Dabbler wrote:
At 3rd - 7th level this is true. Above 7th it starts to fall off, and by 10th level it's really tough to pull off as the CMDs of CR10 creatures tends to be too darn high to affect easily.
The CMD of a CR 10 red dragon is 5 over AC. Most of the monsters I checked were 4-6 over. Yeah, outsiders and fey with their deflection bonuses to ac jump more. But I fail to see how 4-6 over ac is 'too darn high'
Dabbler wrote:
So not much use fighting the BBEG then. The monk is relegated to the mook-fights which anyone can indulge in and win. That's not much of an accolade, is it?
Not in dispute, but it's precisely where they are lacking against monstrous and powerful foes that they need improvement. The wizard can wipe out the mooks with one spell, it's fighting the major foes that the monk needs help.
Maybe your version of 'mooks' is different then mine. Cause I don't see a ECL 10 wizard taking out say 6 CR 7 'mooks' with one spell. Even if they all stood waiting in a 30' burst.
I HAVE seen the monk stand toe-to-toe with 6 'mook' rouges that just cut the fighter down in no time though.
Akusen wrote:
Try looking at each class for what it does do. Not what you think it 'should' do.
Dabbler wrote:
I appreciate what you are saying, but I do not think that you appreciate that I have arrived at my current stance from originally holding your own.
Dabbler wrote:
...and they have the ignominy of being the iconic unarmed fighting class having to use weapons to be in any way effective
OK then.
But are you really looking for the bulk of your damage from the base die? On average, the difference between a d4 and a d10 is only 3 points.
Dabbler wrote:
Why would the rogue forgo all his iterative attacks and be left as the sole recipient of the fury of the thing your attacking?
Lets say the rouge has a 65% chance of hitting. Next iterative attack would be at 40%. If he readies, he now has 75% chance to hit and does extra damage. If the monk trips the opponent with greater trip(not unlikely) the rogue now get an AoO, again at 75%, and still flanking. The Monk get his follow up attack, and for whatever reason, spring to a 'better' position. The rogue now receives the -10% fury of a prone opponent. Or possibly another AoO if they have combat reflexes at 85% and a single attack against him.
That certainly is less effective than the 65% and 40% attacks with no extra dice and no inconveniencing of the opponent.
Dabbler wrote:
Of course getting next to said caster is a whole different ball-game...and monks aren't really any better at that than any other class.
It's too bad they don't have all sorts of movement enhancing abilities...
Dabbler wrote:
any wizard/sorcerer/witch serving as the Antagonist is going to have multiple layers of defenses
And each layer is an action to put in place. many lasting only rnds per level. Do you just assume that the casters have pre cast then all at the most opportune moment for whenever the PC's walk through the door? What if they are early? What if the delay an extra 10 min, and the spells expire? Does your party regularly knowingly go against spellcasters without a few potions of see invisibility and the like, to counter the typical caster defenses?
That's all my time for responding for now.
I understand why you feel the monk is underpowered. I don't agree. Likely we will just have to agree to disagree on monks, and just have to agree that Pathfinder is a great game, whatever flaws it may have.