Chaotic, but preferably chaotic) Paladin?


Mauril wrote:
I guess this means that you are new here Alex. If so, then welcome! If not, welcome anyway!

I am relativley new here, yes. Thank you for the Welcome!


I have a question along the lines of this thread, and I was wondering if anyone could help. I am going to be running a Drow based campaign, with a different race list, but mostly the same classes. In my group, there is a player who almost always plays a paladin, and it is pretty much all he is good at. My question is this: does anyone have any ideas on how to make an evil Paladin, Chaotic or Lawful (preferably chaotic), similar to the Unearthed Arcana Variant Paladins?


sorry, after I got an answer, I deleted the postm thinking that it would get rid of the thread. after all, I would hate to waste everyones time with a question that has already been answered. Sorry for the confusion...


A good example of an Evil party working together can be found in the "War of the Spider Queen" books, edited by R.A. Salvatore. It is centered around a group of Drow (duh) and a Draegloth, and there is much infighting and backstabbing to be had, though eventually the ultimate goals are (kind of) achieved.


Here's a new idea, just for the mixing up of the thread. I dont know if there are going to be alternate class features, like in the PH II, but I can definitely see inquisitors rocking a monk-style AC, where they get their Wisdom bonus and a small addition in place of armor. If the class is supposed to be a divinely influenced hunter, it stands to reason that their chosen deity might grant them an insight bonus to AC. It probably shouldn't go into changing the normal class, but as I said, it would make one heck of a variant. Don't hate on me for it, it's just a thought.


A Command Animals feat might be nice, like Command Undead, but with a prerequisite of the Animal Domain instead of Channel Negative Energy.


Zurai wrote:
Alex Root wrote:
Byron Zibeck wrote:

I wouldn't mind trading off some spells for a Fighter's BAB progression and accompanying HD.

Also, Martial Weapon Proficiency.

I second the motion for Martial Weapon Proficiency. My Inquisitor's combat options were severely limited with just bows and simple weapons.
Inquisitors can get martial weapons proficiencies and, hell, even exotic weapon proficiencies as class features. Just pick a deity with the appropriate weapon. Iomedae favors longswords, Sarenrae favors scimitars, and Zon-Kuthon favors spiked chains, for example. Inquisitors are automagically proficient in their deity's favored weapon, even if that weapon is martial or exotic.

And what if one should worship Erastil, or any other god whos favored weapon is already covered, for story reasons that cant be changed?

Some GMs are rather conservative in their selection of appropriate deities for a particular campaign setting...

Giving Inquisitors Martial Weapon Proficiency would enhance their combat skills and add flavor by giving more of a "Slayer-esque" feel, while also serving to remove the class from the growing vision of a Cleric/Rogue.


Byron Zibeck wrote:

I wouldn't mind trading off some spells for a Fighter's BAB progression and accompanying HD.

Also, Martial Weapon Proficiency.

I second the motion for Martial Weapon Proficiency. My Inquisitor's combat options were severely limited with just bows and simple weapons.


Agile Riposte
Prerequisite: Dexterity 13+, Dodge
Benefit: Once Per round, if the opponent you have designated as yoour dodge target makes a melee attack or melee touch attack against you and misses, you may take an attack of opportunity against that opponent. Resolve and apply the effects from both attacks simultaneously. Even a character with the Combat Refelxes feat can't use Agile Riposte more than once per round.


That clears it up. My head was in 3.5, thank you for the help.


I dont know if this question belongs here or if it has been asked before, but why is leadership now only available to level 7 and up?
No one gets a feat at level seven, and to my knowledge it is not a Bonus feat for any class. Wouldn't it be easier just to make it level 9 and up? or why change it at all?