Harrow Bloodline

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9 posts. Organized Play character for VampByDay.


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Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
Ain the watcher wrote:
You're fine, i am here lol. Unfortunately my teenybopper siblings brought the Rona into the house and im laid up sick as hell

KIDS THESE DAYS!

Get well soon.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

I can't say as I blame you.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

I'm envisioning Edrukk II as a cousin or another generation removed from Edrukk I, so while he is still a dwarven warpriest, he will have some changes.

To that end, do you anticipate us having downtime that would make an investment in crafting worthwhile?


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

We're cool. Looking forward to knowing what the character creation rules are so I can start building Edrukk 2.0

I presume that the ruleset will remain PF1e.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Nowhere in my post did I use the word "job"; if I cannot be flexible enough to work with your style - I understand that is a two-way street and I expect/respect you to do your part - then I'm at the wrong table.

All that said, I've generally been very flexible. I have landed and stayed on a diverse set of tables. I have faith that I will fit on yours.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

I’m not afraid of a roleplay-heavy game and I’m not worried about lethality in the game. It is your table, don’t worry about whether I “approve” of your style; it is on me as a player to work within the boundaries as you set them.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Then Edrukk will remain a dwarven warpriest. No sweat.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

I'm fine with making it easier on the GM.

Complete reset, or just roll our boys back to first level and keep the ancestry and class?


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

It's been years. It would be more investment in figuring out who Edrukk was to try to replay him than it would be to start fresh, so I'm fine with a fresh start if anyone wants that. On the other hand, I can go back and feel him out if you want to carry his story forward. Deleveling him kind of ends up being a fresh start, for that matter.

I defer to Broccan.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

I don't even recall if I was an original. I've played in dozens of campaigns, but I nearly always come in as a replacement player when someone ghosted.

Ironic story: The AoW campaign I was in had so many players sign up, the GM resolved to run two tables in parallel. I was one of the first people he recruited, specifically asking me to join after we had been in another long game together - but my table died quickly. The GM 'retired' from the boards and someone else picked up the other table, but mine languished, so I just followed along as they played. The new GM knew me from the GM's other game and when I offered to take the role of the bard's now-missing player, I got to finish the campaign in his shoes.

TL;DR: Original or not, I would be happy to have you along for the ride.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

I joined an AoW game late in its run and saw it to its conclusion, but I wasn't playing my character - I literally picked up an existing PC because the player was forced to ghost and they didn't want to try to introduce someone new to a party that had been together from day one. So I have some knowledge of that campaign, probably most of the last half, but that doesn't mean we can't go that way.

My experience with RotR is similar. I have started or stepped into quite a few games, though I think B. has me beat. I would love to see that AP through and would be open to side treks and handwaving and modifications to get past the slogs if that suits the GM.

I am currently in a long-running RoW that I joined after the GM ghosted an a player stepped up to run it. The experience of running a warpriest through that from the beginning would be very different from what I'm doing currently, so it certainly would not be the same-old same-old.

So I'm open to any of your suggestions. I'm not fussed at all about leaving Shackled City and trying something new.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

He has a lot of aliases. I checked five or six that I recognized from games I have watched in the past and none had a post after 9/6/16. I hope all is well.

Maybe someone knows him in RL and can provide a status.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

I don't think that's out of line. Have you looked to see if any of his aliases have had an update we've just missed here?


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

No sign of him anywhere that I monitor...


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

I have to admit that it makes me worry a little when a very consistent poster like KK goes silent, but I'm sure when he can rejoin us, he will.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

I have embarked on my annual autumn excursion to Someplace Else(TM) and so my availability and access may not be what they generally are. It looks like I should be able to post in the evenings, but can make no guarantees, so please feel free to bot Edrukk as necessary.

I should be able to resume normal activity after the 17th.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Well, Karofawn me boy, seems ye 'ave some outta work 'eroes t' aid ye 'n yer quest. Waddawe need t' do, agin?"


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Sanstree, what be th' state o' th' city? D'ye need th' lot o' 's 'r 's Alek th' only one ye need?"


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

The dwarf slaps the new guy on the back, "Beats swimmin', lad. We c'n be marchin' 't 'n a day 'r four, aye?"


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
Storyteller Shadow wrote:
I will be away from the boards for a few days due to a surgery my daughter is getting tomorrow. I will probably be posting again on Friday. Bot me as needed till then.

All the best for a successful procedure!


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Alkaid's already rolled high enough to read all the spoilers. Or if everyone takes 10 and aids the best bonus, we can beat DC 20. So, KK, does that mean we can read the spoilers or do we need to wait for Alkaid's translation?


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"'n 'at 'appens if'n we fail?"


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

I know, right?


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Ye never told 's 'at th' Smokin' Eye 's, lad. N' there be a test?"


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Yer gonna move Awksipitus somewhere else?"


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Concerned, the dwarf asks, "'s 'at better 'r worse 'an bein' 'aunted by ghosts?"

;-)


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Knowledge (planes): 1d20 + 2 ⇒ (17) + 2 = 19

"What be th' Smokin' Eye? 'R awkwasipitus?" the look on his face as he tries not to mangle the unfamiliar word is unusually amusing for the normally four fellow.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Alek, ye 'ave some persistent folk 'at dinnae like ye. Wha's 't all 'bout?"

Before the paladin can respond, he turns to the mage that appeared out of thin air and sticks out a massive paw of a hand. "Ah dinnae 'oo ye 'r 'r why ye 'r 'ere, but Ah sure glad ye 'r. Name's Edrukk, son of master smith Thorvir. 'oo ye be?"


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

+1 from haste, +3 from luck, assuming I've been able to maneuver into a flank by now

Greatsword: 1d20 + 16 + 1 + 3 + 2 ⇒ (9) + 16 + 1 + 3 + 2 = 31

Damage: 4d6 + 18 + 3 ⇒ (6, 6, 2, 4) + 18 + 3 = 39


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
Broccan Dunchad wrote:

Broccan continues to slash at the demons.

[dice=First Attack]1d20+16

[dice=Damage]1d8+6

[dice=Second Attack]1d20+11

[dice=Damage]1d8+6

Is this including your extra attack from haste?


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Please don't forget the 50% miss chance on the blind one attacking Sir Alek if any of those would otherwise hit.

The warpriest of Gorum attacks the demon that is the object of Darvin's attention, trying to take it. "Focus yer attacks, folks! Bring 'em down one 't a time!"

Greatsword: 1d20 + 16 + 1 + 3 ⇒ (6) + 16 + 1 + 3 = 26
Damage: 4d6 + 18 + 3 ⇒ (1, 4, 5, 6) + 18 + 3 = 37

Vital Strike, Power Attack, Furious Focus, Haste, Divine Focus; Didn't assume flank, but would gladly accept it if it's an option with a 5' step. Also did not include any bonuses for attacking the blinded demon if that's who Broccan was fighting.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Edrukk casts a spell as his shorter legs churn and he charges the nearest of the demons.

Using fervor to cast divine favor as a swift action and attacking with Vital Strike. +1 from haste, +3 from luck

Greatsword: 1d20 + 16 + 1 + 3 ⇒ (1) + 16 + 1 + 3 = 21

Damage: 4d6 + 18 + 3 ⇒ (1, 6, 2, 5) + 18 + 3 = 35

Well, rats. That's not very lucky at all.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Well, hello, Kaurophon! I will try to get an action put together shortly.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

I thought so. If we hadn't, I had pretty much used my entire portfolio of abilities, but I hadn't reset them to full because I didn't see a response when I asked earlier.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

I think we should wait for the DM to answer. Assuming is unnecessary - we aren't under some time constraint to post, are we?


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Greetings, Kaurophon!


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

This is after we have rested?


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

The dwarf gives the (apparently) young woman a bemused look. "Now Ah see why he were sent t' observe. Ye 'ave a few things t' learn. Ye won't get cabin fever 'n two days, lass. 'n we mortals 'r safer t' sit tight. Ye said yerself th' flight was n' th' best choice. What 'r Ye goin' t' do when ye 'r a goddess wit' nothin' t' do but watch?"


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Nay, lass, worry yerself not. Gorum will provide. We oughta bunker down right 'ere. I'm thinkin' Kythel goes first, then Broccan, followed by Sir Alek. Ah go last 'n ye use yer 'scroll' o' teleport to join 's 'n Cauldron. Ah'm thinkin' th' paladin be 'n less danger 'ere 'an 'n th' city 'n think 'r people should be 'ere 'n ready t' defend 'im when 'e gets 'ere."


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Edrukk can create food and water for everyone and make endure elements available for everyone with just two spell slots. We have a potentially defensible bunker here.

I see no reason for us to move until the teleportation taxi comes to pick us up. The last one or two will be more vulnerable on the beach than here - unless someone comes through the mirrors, then all bets are off.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Mindtalk: "'tain't a lie t' say ye 'ave a way t' teleport ye 'ome this time. Says nothin' 'bout next time. Yer right, flyin' 'd no' be wisest. Who does th' city need back most first? Ah'm thinkin' the smart one," he points at Kythel, "'n th' strong one," he points at Broccan, "t' pertect th' paladin 'n 'r friends. Ah 'ave some fightin' 'n some 'ealin' if'n we get 'n a pinch while we wait. When Ah return, ye can bring yeself, aye?"


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Mindtalk: "If'n ye be one o' th' last two, lass, ye could carry yer ally. N' one 'as t' wait 'lone 'ere, aye? Gorum 'as n' seen fit t' grant me th' ability t' fly."


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Cannae be longer 'an findin' a ship 'n floatin' back, aye?"


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

The spell response doesn't allow for a lot of time to reply.

I debated trying to tell them about the beholder, too. That would only be two more words.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

A start of a suggestion: Sir Alek alive, with us. We are in unknown desert. Route home unknown. That's a start and still has 12 words available. What's most important to tell our magical allies? Do we mention the beholder or sign of the smoking eye or cages or any of that yet?

Should we reset daily abilities and spells?


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Whose mind? Only one can receive the sending at a time.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Before everyone settles down to sleep, Edrukk converts two spells to the best healing he can offer for the stricken paladin to get him that much closer to healed and help him rest.

In the morning

Cure Serious Wounds: 3d8 + 9 ⇒ (2, 4, 3) + 9 = 18

Cure Serious Wounds: 3d8 + 9 ⇒ (8, 7, 5) + 9 = 29

"Wha' was th' challenge, lad? Ye were led astray by three false angels, but wha' did they 'ave ye do?"


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

I did not mean to accuse you of designing the scene; I was pretty sure you were playing it as written. But I do find it distasteful when it is so blatantly "nothing you do here will affect the outcome."

Having Sir Alek survive is a nice surprise. Well done, Alkaid. I have some spontaneous healing spells available but forgot they were an option as a warpriest.

At least two CSW are available. I will have to do a hard count of my spells for the day to be sure what else is available.

Family's here, gotta go.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Ye lads, lady Alkaid, get ye some rest. Ah'll take first watch. Figurin' 'ow t' get back t' th' city 'ill be easier wit' a clear 'ead. Broccan, Ah'll wake ye 'n a couple o' 'ours."


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Just have to say, I hate railroad scenes. We buffed hard and hit hard but it's pretty clear that there was only one way that scenario was going to play out, with Sir Alec dead, the demon surviving, and the lot of us teleported to some unknown location.

We are not of high enough level to have access to "heal or similar magic" and our primary healer has already said he's tapped out.

At least we can rest and regain spells and daily uses of abilities. It feels like it's been ages since we could do so.

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