Alex12's page

15 posts. No reviews. No lists. No wishlists.




A question arose in a game I'm in recently, and I wanted to figure out what the "correct" answer was.
Say I'm an alchemist or investigator, and, at the start of the day, I prepare one of my extracts as Cure Light Wounds. Without the appropriate discovery, it doesn't work on other people, but can I give it to someone else to use on me? In this instance, say I give the CLW extract to my wizard buddy, with instructions to pour it down my throat if I'm knocked out. Would it work on me, since it's someone else using it, but they're using it on me?
Our group went with "yes, your buddy can use your extracts on you even if he can't use them on himself" but I wanted to see if that squared with the official ruling.


1 person marked this as FAQ candidate.

A friend and member of my gaming group believes, and is asserting, that the +1 enhancement bonus to attacks granted by masterwork weapons is sufficient to count as having at least a +1 enhancement bonus for purposes of adding special weapon properties, since the Core Rulebook never specifies that it must be a magic weapon. He simultaneously believes that the table giving prices for magic weapon enhancement bonuses only applies to magical bonuses. I disagree with him on both counts. Vehemently. However, I am unable to find concrete conclusive evidence sufficient to convince him. It's actually becoming a moderately serious issue in our campaign.

So, my question is quite simply this: Does the enhancement bonus granted by masterwork weapons count as a +1 enhancement bonus for the purposes of adding weapon properties?
Ideally, I would like specific concrete sources that don't rely largely on common sense or how every other Pathfinder game is run, because appeals to those don't seem to work. A direct citation would be greatly appreciated.


Unlike previous versions of the game, if you put additional points into Int, you gain retroactive skill points. Apparently, the intention was to remove weird exceptions. My question is, does the same hold true for bonus languages? If I have a wizard with 17 Int, and I hit level 4 and put my ability score increase into Int, do I learn a new language off my list of bonus languages? If not, why not?


In a campaign I'm playing in, a fellow player is asserting that the Aasimar alternate racial ability Deathless Spirit stacks with itself, so that if, for example, he were to have a necromancy spell cast on him that was a negative energy death effect, he would get a +6 bonus on the save: +2 against necromancy, +2 against negative energy, and +2 against death effects.
Something seems off about this to me, since it's all from the same source, but I know racial bonuses do stack, and the only potentially relevant instance in the PF rules (as opposed to 3.5 rules) I can find is that untyped bonuses from the same source don't stack. But this isn't untyped, it's a racial bonus. My gut says it should just be a +2 bonus, my friend and fellow player is saying it would (in the example above) be a +6 bonus.
I have a hard time imagining this or a similar situation hasn't come up before, but I can't find it.