Mage Slayer

Alduin Ralikanthae's page

68 posts. Alias of ToxicDragon.


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NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

"Where?" Alduin is confused after some time. "Of course, we check everywhere! Leave no spoil behind and challenge or threat to linger."


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

Alduin lends a clever grin even in spite of the frog-spit and grows twice his size before bringing his falchion down on the frog.

Large Falchion: 1d20 + 4 ⇒ (17) + 4 = 212d6 + 7 ⇒ (3, 1) + 7 = 11


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

Alduin slides by Marlak, and hurries to attack the frog's tongue. "Prepare to hold your breath Bicor."

Falchion: 1d20 + 4 ⇒ (17) + 4 = 212d4 + 6 ⇒ (3, 4) + 6 = 13


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

"Gods have mercy on your souls!" Alduin calls as he grows again in size and swing down over the barricade.

Falchion: 1d20 + 4 ⇒ (16) + 4 = 202d6 + 4 ⇒ (4, 5) + 4 = 13


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

As the Troglodytes let loose their javelins, Alduin takes the opportunity to try and lay one low with his falchion

Attack of opportunity: 1d20 + 4 ⇒ (15) + 4 = 192d4 + 7 ⇒ (2, 4) + 7 = 13

Then he heals himself "Praise Erastil!"

CLW scroll: 1d8 + 1 ⇒ (4) + 1 = 5


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

Alduin clamors in up to the middle of the barricade and shouts "Quit your smelling" before doubling in size and reaching over to attack either the injured one or one to his right or left.
fort save: 1d20 + 5 ⇒ (7) + 5 = 12
Falchion: 1d20 + 4 ⇒ (12) + 4 = 162d6 + 7 ⇒ (2, 4) + 7 = 13


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

"Gwagh! So rancid!"


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

Alduin pushes the door open in a grandiose fashion.


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

Slow but eager Alduin sets the pace heading up to the 4th floor in the lead, casting guidance on the ascent.


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

Get well soon Cook, and congrats Kala, hope it stays good.


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

"Think its time to head upstairs."


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

"Well if no one wants these scrolls I'll carry them until someone does. Anyone need the healing? Where to next?"


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

Round 1

Alduin drops his pretty great ax and draws his morningstar before entering the room. He keeps a safe five feet away from the burning bones.


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

Agreed Marlak, though I should already be right by the door Alduin seeing as he knocked it down.


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

Any chance the map can be updated since the positioning is fairly important?


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

pretty Great-axe: 1d12 + 6 ⇒ (11) + 6 = 17
pretty Great-axe: 1d12 + 6 ⇒ (12) + 6 = 18

Alduin waits for everyone's satisfaction that no one will be answering the door anytime soon before grabbing the largest ax off the rack and going to work at the door. In short order the door collapses to splinters.


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

"Locked is it? Anyone want to take a crack at the contraption before I chop it to bits with one of these weapons in here?" Alduin looks to retrieve an ax from the weapon racks in the room and perhaps a morningstar if there is one. If no one can manage the lock without force, Alduin is more than willing to brute force it open the might a sharpened blade.


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

Curse work and its ability to keep us from adventure! :)


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

Alduin stands ready to move into the next room as soon as he is sure the javelin trap wont go off on him.


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

Alduin moves up to the Trog target and attacks with his falchion

Falchion: 1d20 + 4 ⇒ (12) + 4 = 162d4 + 6 ⇒ (3, 2) + 6 = 11


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

"I'll see he gets a proper spanking Bicor! Draw his attention!"

Alduin moves up to Bicor's target and attacks with his falchion

Falchion: 1d20 + 4 ⇒ (20) + 4 = 242d4 + 6 ⇒ (4, 2) + 6 = 12
Crit?: 1d20 + 4 ⇒ (6) + 4 = 102d4 + 6 ⇒ (4, 4) + 6 = 14

"Haha! Good show! This hunt is nearing its conclusion, pray that you have few regrets."


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

Fort Save: 1d20 + 5 ⇒ (17) + 5 = 22

Alduin moves through the door, takes a whiff and then moves along the wall to position himself about ten feet away "Smells like rancid frog legs in here." Then he just stands there on the other side of the door, his armor slowing him too much to effectively do anything for now.


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X
Bicor Capshin & Breacher wrote:

falchion crits on a 18-19 right? Or does alduin have a special trait?

"It will leave us alone now that it is in wilderness too right?

Good point


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

I think Alduin's crit might have killed it, but moving on.

"The matter is resolved, let's not question reasons in the heat of now. Let's press on."


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

The lizards fleeing leaves an opening for the Erastilian zealot who is all too willing to exploit the misstep.

AoO Falcion: 1d20 + 4 ⇒ (6) + 4 = 102d4 + 6 ⇒ (2, 3) + 6 = 11

Though it would seem his charge left him out of position.


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

That's supposed to be a falchion. Not Flacion :P


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

Alduin was anticipating trouble and charges the creature as it shocks Bicor Readied action triggered

Falcion: 1d20 + 7 ⇒ (17) + 7 = 242d4 + 6 ⇒ (2, 1) + 6 = 9
Falcion Crit confirmation: 1d20 + 6 ⇒ (10) + 6 = 162d4 + 6 ⇒ (3, 4) + 6 = 13


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

Not that you have to do this, but anytime there is a mass roll like initiative or perception it is 100% ok as the gm to roll for the players to aid moving things along. :)


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

Alduin enters the room and keeps to the opposite wall from the lizard and then readies a charge if the creature attacks. "Is it trained or should we just move past it. It guards nothing, and could be more trouble than it is worth."


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

"I never thought I'd hear that cause for alarm in my travels. Ah, what a thrill, the unexpected."


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

Alduin aids Bicor in opening the door.


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

"I do no dabble in the arcane." Alduin shrugs positioning himself close to the door Marlak is investigating, readying his sword to meet whatever wait inside.


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

Alduin sets to looking for the easiest way up, preferably where there is an outcropping or set anchor point on a higher floor to lasso or utilize.


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

"Looks like we have a climb ahead of us. Anyone have a grappling hook or climbing gear?"


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

Alduin cuts the cocoon down and slips the collar off the dog. "The owner will be heartbroken at the fate of the dog, but this collar will give them closure."

"Let's move on!" Alduin heads toward the other room across the way in the abandoned tower.


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

Alduin sets his fists to his hips, throws his head back, and lets out a mighty laugh. After a long laugh and a mighty inhale Alduin wipes a tear from his eye and looks around.

1d20 + 3 ⇒ (16) + 3 = 19


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

"The Man They Call Malak, look out!" Alduin says moving past Malak and up to the spider. "Haha, I'll give you battle you pest!" Alduin hacks at the spider with his orcish half, all power no finesse or skill with the falchion more than a base familiarity.

Falcion: 1d20 + 4 ⇒ (11) + 4 = 152d4 + 6 ⇒ (4, 3) + 6 = 13


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

No need, Erastil will provide." Alduin casts a light on his sword and then asks Erastil to Guide his next actions before pressing forward into the tower.

+light
+guidance


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

"Deal! We'll just take some written directions and head for the tower that hasn't been burned down, fallen over, and sank into any swamps. Easy enough to find, but getting there is just part of the story. There will undoubtedly be wildlife from the surrounding area that will have trespassed and established potential lairs. Not to mention the possibility of undead and angry spirits."

Alduin is prepared to begin the trek there and commence clearing of the tower


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

"No question there! It is certainly too perilous. The gods bless us this day, for what else would bring a capable team together such as this one! Among my chief weapony are surprise, fear, ruthless efficiency, and almost fanatical dedication to Erastil! In a pinch I can channel positive energy to the living."


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

"You're in luck Bicor! There are many a spankings to be dealt out in the unexplored tower. Surely such a task completion will lift your banishment."


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

"Greetings Marlak! Are you an enchanter by any chance? I could use a man that can summon forth fire without flint or tinder, for I have it on good authority from the old man in scene 24, that there is a tower that needs exploring."


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

I somehow landed on this character build. With a monk and inquisitor we're not a far cry from a themed party already. :)


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

'Let the hunt for the secrets to the unanswered problems that plague humanity begin'


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

"Fear not, the number of crickets about has me confident that there are no spiders." Aluin says reassuringly as he waves his large bat to him and hands it an alchemist fire befor it to carries it flying overhead.


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

Alduin returns from the stables wearing a wooden mask and accompanied by two horse sized wolves, and bat. A ravern sits perched atop one shoulder and a rat sniffs at the air on his other. The mastiffs are missing though, left to the care of the kennel master.

"Let's be quick about it then. The orcs have been a thorn for long enough. Let's be rid of them."

[Ooc]Ready to go as well.[/]


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

Alduin is quiet for a time as his dogs walk along side of him, "I would reserve speculation on any plan or prioritizing targets before we have our bearings. I suggested we start with scouting our way to the rendezvous, not to secure it, but so we aren't lost in enemy territory when the fortnight is over. A small unit shouldn't draw that much attention, especially if we don't tarry long."


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

"Weather is favorable, long lines of sight. This won't be easy given the time and size of the area. Surely we should start by trailblazing to the rendezvous and working our way out from there. I'll see to having supplies for noting landmarks and enemy positions. My mount will be handy in spotting positions well enough in advance and will certainly give us the opportunity to strike where they are weakest. Alduin returns Ainoa's smile, although with a worried look. "Hope we won't be needing rescue any time soon."


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

"So did we want plan anything or should we just wing it then?" Alduin asks of no one in particular as he looks up at the sky. His eyes scan the horizon noting the shifting winds and foliage positioning before he moves into the town to secure his companions' things from the stable.

Predict weather: 1d20 + 11 ⇒ (17) + 11 = 28 predicted weather for next 72 hours


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

Pmed you Malleus.

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