Cale the Calistrian

Alayne Taltheneril's page

6 posts. Organized Play character for 7crown.


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Dark Archive

The "Roaming Pit" spell that came out in the Magic Tactics Toolbox is a great addition to the Pit line that works wonderfully well with illusions. It's 5th level and is a regular pit except you can move it and all it's occupants up to 20 feet every round on your turn. I've silent imaged the floor of a room and then moved it around beneath peoples feet dropping them 'into' the floor.

Also you may want to look at stacking the Tattoo Sorcerer archetype with your bloodline. You'll lose a few things, but you gain a familiar (which you can apply the Figment archetype to and have an illusory familiar) you can have 1 schools spells (Illusion) be at +1 Caster Level. Be able to create spell tattoos as a standard action (free silent spell scroll) a limited number of times a day. (great for dimension door) Eventually be able to cast 1 spell from the chosen school that doesn't have a material component as a spell like ability.

Dark Archive

with a lesser extend rod and level 1 runestone of power my Mage Armor lasts for 26 hours each casting.

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I wouldn't mind seeing something with Ravenloft-esque themes of horror and madness. (Strange Aeons is a great dip into horror and madness, but it's not quite the same lol)

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Honestly since a Tyrant can work with good aligned characters at no penalty, as long as it works toward his ultimately evil goals, a tyrant posing as an ally of the party (with something to hide his alignment) could be terribly effective. They've grown to trust and depend upon this person who has helped them defeat mighty villains, only to have him betray them at the most crucial of moments because he serves the greatest of villains and all those he slew up to now we're merely sacrifices for this one moment of betraual.

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Mages Tattoo is great. Cast all your Conjuration spells at +1 CL. Otherwise I'm a big fan of Reach Spell or Merciful Spell metamagic feats (I usually play spontaneous casters though so Rods may be more 'on the fly' for you.)

Improved Familiar can be useful in a lot of situations depending on which ones you qualify for. (Arbiter Inevitable is fantastic and nearly indestructible)

Any of the Summon Alignment Monster spells add some fun options to your summoning lists.

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Humble Bundle came with the first 3 books of Hell's Rebels Adventure Path. They are pretty easy to understand and follow and start at level 1. You can either stick to what's on the page or ad lib and you deem necessary. Remember all the rules are suggestions and ultimately you as the GM has the final say on how things work. (though granted the more you change the greater the chance of things to be unbalanced) As long as you and your players are having fun though you are doing it right.