Seltyiel

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I recently stumbled upon an interesting combination:
Magical Lineage+Holy Ice Weapon+Furious Spell.
Does that mean that the weapon that is generated with the spell gets a +4 to its damage on every attack?
The text of Furious Spell indicates it requires an attack spell, so I'm not sure about RAW.

Any insight would be welcome.


I'm building a character for a game that's going to need some bit more fleshing out. I want him to be a spellcaster which specializes in dark, twisted magic even though he is not evil himself.
I want that character to be inspired by Shamans of Fire Emblem and maybe some familiar dark energy tropes from Anime, but unfortunately I can't find spells to make that work.

The class itself does not matter, I'm looking for any tips on building that spellcaster - I've already checked illusion and necromancy, but I'm looking for something a bit more... vile.

P.S Animate Dead and Summoning is something I want to avoid for now, I do not want to clog the battlefield (a summoner is already in the group).

Any tips?

EDITED:
Forgot to mention, spells level 1-4.


Hey guys,
I'm trying to build a blaster wizard for some experiment I'm doing and then I stumbled upon this weird combo.
Admixture Wizard, take all the blasting you want but specialize in cold spells (via spell specialization, varisian tattoo etc)
And use the VMC of Unchained to take a dip into the oracle class.
By level three, if you pick the Waves domain, you can get access to the Freezing Spells revelation, isn't that a bit too much?

Is this legit according to the rules?
Am I missing something?


Hey guys,
Got a quick question:
If a character enhances his base attack bonus from 4 to 6 through divine favor, does he get an extra iterative attack?
Didn't anything about that in the PFSRD.

Thanks in advance!


In the movement section under tactical movement - it says that hampered vision would reduce the character's speed.
Now, I'm building a witch who's all about debuffing and I'm taking thorny entanglement as a spell (for flavor reasons).
I know entangled status and difficult terrain are kinda neat, but how can I add to that obstacle?
If I use my Swamp Grasp hex, will it stack with the thorny entanglement's difficult terrain?
Or maybe, I could do something regarding the enemies' sight in order to hamper their movement even more? If so, how?

Thanks in advance. =3


I must admit I really do endorse pretty much everything in the new book. I think it is totally awesome.

But I have some sort of a feeling about the Shaman - that his hexes (not the ones bound to spirits) simply outshines those of the witch.
I've notice he could take any witch hex, I was wondering if it was vice-versa?

I didn't see anyone mention it yet, and I failed to notice something of the sort in the book.

Even if doesn't exist, I think I might houserule it in, what do you guys think?