Blue Dragon

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Eric Garvue wrote:
My group managed to subdue both the mother owlbear and they baby owlbear. They sold them both to the Emporium; the baby became another one of the "attractions", the Emporium sold the mother off to the Free City arena. Oh yes, my players will face one very enhanced (fiendish? levels of figher? magical experimentation to make her more powerful? not sure yet) and pissed off momma owlbear in the arena. And when she catches the scent of the adventurers who stole her baby from her...well, you can guess its not going to be a pretty sight :)

OH that is too sweet. You will Definately have to give us a 'blow by blow' on how that encounter goes. I will be VERY interested in hearing that story!

My Group killed Mamma, but captured 'George' as well. Not sure what their overall plans are at this point - depends on how Balabar Smenk feels....<evil laugh>

-Drake


My campaign has 8 players. Two are my two oldest sons, and this is their first major game/campaign. My oldest son also has one of his friends playing too, and this is his first time playing. Then I have Three very experienced players, and two semi-experienced (and one of them, this is their first time playing 3rd Edition).

We tend to have more time spent on 'teaching', but we still manage to have some fun. When DMing, I tend to make adjustments on the fly (although, I already have an idea ahead of time of the 'type' of adjustment I am going to make). Since I have eight characters, most of my adjustments tend to be in increasing the number of monsters in an encounter, or increasing level/HPs to help offset. If I find that the group is slicing thru my monsters very quickly, then I tend to pad their HPs a little, make the fight a little more worthwhile.

So basically, make sure you read through the material at least twice (the more the better) - then imagine how your characters are going to react in each encounter - then decide if something would be 'too easy' for them - and if so, then start thinking off several ways to enhance that encounter. I also pay close attention to what my players think and discuss - and on ALOT of occasions, I tend to play off of Their thinking....giving a clue here, or disproving that there, etc.... Just be flexible enough to deal with Any situation that may arise - and most important of all....Have Fun doing so.

-Drake


Rooster wrote:

My group has just finished the encounter with Filge in Whispering Cairn. They should finish the mod. with our next session.

rooster

My group just finished up with Filge as well (my two oldest boys are playing for their first time, and having a great time as well). We have 8 characters in our party (mix of 'old' and first time players). Our group got a little side tracked, when they were bringing Kullen and his boys out to the Farmstead to turn Filge over to them. It seems though, as if 'ole Balabar Smenk did not take lightly the capture of his 'old and dear friend'. Filge was rescued, but not at dear cost to Balabar's men. We ended with the group returning to the Tomb, and 4 Wind Warriors rising up on a column of air....

We usually only get to play one Sunday a month (even though our goal is two), about 5-6 hours per session. We are progressing very well for about 1/2 the group being 'brand new'.

-Drake