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Alajos of Muir's page

27 posts. Alias of Utak.


Full Name

Alajos of Muir

Race

Human

Classes/Levels

Paladin / 1

Gender

Male

Size

Medium 5' 8", 160 lbs.

Age

16

Special Abilities

Aura of Good, Detect Evil, Smite

Alignment

Lawful Good

Deity

Muir

Languages

Common

Strength 14
Dexterity 10
Constitution 12
Intelligence 10
Wisdom 13
Charisma 16

About Alajos of Muir

IRONHARD’S NECROMANCER CAMPAIGN

Adventuring Stats

Spoiler:

Armor Class
Armor Class: 16 (Chain Shirt +4, Heavy Steel Shield +2)
Touch AC: 10
Flat-Footed AC: 16

Saving Throws
Fortitude : +3
Reflex : +0
Will : +1

Total Hit Points : 11
Current Hit Points: 11

BAB : +1
Initiative : +4 (Improved Initiative Feat)
Grapple : +3

Speed : 20 ft. (Medium Load)

Senses
Listen +1
Spot +1

Class Features

Spoiler:

Aura of Good (Equals Paladin Level)

Detect Evil (At-Will Ability)

Smite Evil 1/day, +3 Attack Bonus, +1 Damage Bonus

Weapons

Spoiler:

Longsword (Weapon Focus Feat)
+4 Attack / 1d8+2 Damage, Critical 19-20 x2, Type S

Dagger
+3 Attack / 1d4+2 Damage, Critical 19-20 x2, Type P or S

Heavy Steel Shield
-1 Attack / 1d4+1 Damage, Critical x2, Type B

Skills

Spoiler:

Based on 12 Skill Points

Appraise: +0
Balance: -4 (-4 Armor Check Penalty)
Bluff: +3
Climb: -2 (-4 Armor Check Penalty)
Concentration: +1
Diplomacy: +3
Disguise: +3
Escape Artist: -4 (-4 Armor Check Penalty)
Forgery: +0
Gather Information: +3
Handle Animal: +6 (3 Ranks)
Heal: +2 (1 Rank)
Hide: -4 (-4 Armor Check Penalty)
Intimidate: +3
Jump: -8 (-4 Armor Check Penalty, -6 Speed 20ft )
Knowledge (Religion) : +4 (4 Ranks)
Listen: +1
Move Silently: -4 (-4 Armor Check Penalty)
Ride: +4 (4 Ranks)
Search: +0
Sense Motive: +1
Spot: +1
Survival: +1
Swim: -6 (-4 Armor Check Penalty x2)
Use Rope: +0

Current Possessions

Spoiler:

Longsword, Chainshirt, Heavy Steel Shield, Dagger, Backpack, Traveler’s Outfit, Flint & Steel, Belt Pouch, 4 Days Trail Rations, Waterskin, Wooden Holy Symbol of Muir, Bedroll, 2 Torches, Whetstone

Total Weight Carried: 68.5 lbs. (Medium Load)

Light Load: 58 / Medium Load: 59-116 / Heavy Load: 117-175

Lift over Head: 175 / Lift off Ground: 350 / Push or Drag: 875

Feats

Spoiler:

Improved Initiative (H)
Weapon Focus: Longsword (1st)

Languages & Experience

Spoiler:

Languages
Common

Experience
Current Experience: 75
Needed For Next Level: 1,000

Wealth

Spoiler:

CP: 6
SP: 8
GP: 2
PP: 0

Background

Spoiler:
At the age of eight, Alajos was brought to a monastary of holy warriors by a trade caravan. The caravan driver told the monks and knights who dwelled there that the young boy was found wondering the road, barely able to keep his feet. Dirty and half-starved, Alajos was accepted into the monastery, cared for, and nursed back to health.

In the months to come, young Alajos found a place for himself at the monastery. Though he was never provided a formal education, he was treated well and rewarded for hard work. He fetched water, cleaned, and helped prepare and serve meals, but his favorite task was tending the stables and caring for the knights’ mighty horses.

At the age of ten, Alajos’s skills with horses grew to an affinity. The stable’s upkeep became his prime responsibility. It was during this time that his life would take a leap forward. Rumors of banditry were spreading in the region. Because of these rumors, the knights left the monastery to vanquish the brigands. This left the monastery relatively unprotected, except for a few monks, priests, and older knights. The bandits’ ruse worked and they attacked looking to plunder. What the bandits did not expect though were stalwart defenders, trained, disciplined, and strong.

The bandits were unprepared as they attacked the monastery proper. The stables though, a side building away from the main fortification, was less defended. When the attack began, Alajos was alone tending to some older mares and cart horses. Alajos quickly sprang into action and locked the doors. Finding a longsword that he could barely wield, he stood outside the locked stables. The defeated bandits ran toward the stables, hoping to find horses for a quick escape. Alajos, the boy, stood there with the too heavy longsword grasped in his hand. With unwavering courage he stood his ground and disheartened the fleeing bandits. With all reason, if the bandits had time, Alajos would have been overcome and defeated. The young boy was protecting his horses though, and was prepared to die to save them. Since he had no idea reinforcements were coming, after the bandits were routed, Alajos was given the honor of becoming a squire.

His martial training was now underway. Taught by some of the finest swordsman, Alajos learned to wield a blade proficiently. Growing stronger by the day, the youth turned into a lean, muscular boy. His days were long: stable cleaning in the morning, followed by morning practice, followed by religious instruction and prayer, followed by evening practice. At the end of his day though, Alajos would spend some time back in the stables. His love for horses was absolute, and although he was becoming a man, at night the boy came out as he pretended that he was a great Knight on horseback ridding the land of evil.

It was on one of these nights, six years after his training began, that Alajos had a vision. Muir the Goddess of Valor appears and tells him that he is courageous and has earned the right of Paladinhood in her service. Muir wants him to travel to Bard’s Gate and find her Temple located there. Once reaching the destination, he will receive further guidance.

So Alajos sets out to follow his vision and destiny in the service of Muir …

Personality

Spoiler:
Above all, Alajos is a Paladin. A Holy Warrior in the service of good. Courageous, honorable, humble, feels an unexhausted duty to Muir. He is easy to get along with if you have a good heart. His age and upbringing makes him very idealistic. He vows to help the weak and rid the land of evil. His one great love is horses.

Physical Description

Spoiler:
Below average in height, Alajos is barely a man. Still smooth-skinned on his face, he has deep blue eyes and blond hair. Lean and muscular, he is every bit a warrior. He wears a wooden holy symbol to Muir around his neck. He is currently armored in a chain shirt.