| Full Name |
Aleena Redcrown |
| Race |
Human |
| Classes/Levels |
8th Level Cleric of Iomedae |
| Gender |
Female |
| Size |
Medium (5' 5") |
| Age |
30 |
| Special Abilities |
Human racial traits, Cleric abilities |
| Alignment |
Neutral Good |
| Deity |
Iomedae |
| Location |
Absalom |
| Languages |
Common |
| Occupation |
Priestess of Iomedae |
| Strength |
11 |
| Dexterity |
15 |
| Constitution |
12 |
| Intelligence |
11 |
| Wisdom |
16 |
| Charisma |
16 |
About Aleena Redcrown
Aleena Redcrown is a beautiful slip of a girl, not what you would expect when you think of a priestess. She stands at 5' 5" tall weighing about 110 lbs. She has red-orange long hair with alluring green eyes and an olive complexion. For the most part, Aleena is extremely engaging and likeable; very easy to talk to. Despite her obvious physical attractiveness, Aleena does not possess an attitude of "holier than thou". However, in certain moments when her guard is down or if someone were to suddenly turn and gaze upon her, they might see Aleena in a different light. The normally attractive, welcoming visage is wracked with an inner turmoil. Almost as if she carried the weight of the world upon her shoulders...
STR 11 (9 + 2 from level advancement), DEX 15, CON 12, INT 11, WIS 16 (14 + 2 from racial bonus), CHA 16
Height 5'5", Weight 110 lbs, Favored Class: Cleric
Initiative +2, Perception +6
HP 72, Speed 30'
AC 21, touch AC 13, flat footed AC 19
FOR +7, REF +4, WIL +9
BAB +6/+1, CMB +8/+3, CMD 20
Melee ghost touch longsword +1(+7/+2; d8+1; 19-20/x2), heavy mace (+6/+1; d8; x2)
Ranged sling +1, flaming(+9/+4; d4+1; x2; 50')
Spell DC Spell Level + 13
Special Abilities + 2 to one Ability Score, + 1 bonus Feat, +1 skill rank per level, deity favored weapon: longsword, Aura of Good, divine spells, Channel Energy (4d6, 30' radius centered on Aleena, WILL ST for 1/2 damage, ST DC 17, 6/day, standard action, no attack of opportunity), Domain granted powers: Touch of Glory, Divine Presence, Sun's Blessing, Nimbus of Light, Orisons, Spontaneous casting
Feats Agile Maneuvers, Channel Smite, Combat Casting (+4 to concentration), Defensive Combat Training, Selective Channeling (self + 3 targets)
Skills Acrobatics +5, Bluff +5, Climb +3, Diplomacy +9, Heal +8, Knowledge: Arcana +5, Knowledge: Nobility +5, Knowledge: Planes +5, Knowledge: Religion +5, Perception +6, Ride +4, Sense Motive +8, Spellcraft +6, Use Magic Device +1
Equipment ghost touch longsword +1, sling +1/flaming, amulet of natural armor +1, ring of protection +1, mithril shirt +1, lt. steel shield +1/animated, handy haversack, marvelous pigments, dust of dryness, universal solvent, Wand: Cure Light Wounds (1st level, 47 charges), Wand: Entropic Shield (1st level, 21 charges), Wand: Magic Stone (1st level, 40 charges), Wand: Hide From Undead (1st level, 31 charges), Wand: Protection from Evil (1st level, 28 charges), Wand: Sanctuary (1st level, 32 charges)
bedroll, scroll case x2, flint and steel, grapple hook, hammer, small silver mirror, belt pouch x 2, trail rations x5, 50' hemp rope, sack x2, small shovel, waterskin, holy water flask, healer's kit, silver holy symbol
x2 100gp gems (hidden in haversack), 10pp, 50gp, 25sp in coin. Rest of money was tithed to the church of Iomedae in Absalom.
Spells 7(Orisons)/7+1/6+1/6+1/5+1
Spells are chosen per day based on necessity
+1 indicates Domain spell available per level
Domain spells (Glory/Sun)
1st: Shield of Faith, Endure Elements
2nd: Bless Weapon, Heat Metal
3rd: Searing Light (both domains)
4th: Holy Smite, Fire Shield
*NOTE*: Even though Aleena picks her spells on a case by case basis, she will typically memorize the following spells if she expects no trouble for that particular day:
Orisons: Detect Magic, Detect Poison, Light, Mending, Purify Food and Drink, Read Magic, and Stabilize
1st: Comprehend Languages, Deathwatch, Detect Evil, Obscuring Mist, Protection from Evil, Remove Fear, Sanctuary and (D) Shield of Faith
2nd: Augury, Calm Emotions, Gentle Repose, Remove Paralysis, Lesser Restoration, Silence and (D) Heat Metal
3rd: Dispel Magic, Magic Circle against Evil, Prayer, Remove Blindness/Deafness, Remove Curse, Remove Disease and (D) Searing Light
4th: Discern Lies, Divination, Neutralize Poison, Restoration, Sending and (D) Fire Shield
*NOTE* Individual break down on costs of equipment, etc available on request. This was omitted to save space on character sheet.