Alan Lint's page
Goblin Squad Member. 10 posts. No reviews. No lists. No wishlists.
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Hello, I've GMed my own campaigns and my group showed interest in this AP. I've been running this AP for the last several weeks and my players are about to leave Rickteys Squibs. I just had a couple question if you guys dont mind answering them.
My first one is I only have three players and they are two experienced gamers, one of which is new to pathfinder/d&d, the other one is the younger brother of the guy we game at who is inexperienced who just rolls dice and shows no real interest in roleplaying or taking part of what is going on. We have a aquatic druid who is the captain, titan mauler who is the first mate/master of arms, and a swashbuckler who is the quartermaster. My question is, are the three of them enough for this AP? I have made two NPCs to help fill out roles on the ship but should I introduce a few more so that they can take a couple with them off ship? And if so, how many would you say should I limit it to? Then I guess the followup is when I am doing xp, should I include the NPCs into the calculations?
My second question is about infamy. I have read ahead through part 2 and three of raiders. How do the players get infamy in part 2, so that they can crack the rock through diplomacy? I don't remember reading anything about it in the last part of the first book but I could of missed it.
My third question is about the pathfinder journals in the back of each book. I find them interesting, but am I suppose to share them with the players in someway?
Last question is about the rumors. What are somethings you have done with the rumors? I've had a couple thoughts but as of now, they haven't had much chance to go out and pursue them.
I do have a request, we use a app.roll20.net for mapping and positioning and found it works real well. I went and go the pdf of the maps for this campaign and has found it lacks the man's promise and other ships. I was wondering if anyone has any that they can send to me or a website they found them at? Right now we are using what I took pictures from the book with my camera and they are not too great. If you could help me out that would be awesome.
Thanks.

Mergy wrote: Alan Lint wrote: Mergy wrote: Alan Lint wrote: Mergy wrote: And yes, you can have many multiple subtypes. See half-orcs and half-elves. So say a creature does fall under both subtypes, would the damage of both smites be increased, so say the lvl 5 paladin lvl 5 hellknight would do an additional 20 damage, 10 from paladin and 10 from hellknight? I'm not sure where you got ten damage from each smite. Five paladin levels equals five damage when smiting; the same goes with five hellknight levels. So, assuming a 16 charisma and fighting a chaotic evil enemy:
Smite evil: +3 to attack rolls, +5 to damage, +3 to AC.
Smite chaos: +3 to attack rolls, +5 to damage, +3 to AC.
Both together: +6 to attack rolls, +10 to damage, +3 to AC. If you spend the first two rounds using both smites, on the very first successful attack, if the target falls under both subtypes, smite does 2 additional points per lvl, so 5 lvls pally means 10 damage and same for hellknight for a total of +6 attack +10 damage +3 ac for the first attack against creature correct? Yes, if you smited both prior to the first attack you made against a succubus (for example), you would be at +(charisma x 2) to attack for +20 damage for you first attack. Not really overpowered for level 10 though. I realize this but I just want to make sure that it works so we dont have complications later on and people argue. Part of the reason I wanted to post. Thank you for taking time to answer.

Mergy wrote: Alan Lint wrote: Mergy wrote: And yes, you can have many multiple subtypes. See half-orcs and half-elves. So say a creature does fall under both subtypes, would the damage of both smites be increased, so say the lvl 5 paladin lvl 5 hellknight would do an additional 20 damage, 10 from paladin and 10 from hellknight? I'm not sure where you got ten damage from each smite. Five paladin levels equals five damage when smiting; the same goes with five hellknight levels. So, assuming a 16 charisma and fighting a chaotic evil enemy:
Smite evil: +3 to attack rolls, +5 to damage, +3 to AC.
Smite chaos: +3 to attack rolls, +5 to damage, +3 to AC.
Both together: +6 to attack rolls, +10 to damage, +3 to AC. If you spend the first two rounds using both smites, on the very first successful attack, if the target falls under both subtypes, smite does 2 additional points per lvl, so 5 lvls pally means 10 damage and same for hellknight for a total of +6 attack +10 damage +3 ac for the first attack against creature correct?
Shalafi2412 wrote: Have their been any stated hellknights with levels in pally? What about cavalier?
Who would the pally worship?
A cavalier hellknight would be kind of interesting but there might be a clash between orders and cause conflict for them. Would have to be careful, maybe if someone was interested in that, the GM could make an order which employes both cavaliers and hellknights
The Crusader wrote: This has been argued, in length, in other threads.
James Jacobs wrote: Paladins can be Hellknights.
The main focus wasn't that they cant, it was if their smite abilities could stack and I believe we have covered that.
I do want to thank everyone for their input in this matter, I would like to see this class combo and how it works, I think it will make it interesting. Thou if anyone still wishes to discuss this, I'm willing to listen so I can better grasp the limitation and what I should expect.
Mergy wrote: And yes, you can have many multiple subtypes. See half-orcs and half-elves. So say a creature does fall under both subtypes, would the damage of both smites be increased, so say the lvl 5 paladin lvl 5 hellknight would do an additional 20 damage, 10 from paladin and 10 from hellknight?
Foghammer wrote: He's going to have a very, very hard time maintaining his Paladin Code AND the tenets of the Hellknights, though...
I can't see this working out in my mind.
Why do you say that? I've read both the code for paladin and the different orders for the hellknight. The orders of the hellknight do not really go against a lawful good alignment nor the code? I can see with the order of chain, what with hunting down slaves, along with the order of the gate as dealing with fiends would prove to be an issue but the order of the nail and god claw. Plus it seems like the lesser orders are open to be made by the GM.
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Hello. A player in my group is a paladin and is thinking of taking levels into hellknight. Now my question is mostly about stacking the two smites together. Like if they ran into a chaotic evil creature, would they be able to use both smites, not in the same round, on that creature for the additional base attack and bonus damage? And are they any actual creatures out there that would fall under the category for both bonus damage? You cant have multiple sub types correct? Just want to make sure about this,
Marc Radle wrote: Quick FYI ... it might be better if this was posted in the main product thread so more people can see it :)
The Vanguard class
Also, I had forgotten because I personally don't use character creation software like HeroLab, but the revised PDF now actually comes with a HeroLab file!
Check out the link for more info
Yea I got that file it just doesnt include the feats and spells that are introduced in the revised edition which is why i ask. And I didnt know where to post it so here it is.
If you could see if anyone else might be able to take care of that, that would be great but not in any big rush, just would be useful. Thanks.
Hey, I recently started playing a vanguard and use Hero labs. I noticed that they do not have the feats in the user file for the class and was wondering if anyone has made up the feats to be imported into hero labs and if so, if they can share it. I'd greatly appreciate it.
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