Skull

AldoDraca's page

Organized Play Member. 9 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


Sovereign Court

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I happen to like the Current state of Resonance with one change, that of potions. I agree that potions should have the resonance stored at creation, but not used at time of use by the target - that basically means that a party cannot use even a minor heal potion on an NPC (who effectively has no resonance at all).

Beyond that, I'm not seeing the problem that everyone is talking about with Alchemists. Their resonance is based off their key ability INT, which if you're trying to stack the cards right, would give you 5 resonance at the first level, which is more than most every other character so far except maybe Sorcerers - See "Studied Resonance". Use of Elixirs and Creation of their Alchemy items is the only actual uses of Resonance so far for them, which I as a GM would assume that an Alchemist already has a stock made up of items as making a batch costs only 1 RP and makes multiple items based on downtime creation (like with the new downtime crafting mechanics, which if it is in downtime it's not costing you RP). Are all elixirs just for your alchemist? Are they making 15 items a day? Are they trying to carry 30 different alchemy items for 3 bulk? Bombs and mutagens don't cost RP to use, so I'm confused as to why people are saying Alchemists are limited here.

I strongly like the fact that there is a limit to magic, it makes it all that more special and hard to find/use. This makes regular items and crafting more special and useful, especially to groups that pool money and play certain tactics.

Being a GM for many years, I'm a huge proponent of simplified mechanics, and this is simplified. There's not much in this system so far that is "Book keeping" - Spell Uses, Power/Pool Uses, Resonance Points. What exactly is everyone fretting about? I am a fan of what's going on with the system and balance. The Economy has changed, and it's harder to spend all your money to spam spells from scrolls and wands becoming overpowered in game. It seems that instead you need to role-play, not do a bunch of math problems.

Sovereign Court

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Thank you Vic for being the voice of structure and reason in this current gold rush ridiculousness. You are much appreciated.

Sovereign Court

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I have so say that Me, Myself, and I are really happy with how a PLAYTEST version has come out. Lots of the forum people are complaining about layout for the book, while I on the other hand find it very simple to follow through to make a character. I don't have to go to 7 different chapters to find feats in an overall listing that most of which don't even pertain to my character, and have to spend tons of skill points, figure traits, etc.
Step-by-Step this is very well done and for newer people I think it's a great way to go. I just wish that people would let go of their previous habits and muscle memory pertaining to a previous version and take this in with new eyes. I've been a GM/DM/Storyteller/A&O for over 18 years now and this is highly refreshing to me.

This version feels almost like a nod to the old white wolf character creation in Werewolf: TA, and I love that. Even new players that have never played an RPG can pick up the creation in under an hour.