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I was reading through a posting made by Cheatle recently. A "quick start guide" and one of the things stated was that currently the crafting queue resets if you log out, leave town, or are killed. Is this still in effect, is this the planned way it will be done or is this just a current aspect that will be changed?
The idea of brokenlands being a FFA PvP with no consequences is in my opinion the worst idea ever and I for one see that as being one step closer to inviting something like Goonswarm to dominate PFO like they do EVE. The fact that to get to end game materials there will be a portion of unmitigated murder is expected, people want what they want with the least amount of effort. However, forcing people who hate PvP, which is my entire company, to have to deal with it just to get end game materials would quite frankly drive me completely away from this game as well. To put a point on it, I know that I and the 6 other people I have coming to join me will quit PFO if something like a FFA PvP zone will be implemented in the starmetal hexes. That being said I am perfectly ok if there are places that are FFA PvP, like the earlier idea of allowing settlements to have some kind of "lawless area" or something that allows FFA PvP or other Battleground areas around the map. Maybe even a coordinated grand tourney in one of the big cities each week, battle royal style, with a prize. There is no reason there can't be plenty of PvP in this game but keep your PvP away from my PvE
Greetings all, We of The Vigilant are a close knit group of gamers, while we don't actively role play we do dedicate ourselves to the games we play and make sure we enjoy ourselves. We are currently a fairly small group consisting of family and friends. We are always looking to increase our numbers with others who are happy and polite, willing to join in working towards our goals. We see this game as a new and exciting type of adventure and truly hope that there are at least some of you see it the same. If you are interested in joining use feel free to message me privately or e-mail me at Akryn86@yahoo.com. As a group we've been playing MMOs together since EQ1 and have migrated together through a few games, we currently have an active group playing EVE online and that is part of what has drawn us to PFO. I look forward to hearing from any of you who might wish to join us. To any others out there who have already made guilds and seek diplomatic contact also feel free to contact me at either of the above places. While we plan on staying an independent guild we are also willing to see peaceful arrangements with others. Especially when they can be to are mutual benefit as so much of this game seems to be about. Thank you,
Salutations, The Vigilant has chosen to join another game, we are veterans of many MMOs. We are mainly a goodly guild, accepting of any non-evil players. We are very close knit and at the core are mostly family and long time friends. We are very selective about membership but are open to any applicants. For any more information just private message me. Akryn Mcneil of the clan Mcneil
The biggest problem foreseeable with evolving/learning AI would come in with the persistence of it's learning function. Where a group of mobs would eventually end up completely unbeatable. While it is a great idea for keeping things rolling forward there is still the question of how much learning will be retained. After a few up ticks in mob evolution will there be something fundamental that will again allow the players to triumph or will the mobs eventually become the lords and masters of all?
My question is the profitability/equability of crafted items as opposed to items gained through PvE/PvP contents. In most games the crafted items are useful sometimes or there are only a tiny handful of items that are worth using. Additionally I am very excited to see what they add in, the crafting system itself sounds like fun. |