Royster McCleagh

Albright Kensington's page

7 posts. Alias of Reckless.


Race

HP 320/320 AC 44 TA 23 FF37 CMD 56 DR 9/- 75%Fortification Regen 1 All around vision

About Albright Kensington

Albright Kensington
Male human fighter (mobile fighter) 20 (Pathfinder RPG Advanced Player's Guide 105)
CG Medium humanoid (human)
Init +12; Senses all-around vision; Perception +29
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Defense
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AC 44, touch 23, flat-footed 37 (+16 armor, +5 deflection, +6 Dex, +1 dodge, +1 insight, +5 natural)
hp 320 (20d10+120); regeneration 1
Fort +21, Ref +18, Will +18; +4 resistance vs. fatigue and exhaustion, +5 bonus vs. effects that cause paralyzed, slowed, or entangled conditions
Defensive Abilities agility, fortification 75%; DR 9/—; Immune bleed
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Offense
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Speed 50 ft.
Melee +5 speed adamantine kukri +38/+38/+33/+28/+23 (1d4+21/15-20) AND +3 ghost touch sharding adamantine kukri +36/+31/+26 (1d4+19/15-20) (+4 to attack and damage after moving at least 5' in a round.)
AoO(Arms of the Marilith +1 kukri +34(1d4+17/15-20)
Ranged +1 adaptive endless ammunition composite longbow +29/+24/+19/+14 (1d8+13/×3)
Special Attacks fleet footed, leaping attack, rapid attack, whirlwind blitz
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Statistics
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Str 34, Dex 25, Con 20, Int 17, Wis 14, Cha 8
Base Atk +20; CMB +33; CMD 56
Feats Advanced Armor Training, Advanced Armor Training, Alertness, Armor Focus, Blind-fight, Critical Focus, Critical Versatility[ARG], Dodge, Double Slice, Greater Penetrating Strike, Greater Two-weapon Fighting, Greater Weapon Focus (kukri), Greater Weapon Specialization (kukri), Improved Critical (kukri), Improved Two-weapon Fighting, Iron Will, Penetrating Strike, Power Attack, Secured Armor, Swift Iron Style, Two-weapon Fighting, Two-weapon Rend, Weapon Focus (kukri), Weapon Specialization (kukri)
Traits fate's favored, reactionary
Skills Acrobatics +30 (+38 to jump), Appraise +6, Bluff +2, Climb +24, Craft (mapmaking) +17, Diplomacy +2, Disguise +2, Escape Artist +30, Fly +10, Handle Animal +15, Heal +5, Intimidate +25, Knowledge (dungeoneering) +19, Knowledge (engineering) +19, Knowledge (geography) +16, Perception +29, Ride +15, Sense Motive +7, Stealth +12, Survival +10, Swim +24, Use Magic Device +22
Languages Abyssal, Celestial, Common, Infernal
SQ armor mastery, armor training 2
Combat Gear potion of darkvision, potion of displacement, potion of fly (2), potion of heroism, potion of invisibility, potion of lesser restoration, potion of pass without trace, potion of remove blindness/deafness, potion of shield of faith +3, wand of faerie fire (50 charges), wand of feather step (50 charges), wand of mirror image, wand of protection from evil (50 charges), wand of shield of faith (50 charges); Other Gear +5 burdenless comfort moderate fortification adamantine lamellar (steel) armor[UC], +1 adaptive endless ammunition composite longbow, +1 kukri, +1 kukri, +1 kukri, +1 kukri, +3 ghost touch sharding adamantine kukri, +5 speed adamantine kukri, amber spindle ioun stone, dark blue rhomboid ioun stone, dusty rose prism ioun stone, incandescent blue sphere ioun stone, pale green prism ioun stone, western star ioun stone, amulet of natural armor +5, arachnid goggles[UE], arms of the marilith, belt of physical perfection +6, boots of striding and springing, bracers of might[MA], cracked amber spindle ioun stone (ref), cracked amber spindle ioun stone (will), cracked amber spindle ioun stone (will), cracked amber spindle ioun stone (will), cracked amber spindle ioun stone (will), handy haversack, headband of vast intelligence +4, manual of gainful exercise +4, ring of protection +5, ring of regeneration, stone of good luck (luckstone), wayfinder, tireless, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 193 gp