Sorshen

Alenaya's page

331 posts. Alias of Thron.


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Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

Guys, I have been thinking on this for at least a couple months now. Life has gotten too hectic for me, and as such I have decided to thin out my PBP roster a bit to help make hopping on the forums less of a burden. I have decided to focus on thinning out games that have slowed in posting frequency to the point of not being easy to follow and remember accurately what is going on.

As such, I will be dropping out from this game. I hope you all the best in the PBP world here on Paizo, and hope to one day see ya’ll in another game in the future!

Thanks a lot for the good times!


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

Yeah, we were.


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

”Or I brew up enough potions to alter everyone’s appearance to the point that several of you look like the other leaders we’ve dispatched, and then we approach as if offering help...and then we ‘help them.’”

After running her mind over the possibilities, Alenaya’s face develops a very mischievous and unsettling grin.


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

Inside:
Alenaya hovered above Gray as the man slowly came to his senses after being unconscious. He groaned in pain through the gag in his mouth, and he had a strong metallic taste in his throat. He ached all over.

”Don’t waste our time with trying to be fancy with spells. You don’t have any components, not that it matters. Because you don’t have a tongue or fingers to work the incantations with anyway,” she says with a maniacal grin. He looks down to find that he is bound at his wrists and ankles as well. Totally helpless.

Alenaya steps over to a table she has repurposed into a temporary work station. Various vials are carefully spread out along its surface, and she begins mixing chemicals together as she talks over her shoulder ”Somewhere, some god must surely be smiling down upon you, Gray. Because my associates are working on a timetable, and a prolonged death was not what they were hired out to do,” she says as she carefully pours out a measured pour of a green vial into a red one, the reaction creating a deep brown solution that smokes with a thick black vapor which she carefully makes certain stays away from her, collecting as much as she can into a wetted linen cloth.

”But...for what you did to me back at that stupid fair? For that I was able to somewhat convince them to let me do what I needed to do. Granted, at the time I was just casing you for an assassination anyway...but you had to go and make it personal,” she snarls in his ear as she holds the cloth forcefully over his nose. He tries to hold his breath, but eventually nature runs its course and he is forced to inhale.

For a few minutes he was able to resist the effects, but eventually he felt his muscles go lax, and found himself unable to move! ”The agent I just mixed up alters the balance of chemicals in your muscles, preventing them from contracting. Only the skeletal muscles though. You’ll still be able to breath. Just not able to put enough effort into it to scream. Don’t want any sounds coming past the gag, do we?” she says tauntingly as she shakes his head back and forth, testing how her mixture had worked.

She steps back over to her table, continuing her rant. ”Like I said...I had planned a much longer interlude with you, Gray. Days. Maybe even a whole week. But someone in the higher planes must have taken a fancy to you to grant you this mercy...” she says as she pulls a dagger from its sheath and steps back towards him. ”Instead...I only get a few minutes to play...”

After about thirty minutes, Alenaya emerges from the building, a dissatisfied look on her face. ”We should go. The acid has already tended to the remains.”


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

”Don’t make yourself my enemy, then,” she replies as she moves over to the unconscious Gray. ”No...this will take some time...”
__________
The whole point of her wanting to take him alive was so she could exact her own vengeance on him. Pretty sure she made that clear in the lead up to this. Heh


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

”Maybe for you!” Alenaya snaps back at Jon-Wyn. ”I have other plans! And if you think you will rob me of this, know that what I have planned for him will transfer to anyone who deprives me of it!” she adds with an icy tone that carries with it the weight of her intentions.


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

So...can we safely assume we kill them and knock the grappled/pinned Gray out?


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

”Knock him out!” Alenaya says before looking to the guards. ”This man is a rapist, murderer, and a necromancer. He has been doing unthinkable things to your deceased loved ones. Leave him to us, and he will see the justice he deserves, and you can go home and give your living loved ones a warm embrace in peace. Try and do anything to stop us, and you will have to wait to see them in the Boneyard.”

”You are good men. The rest of your honorable leaders will see to it that that your people endure and prosper. He is a cancer on Emeraldvale, and we are here to heal it of him. Please, let us do this for you.”

Bluff: 1d20 + 14 ⇒ (12) + 14 = 26


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

Alenaya gives the nod to Sa’Kage, keeping a hand near her vials of explosive liquids prepared to toss one at Grey should he attempt a spell:

Readied Action Bomb, PBS: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Damage, PBS: 4d6 + 5 + 1 ⇒ (2, 3, 4, 2) + 5 + 1 = 17 DC: 19


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

”He’s dead! Is that delicate enough for ya?” “Alizee” whispers scathingly to the guard. ”Now go fetch that prick of a wizard so these guys can fill him in with what they saw. Or you want me to say it louder and cause a panic?”


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

”And pressing our luck going openly to the tower would likely tip our hand. If we are doing the tricky plan, then let’s do it wholeheartedly. Send him a missive requesting audience...”


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

When we are ready:

Alenaya makes her preparations to her disguise as best she can before nodding to the others to send them on their way. She gives them time to get in position before making her way to Grey’s Tower...

Disguise: Alizee: 1d20 + 14 ⇒ (18) + 14 = 32


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

Alenaya’s demeanor grows stern. ”So you want me to be the bait, then.”

She mulls it over and adds ”Fine. I’ll make sure you three have enough extracts to infiltrate as a cloud. But you need to move quickly and find him and strike before he can figure out the scam.”

So, I’ll go to his front door as my alias from the festival. Demand to speak with him in person. You three infiltrate his tower as gaseous forms and once we isolate him, you materialize and strike?


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

”My concern is that perhaps he has a touch of undeath to him already, making him immune to my poisons. Nevertheless, our best bet is still sudden surprise attack and cut him off from his magic. I can make it so that three of us can become gaseous and float up and into his tower from an unexpected location, but who should we send as the front man to distract him?”


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

”No. He’s a wizard. Too much irritation or threat and he will just pop away with magic. We need to do this in a classic sense. Quiet, fast, and smart. Get on top of him and restrain him so he cannot use his magic. Take away his doodads he uses to cast. Cut his damned tongue out if we have to. But remember,” she says sternly before adding through gritted teeth ”he doesn’t die. Not until I say so. He is going to suffer.”


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

”Agreed. As is, I can make two of us into gaseous forms, and make myself take a myriad of forms, so if we hurry we might be able to catch him off guard. Keeping him from speaking or using his hands will be dry important if we can.”


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

”We should deal with the mage...” Alenaya says eagerly. ”Beyond my personal interest, he stands the best chance of unfurling our efforts. With him out of the picture, we can move much more calmly on the other two dimwits.”

”With a day or two and some reagents, I can make us some potions to turn us all into small clouds of gas. Should be able to bypass many defenses and security measures that way...but I’m out of material after brewing up all those poisons for you boys to play with. ”


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

”Isn’t it beautiful?” Alenaya says as she squats down on the ledge above Maxwell, watching as his body succumbs to her poison.

”Just look at how his muscles are relaxing! Their fibers becoming gooey! I bet he’s almost too weak to even stand!”


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

Been a hectic stretch for me lately. Had some life things crop up that have kept me occupied, and picked up a second job to try and help out with some financial strains I’ve been having. If I’m a bit more silent than usual, please don’t take it as a lack of interest.

I will continue posting as I can, but anything involving heavy mechanics posts may be slower than usual from me. If it comes down to it, this is my official authorization for the DM to take an action on my behalf to keep things moving rather than risk slowing the game because of me.


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

Alenaya grows very gleeful as she watches Maxwell begin to succumb to her poison. She steps up to watch the process in detail, but pauses just long enough to mix up a couple vials.

”Hey! Buddy! Catch!” she says as she tosses one at the nearest guard. She then looks to the other one and adds ”Don’t worry, I got one for you too!” as she lobs one his way as well.

Always will avoid up to 5 squares containing allies, FYI.

At closest guard:
Ranged Touch, Bomb, PBS: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Damage: 4d6 + 5 + 1 ⇒ (3, 1, 1, 6) + 5 + 1 = 17
Confirm: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
Bonus Damage: 4d6 + 5 ⇒ (1, 5, 6, 3) + 5 = 20

At other guard:
Ranged Touch, Bomb, PBS: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
Damage: 4d6 + 5 + 1 ⇒ (4, 4, 3, 3) + 5 + 1 = 20


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

”Nuh uh uh. Where you going?” Alenaya asks as she steps over and hurls two bombs at the gnome, trying to avoid Sa’Kage.

Ranged Touch, Bomb, Range: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
Damage: 4d6 + 5 ⇒ (6, 1, 6, 6) + 5 = 24
Ranged Touch, Bomb, Range: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14
Damage: 4d6 + 5 ⇒ (6, 3, 2, 2) + 5 = 18


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

”It’s okay big guy, you won’t need to struggle to use that brain of yours much longer...” Alenaya says as she steps over to the ledge and tosses two bombs down at him, aiming them so that Jon-Wyn isn’t affected.

Bomb 1: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
Damage: 4d6 + 5 + 1 ⇒ (4, 4, 1, 2) + 5 + 1 = 17
Bomb 2: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Damage: 4d6 + 5 + 1 ⇒ (3, 2, 3, 2) + 5 + 1 = 16


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

I’m kinda locked into waiting to see what happens officially with my Bluff...


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

”Uh...hello?!?!” she says as she stands from her hiding spot, ”Haven’t you heard about the crazy fey? They are running rampant!” she says before adding as she folds her arms, ’Besides...some of your company didn’t treat me so well the last time we shared company...” with a flip of her hair, pointing out again the misdeeds Grey had performed and attempted.

Bluff: 1d20 + 14 ⇒ (11) + 14 = 25


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

Just as a heads up, I will be leaving May 2nd to go pay homage at the House of Mouse and won’t be back home until May 12th, and then diving right back into work for a few days. Through those first 10 days, my posting may be slower than usual but I’ll still try to get a post in as able and needed.


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

Alenaya will also apply Stalker's Oil and Deodorizing Agent. She will also apply the poison to Sa'Kage's blades as requested. On Jon's, she will apply a coating of Dragon Bile to each Kukri.

Stealth: 1d20 + 12 ⇒ (8) + 12 = 20


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

”Agreed. Let’s just kill the b$*&@ first,” Alenaya comments as they travel.


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

For y’alls requested creations, here is what I’ve got:

Deodorizing Agent x4 = 40 gp total
Stalker’s Oil x4 = 66 gp, 6 sp, 7 cp total
Silver Weapon Blanch x3 = 5 gp total
Wolfsbane x4 = 2 gp total
Total Cost if Requested Creations = 113 gp, 6 sp, 7 cp

Alenaya’s Kiss
Type poison, inhaled; Save Fortitude DC 18
Track Charisma; Frequency 1/round for 6 rounds
Effect: Healthy—Weakened—Pliable—Catatonic—Dead
Cure 2 saves
Craft Cost = 1,000 GP/Dose (will make 4 doses of this)

Deathblade Poison x4 = 2,400 gp
Large Scorpion Venom x4 = 266 gp 6 sp 8 cp
Dragon Bile x4 = 2,000 gp
Tears of Death = 2,166 gp, 6 sp, 7 cp

Leaving me with 0 reagents left. Let’s go get ‘em, folks!


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

Will be doing some poison prep here, timeline wise, but I need to review what ones I’d be making. Any suggestions/requests?


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

”Then let’s go catch the two while they are on the road! Then quickly cut across their lands and take down the other two before they can rejoin the mage. And then...” Alenaya adds in a mutter, ”He is mine...”


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

GI: 1d20 + 3 ⇒ (3) + 3 = 6
Clearly Alenaya is busy brewing stuff for happy fun times on these guys...


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

Bluff: 1d20 + 14 ⇒ (7) + 14 = 21
Diplomacy: 1d20 + 14 ⇒ (12) + 14 = 26

Going with a blend of illusions and half truths to convince the kobolds to join in the offensive actions alongside the rest of these groups.


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

Plus these cultists with us. They are supposed to do some distractions too.

Once back to their safe spot, Alenaya says ”Okay, how soon until the next full moon? I’m ready to get this over with. I want Grey to suffer...suffer dearly...”


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

Im also thinking we send maybe a horn from Copper here to Maxwell, demand he come alone immediately if he doesn’t want more pieces. Then kill him while isolated. Make it clear he is being watched at all times and if he doesn’t comply to the letter, Copperhorn will die. Then once he is isolated and dead, we have 4 to go, and continue to try and separate and eliminate.


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

"Yeah...let's get...but first..." Alenaya says before kneeling down beside the dead satyr and taking out her dagger. She saws his head free from his body and shoves it into a pack, sneering at the surviving fey before moving to join the others.


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

”You little shits!” Alenaya hisses before popping the top of the vial and pouring it directly onto the satyr, setting him chemically aflame!

Possible to CDG with alchemists fire? Lmao!


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

Alenaya retrieves an opaque vial from her hip and steps to the satyr. She grips a tuft of his hair in one hand and holds the other menacingly above him. ”Unless you are eager to find out what it’s like to take a bath in acid, I suggest you have your other Fey friends back off. Otherwise, you’ll find out real quick, and then we will just have to kill all of them too!”

Bluff (it’s not acid, it’s a vial of alchemists fire): 1d20 + 14 ⇒ (9) + 14 = 23


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

”Don’t kill him yet, he can still be of SOME use. Besides, he needs to undo his little trick there,” Alenaya says with a gesture to the spring.


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

Are we still in combat, or is he basically at our mercy?


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

Will: 1d20 + 2 ⇒ (17) + 2 = 19

Alenaya was a finger at the satyr, ”Nuh, uh, uh. It’s rude to ensorcel a girl on the first date!” she says before heaving a pair of explosive vials at the satyr’s face!
__________
Bomb 1 Touch Attack, DC 19: 1d20 + 9 ⇒ (20) + 9 = 29
Damage, if Hit: 4d6 + 5 ⇒ (2, 1, 3, 1) + 5 = 12
Bomb 2: 1d20 + 4 ⇒ (5) + 4 = 9
Damage, if Hit: 4d6 + 5 ⇒ (6, 2, 5, 3) + 5 = 21
Bomb 1 Confirm: 1d20 + 9 ⇒ (5) + 9 = 14
Bonus Damage, if Crit: 4d6 + 5 ⇒ (5, 1, 3, 3) + 5 = 17


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

Alenaya nods to Kage. "Yeah, yeah. I've made some of that goo for you boys. Have fun with it."

How many were you each wanting?


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

Back in the ER with kid. Will post when I can.


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

Nothing? Everything? Hahaha!

She found an outside enclosure with a wooded area inside. Also a big splotch of dried blood.


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

A look of realization strikes Alenaya. ”Oh...oh...oh how marvelous!” Alenaya mutters to herself before falling into a giggling fit that grows into maniacal laughter.

Once she recovers, she clarifies, ”Oh...hehehe...I know where they keep her. The fools keep her in an outdoor enclosure. I didn’t realize it’s purpose before when I saw it, but it is fairly evident now looking back. Releasing her should be a simple matter!”


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

”We let him come out for a little lovey-dovey, and kill him while he’s alone. I highly doubt he brings company for these trysts, and his prolonged absence may go unnoticed long enough for us to spring other traps. The more we can eliminate while singled out, the better,” Alenaya says as she hops down from her seat on the bridge railing and moves over to the others. ”So...how do we convince Maxwell his lover wants some alone time?”


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

”Knowing her condition would be helpful too...” Alenaya mumbles.


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

”Yup. We were just debating going to give her some backup,” Alenaya says from her perch on the side of the bridge.


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

”Well, I got the kobolds revved up pretty good. Think we should go check on Eris?”


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

Merry Christmas everybody!


Human Alchemist 8| AC 16 FF 12 T14| HP 62/62| F +8 R +8 W +2| Init +6| Percep +11

Sense Motive: 1d20 ⇒ 6 So much for that.

Alenaya, still in one of her disguises, casually moves through Olegton, asking around to try and learn why the people are on edge.

Gather Information: 1d20 + 3 ⇒ (20) + 3 = 23

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