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Alekos Apollonios's page

6 posts. Alias of Roward Armstead.


Full Name

Alekos Apollonikos

Race

Human

Classes/Levels

Paladin / 5

Gender

M

Size

M

Age

22

Special Abilities

Smite Evil 2/day

Alignment

LG

Deity

Apollo

Strength 14
Dexterity 20
Constitution 12
Intelligence 7
Wisdom 10
Charisma 16

About Alekos Apollonios

Background:
Alekos Apollonikos is tall and boyishly handsome, his sharp features and bright green eyes match his fiery enthusiasm for life. Sandy brown hair sweeps away from his beardless face to land at the base of his neck, and his tanned skin bespeaks his workman upbringing. Thin for his stature, the young warrior’s frame carries the tight musculature of a practiced warrior. Alekos is both charming and prideful but also naïve, typically believing in the good in people, but often slow to admit to his own mistakes.

Alekos was born near Knossos to a poor fisherman named Phoibos and his wife Myrine who later birthed a daughter. Growing up Alekos' mother tended their small farm while he worked with his father on their boat diligently, and in the evenings after their hard work was finished, Alekos’ father would tell tales and sing songs of the glorious heroes of Greece. Of course, these stories stirred Alekos’ heart and he believed deeply that he was destined for more. Eventually the young boy took to using his family's small farm to play at being one of those legendary heroes. He taught himself how to shoot his father's hunting bow, and his mother taught him how to play the lyre, he often spent more time with his lyre and bow than with his own family. As he grew older he knew that a life of fish-nets and farming wasn't what he was meant for. The slaying of monsters seemed all too enjoyable to pass up!

When he was 17, Alekos entered a triathlon competition in Knossos. Running, swimming and his best event, Archery. Alekos came in 2nd behind a local soldier, but his skill with the bow was not unnoticed. A Hiereus (priest) from the Temple of Apollo in Delphi was in attendance, and was captivated by his skill with the bow. He met with Alekos and invited him to mentor at Apollo’s Temple.

It was difficult to leave his family, but he believed this was his opportunity for glory. He joined the Temple and quickly made a name for himself there. His skill with the bow, his golden voice and his near virtuosity with the lyre reminded many of Apollo himself. Alekos embraced the art and learning here, as well as the piety and virtue of Apollo, but was perhaps most enticed by the martial training.

It has been 5 years since he devoted himself to the Temple of Apollo, Alekos is now finally a sacred warrior of Apollo, ready to write his name in legends.
Most recently, Alekos has slain a pair of terrible beasts ravaging a village near Corinth, and finished composing a new paean to his patron deity.

Always seeking beauty in music, women and in life, Alekos relentlessly pursues glory for Apollo in the same vein of his greek ancestors.

(Paean = Most commonly sung in honor or worship of Apollo as well as Athena, they usually solemnly expressed the hope for deliverance from a peril, or were sung in thanksgiving after a victory or escape.)


Appearance & Behavior:

Race: Human
Size: Medium
Gender: Male
Age: 22
Bodily Features: 6’2", 195lbs
Appearance: Tall with a toned muscled physique, clean shaven, smiles almost incessantly
Hair: Sandy, gently wavy hair falls at the base of his neck
Eyes: Bright Green,'Smiling' eyes that convey genuine interest/curiosity
Vision Types: Standard

Role and Mechanics:

Character Sheet:

Alekos Apollonios
Male human paladin 5
LG Medium humanoid (human)
Init +5; Senses Perception +7
Aura courage (10 ft.)
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Defense
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AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex)
hp 42 (5d10+8)
Fort +8, Ref +9, Will +7
Immune disease, fear
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Offense
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Speed 30 ft.
Melee club +7 (1d6+2) or
mwk boar spear +8 (1d8+3) or
mwk kukri +8 (1d4+2/18-20)
Ranged +1 composite longbow +9/+9 (1d8+3/×3)
Special Attacks channel positive energy 2/day (DC 15, 3d6), smite evil 2/day (+3 attack and AC, +5 damage)
Paladin Spell-Like Abilities (CL 5th; concentration +8)
At will—detect evil
Paladin Spells Prepared (CL 2nd; concentration +5)
1st—divine favor, hero's defiance[APG]
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Statistics
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Str 14, Dex 20, Con 12, Int 7, Wis 10, Cha 16
Base Atk +5; CMB +7; CMD 22
Feats Deadly Aim, Point-Blank Shot, Precise Shot, Rapid Shot
Traits seeker, talented
Skills Artistry (musical composition) +4, Diplomacy +8, Handle Animal +7, Heal +5, Knowledge (nobility) +2, Knowledge (religion) +3, Perception +7, Perform (oratory) +9, Perform (string instruments) +11, Ride +9, Sense Motive +4, Swim +3
Languages Common
SQ divine bond (weapon +1, 1/day), lay on hands 5/day (2d6), mercy (sickened)
Combat Gear potion of cure light wounds (2), potion of protection from evil, durable arrow (10), tangleshot arrow (5); Other Gear +1 mithral chain shirt, +1 composite longbow (+2 Str), arrows (20), club, mwk boar spear[APG], mwk kukri, smoke arrows[APG] (5), belt of incredible dexterity +2, masterwork Lyre, 776 gp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 5 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 3d6 (2/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Smite Evil (2/day) (Su) +3 to hit, +5 to damage, +3 deflection bonus to AC when used.