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Akvo's page
Pathfinder Rulebook Subscriber. Organized Play Member. 21 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.
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Pathfinder Rulebook Subscriber
DMurnett wrote: Fellow neurodivergent here! I've personally always thought of intelligence as the autism stat. I know a little bit about everything and know a lot of things about a few subjects. That's intelligence, isn't it? Knowing things and reasoning. You of course might have a different view on it, or a different experience with neurodivergence in general, I just wanted to chime in with my thoughts. As for more broadly whether I think WW should be an int or cha caster I don't have a strong opinion, though I do understand why Paizo chose int, and agree that it wouldn't hurt if they had some way to get charisma back for old times' sake. Maybe a Psychic situation. I get it, haha. I really do like how they explicitly call out that neurodivergence shows up in different ways for different people, after all.
In part, my argument for adding CHA is less "what the stat maps to for humans in every day life" and more "what convention on d20 fantasy describes". Charisma isn't the "used car salesman stat" alone; it's also the stat associated with magical innate talent, as in the Sorc (and I'm sure a lot of ND people can relate bitterly to being called "innately talented, lol"). Similarly, considering how it was the old Use Magic Device attribute and is currently the KAS for Thaum, it's associated strongly with "making things work in unexpected ways". I really strongly relate to that--understanding things in lateral connections.
Again, I know this isn't really a powerful argument; it's really mostly just vibes. But it feels right!
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Pathfinder Rulebook Subscriber
Xenocrat wrote: “I use quantum mechanics and the multiverse to operate my magic.”
“Oh, so you’re a big brained physicist?”
“No, the most successful used car salesman in the county.”
Please bear in mind that I'm not asking for Witchwarper to be _exclusively_ Charisma, but rather that it should be possible for it to manifest in that way. I do like INTwarper, a lot actually, but I think it'd be a shame not to have some way to express a warper who acts upon instinct, vibes, "what just feels right".
I guess it would be possible down the line to do a regular CHA class and archetype into warper, but would really like to see the class chassis natively support it.

Pathfinder Rulebook Subscriber
Gobhaggo wrote: I simply don't like even more CHA caster classes
If we take Paizo at their word and Starfinder 2e is mostly meant to stand on its own, then what I propose would make Witchwarper the only CHA-based caster (and only partially at that).
WWHSmackdown wrote: Covering the six main stats with the six classes seems extremely purposeful. Some might not enjoy that bit of book theming, but from the perspective of new players opening up the book and experiencing the system, its very neat and pretty. I think that bit of core book salesmanship outweighs one or two instances of mismatched expectations.
I didn't notice this, and I generally agree, but I think that if Operative is allowed to have a "niche" Strength build to fit character concepts or fantasies, there is room for Witchwarper to do that too with a class option. Maybe 1 CHA-based class choice for every 2 or 3 INT-based ones, y'know?
Finoan wrote: Perpdepog wrote: Finoan wrote: Question: If WitchWarper is CHA-based, how are they mechanically different from a Sorcerer?
It feels to me like mechanically, a CHA-based WitchWarper would be a Sorcerer with a small class archetype and some custom Bloodlines.
Their focus on their quantum aura, mostly, I think. And giving up Blood Magic. That would be the Class Archetype part. Trading out Blood Magic effects when casting certain spells for Quantum Aura effects when casting certain spells. That feels a little reductive to me. Sorc's main defining mechanic is bloodline magic; without it, it's an "any-tradition repertoire caster".
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I'm championing for semi-CHA Witchwarper in part because I think it fits with the vision of Witchwarper outlined in Captain Concierge's sidebar--about how the class has shades of neurodivergence in it. Being neurodivergent myself, I think it'd be cool to see more aspects of spontaneity or impulsivity in their magic.
(I admit that it's also because I've grown attached to my 1e Witchwarper, haha.)
Pathfinder Rulebook Subscriber
Title. I really liked Witchwarper being a Charisma class in SF1, indicating an almost intuitive understanding of their abilities. Additionally, it'd be difficult to port over certain Witchwarpers from the old system without a lot of retooling--which, of course, is to be expected from an edition bump, but I feel like at the very least attribute scores should remain similar...
I'm not sure if they think it'd be stepping on Psychic's toes too much, but their choice of anchor or even their paradox allowing them to change to CHA would be appreciated.
Pathfinder Rulebook Subscriber
As written there is no difference between the L18 "Ultimate" Armor improvement and the L20 "Paragon" improvement, other than the 460k cred difference.
Pathfinder Rulebook Subscriber
The morphing weapons are also really MH-styled too! They're really cool.
Pathfinder Rulebook Subscriber
As-written, the Staff Acrobat Dedication archetype allows a specific subset of weapons: other than polearm or spears, it also allows staffs, bo staffs, and sling staffs. The khakkara is described as "staff-like" as well--would it qualify as "your staff" for this archetype?
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Pathfinder Rulebook Subscriber
I LOVE how Melvok's aeon stone just has dead leaves attached to it. It's a nice touch. And Hovv is adorable!
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Pathfinder Rulebook Subscriber
Given the Conversion Guide and the "Playing Gnolls" supplement for 4e, you might be able to homebrew a race for now. It even comes with tiered feats as appropriate!
Pathfinder Rulebook Subscriber
For what it's worth, Aid is DC15 in the playtest, which sounds "more right" to me, but I'd also like official confirmation on this.
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Pathfinder Rulebook Subscriber
Would it be possible to get this without watermarks? To my recollection the SF pregens don't.
Thanks!
Pathfinder Rulebook Subscriber
Are there any pregenerated characters for 2nd ed. available like with the other community use packages? I am planning on running Sandstone Secret soon as a test bed for PF2.
Pathfinder Rulebook Subscriber
Iunno if it's intentional but it appears that you can buy it now. (I did, and the download worked!)
Pathfinder Rulebook Subscriber
I'm not gonna lie, when PF2 was announced, I secretly hoped that it would be similar to True20--chosen class features built on a chassis of combatant, skill-user or caster.
Pathfinder Rulebook Subscriber
Skystarlit1 wrote: Cyouni wrote:
Do I really need to point out how far 3.5/Pathfinder are from a "theatre of the mind" system? It's an incredibly gamist system to begin with.
How is 3.5 or PF1 a "theater of the mind" system?! I use the maps in every combat! It's perfectly compatible!
Maybe the systems are only gamest to some because of their lack of ability to play. How about a old guy euphonium for this one? Perhaps it's the lack of bumpers keeping your ball in the lane that keeps landing your ball in the gutter. Erm... not to be that guy, but they actually said that "3.5 and Pathfinder are far from a theatre of the mind system".
Pathfinder Rulebook Subscriber
Ooh, looks like the double brackets seem to indicate placeholders for a symbol (to refer to action economy). I hope this is the case!
Pathfinder Rulebook Subscriber
Faster Than Light has a couple of good tunes that've worked well for me so far.
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Pathfinder Rulebook Subscriber
In tactical combat, a critical hit is scored when an attack roll comes up natural 20. When this happens:
* You automatically hit regardless of the target's AC.
If the full attack roll also beats the target's KAC or EAC, as denoted by the damage type:
* Damage is rolled twice, including usual bonuses.
* You apply the critical effect of your weapon if it has one.
(See page 245 of the SFCRB.)
In terms of starship combat, a critical hit occurs when you get a natural 20 with an attack (and a 19 if your science officer took the Targeting Systems action), or if you deal damage to hull points that meet or exceed a critical threshold (CT) multiplier. In essence, every 1/5 of a ship's total hull damage you deal causes one of its systems to malfunction, making checks affecting that system harder to do.
(See page 321.)
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9 people marked this as FAQ candidate.
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Pathfinder Rulebook Subscriber
As topic. Mending works on constructs (once per day per individual construct)--but the constructed trait means that the android in question has to choose the worst of either "human" or "construct" while calculating effects. Does this also extend to mending, where the "worse effect" is not healing at all?
Pathfinder Rulebook Subscriber
Ah, I was referring to the range that snipers have without taking the move action to ready--80 feet for most of them, about the range of a pistol.
Pathfinder Rulebook Subscriber
It might be a biiiit too early to be theorycrafting houserules, but I'd like some input on this--what would the implications be were I to give an Operative had the ability to Trick Attack within the base range increment of the sniper weapons--would this be too powerful?
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