Goblin Sneak

Akoni Doomhammer's page

Organized Play Member. 25 posts. No reviews. 1 list. No wishlists. 2 Organized Play characters.




Game 1 for my Exocortex Mechanic - longarms was postponed to this week, so I have a couple days of fine tuning.

What are your thoughts about Skill Synergy (acrobatics/ Stealth) vs Barricade? Should I end up taking both feats eventually?

Can a barricade be used by more than one character? Can additional barricades be constructed for other players? What’s the endurance factor of a barricade and will not scale with my level?


Android Mystic Bounty Hunter (level 1) SFS build

10 S
15 D
12 C
12 I
16 W
8 Ch

Class Skills
-1 Bluff
5 Culture
-1 Diplomacy
-1 Disguise
-1 Intimidate
5 Life Science
0 Medicine
7 Mysticism
7 Perception
7 Profession
7 Sense Motive
8 Survival

Connection: Mindbreaker
Connection power: Share pain
Connection spell: Mindthrust
Healing touch

Feat: Longarms

At Level 2, utilize Channel skill and then add a rank into Bluff and Intimidate.

I'm working out the details for his personal background and RP, but I found this to be an interesting build for a Mystic.

Any thoughts?


Would it be a good choice for a Human Mystic 1 to take Great Fortitude and Lighting Reflexes for her first and bonus feat?


Ysoki Mechanic Exocortex Level 1

What feat should would you suggest since longarm proficiency is granted via exocortex at level 1?


Exocortex:

Combat tracking
Your exocortex provides you with enhanced combat ability, granting you proficiency with heavy armor and longarms.

In regards to heavy armor proficiency, does this bypass the STR 13 requirement? Or simply, can an Ysoki with a STR of 8 still be able to wear heavy armor?


My wife wants to RP a ratfolk-sniper. We took the Mercenary theme to take advantage of the +1 Str and +1 Athletics bonus. We spent our 10 Ability Points and put 2 into Str, 6 into Dex, and 2 into Int. We wanted to exploit the Ysoki racial bonuses, while boosting Str to 11. By level 5, we will raise Str to 13 and open options for Heavy Weapons.

With the +2 Int modifier on class skills, we focused on boosting 6 of her 8 class skills. She's should do well enough to pass mid to high-level skill checks.

Any thoughts? :)

Ability Scores
Str: 11 Dex: 18 Con: 10 Int: 14 Wis: 10 Cha: 10

Health and Resolve
SP: 7 / HP: 9 / R: 5

Armor: Second Skin
EAC: 15 / KAC: 16
AC vs CM: 24

Saving Throws
FORT: 2 / REF: 4 /WIS: 2

Attack Bonuses
Melee: 1 / Ranged: 6 / Thrown: 1

Soldier Class Skills (Class: 4 + Int Mod: 2 = 6 skill ranks per level)
8-Acrobatcs
6-Athlectics
8-Engineering
0-Intimidate
6-Medicine
8-Piloting
0-Profession
6-Survival

Mercenary Theme Skill
6-Stealth

Feat
Weapon Focus (+1 ATK w/ longarms)

Weapons
Laser Rifle, azimuth

Equipment
Tool Kit-Engineering
Basic Medkit
Flashlight