Giving others extracts to use on me


Rules Questions


A question arose in a game I'm in recently, and I wanted to figure out what the "correct" answer was.
Say I'm an alchemist or investigator, and, at the start of the day, I prepare one of my extracts as Cure Light Wounds. Without the appropriate discovery, it doesn't work on other people, but can I give it to someone else to use on me? In this instance, say I give the CLW extract to my wizard buddy, with instructions to pour it down my throat if I'm knocked out. Would it work on me, since it's someone else using it, but they're using it on me?
Our group went with "yes, your buddy can use your extracts on you even if he can't use them on himself" but I wanted to see if that squared with the official ruling.


"An extract immediately becomes inert if it leaves the alchemist's possession, reactivating as soon as it returns to his keeping" is what it says in the alchemist description. While one could read it as prohibiting others from feeding you extracts as a GM I'd rule that if they put it in your hand and guided you to drink it that would count as remaining in your possession. While I can't find an "official ruling" on the FAQ, I think the use you described above is RAW or at the very least RAI.


No official ruling on this, though I'd say yes. Though to be honest Alchemists should be going for the Infusion discovery ASAP regardless.


Yeah, having allies feed you your own extracts is fairly desperate. I'd recommend going for infusion at level 2 so you can make your allies stronger (and hopefully avoid such situations more often). At level one though I think the force feeding is probably the best you can do


First off, if it matters, the specific instance that came up was an Empiricist Investigator, rather than an Alchemist. He wasn't going to grab Infusion until fairly late, if ever, just because there's so so so many other necessary things. Having your two party members both be low-int melee specialists makes things difficult in so many ways.
Logically, we based the decision on the fact that, even if the extract's creator holds the extract in his hand and pours it down his buddy's throat, it doesn't help his buddy. Thus, ingesting must count as taking possession, and so someone else can pour it into his throat just fine.


It doesn't work that way. It takes the Alchemist's special abilites to make an extract something thing more than a glop of mix. Simply plooping it on his unconscious form isn't going to do it.

Sovereign Court

If it's in his mouth, it's certainly in his keeping again.

Given the enormously inefficient actions required for this, I think this would only see use for stuff like Freedom of Movement or Cure potions.

Silver Crusade

If the explicit legality of it matters (house ruling is fine if you ask me, but the implications can be much broader...) then to put it most simply:

If the item is being used by another character it is not in your possession unless you are both using it together.

If you are incapacitated you are unable to take possession of anything and unable to use anything.

There would be some very rare exceptions to these rules.

[Edit]

Some Scenarios:

Rogue pilfer's an alchemists Mutagen. Rogue later pours it into Alchemist's beer. Alchemist suddenly goes Mutant when drinking his beer.
Target Bomb Admixture gets poured into a Healing Potion. Alchemist drinks the healing potion and suddenly has an extra buff.
Three allies all hold onto an inert, but prepared, extract. They all ready actions to pour down the alchemist's throat. Alchemist tips down one extract and at the same time allies tip down the rest. Alchemist now has four active effects in a single round.

Sovereign Court

I'm not so sure you can feed a potion to a willing non-helpless ally;

CRB wrote:
A character can carefully administer a potion to an unconscious creature as a full-round action, trickling the liquid down the creature's throat. Likewise, it takes a full-round action to apply an oil to an unconscious creature.

I'd extend that to feeding a Potion of Remove Paralysis to a paralyzed ally. (Or just about any other potion you like...)

But I think for someone to drink a potion, they have to "stand still"; even if you're not going through the motions yourself, you probably have to spend actions to stand still long enough for someone else to pour it down your throat. Not an issue for helpless PCs, but it does prevent extreme action advantage shenanigans like ErrantPursuit describes.


I doubt it's intended to allow the alchemist to get buffed to the extreme in one round. Still the idea of an alchemist drowning in their own extracts for attempting to chug so many at once is an amusing idea. It's even more ironic if they try it with Cure extracts.


Interesting. If an extract the alchemist is made to drink is not in his possession, then an extract he is making another drink would be in his possession. The implication is that the alchemist could then feed extracts (without the infusion discovery) to others, as long as he never let go of the bottle...

It says that " An extract immediately becomes inert if it leaves the alchemist's possession, reactivating as soon as it returns to his keeping—an alchemist cannot normally pass out his extracts for allies to use (but see the “infusion” discovery below)."

I feel the meaning of this would be that if the alchemist administers an extract on another, it would work. You can only have it one way or the other. Either elixirs only work on the alchemist (which means it doesn't matter who administers them) or they only work in the alchemist's possession (which means the alchemist can apply them to others).

Of course, logic and PF rules don't always mix.

And yes, thread necromancy. Reanimate me!

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