| Al-dog |
I totally missed that sniper weapons weren't on the list. Good catch.
Odd though. Longarm and heavy are both options for mazecore. Sniper class weapons are pretty similar to longarms, so it wouldn't be a surprise to me if that's just an oversight. Even if it's not, and there's a specific reason they excluded sniper from mazecore....i don't think it makes my original point entirely moot.
mazecore is essentially a rule that allows you to wield more than 2 hands worth of weapons on a character with only 2 hands, and switch from one to the other with a single swift action. The ability to do this is strictly better than the quick draw feat.
I've only read the one entry for mazecore on the srd, and if there are additional rules elsewhere i'm not aware of, feel free to change my mind about this but....
I don't see how you could find 2 guns (that are valid options for mazecore) and get away with saying "now i'd like to mash these together for half the price of the cheaper gun"
If I find, say, a level 14 laser weapon, but what i really wanted was the level 13 laser weapon...for reasons...I can't say "these are both laser weapons, and mine is more expensive, so i'm changing it to the level 13 version. I'd have to take apart the level 14 laser, and i'd be allowed to apply 10% of it's cost to the new item I was making. Which would still cost me quite a few credits.
mazecore is described as "multifunctional devices using an adjustable component known as a maze-core. A maze-core device acts as two different pieces of equipment, though it can function as only one of the two at any given time"
I read that as basically....more complicated in design than cramming two guns together.
Even if it's something you can do more or less on the fly, over the course of a campaign it's going to cost a fair bit more than a single 150 credit purchase you can grab at level 1.