Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
not to be a pain, but tomorrow I am supposed to play Ako in a table top game. any chance of getting the chronicle sheet? or at least the info from it so I can update the character. if not, I'll just figure something out.
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
Ako continues to save her few remaining spells, convinced there is something more dangerous around the next bend. Well I for one would love to take you both up on the offer a few drinks after this is over, and who knows, maybe some lucky fella will learn what I can really do with these tails.
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
doubt the red one is alive right now. Ako notices the group seems to have most of this in hand, Ako backs up taking some refuge among the brush nearby. hoping to stay out of sight. no point wasting magic right now
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
Ako makes her way to the breach, looks like this ain't over. she says. thinking it was a good idea to start conserving her magic. unfortunately much her specialty will not work on many of these guys. moved to her place on the map. would like a little company there in case she looks like she will be overrun. she has her wand of burning hands at the ready.
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
Ako circles around the tent to get a better view of the attacking apes. It doesn't take long and she sees the first one exposed. hurling another ball of ice at the ape. ranged touch at the blue one: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
wow could that get any worse?
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
Ako sees much of the apes being taken care of, but that big one is definitely a challenge. If that Colossus really is on our side, if it falls we will be in trouble. maybe a little boost could be in order. turning toward the big ape, Ako throws a ball of ice at it. ranged touch: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
if hit, DC 14 fort save or be staggered for 1 round (not likely it will fail but there is a small chance) After tossing the ice ball, Ako moves to get out of any retaliation range.
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
Ako follow up Whendel and agrees with his results. too much magic to really pin point anything useful, I agree Whendel, I cannot discern anything useful either. At least it does not appear to be harmful, but to be sure we should avoid that niche. I can only get a max of 27 spellcraft.
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
AS the skeletons appear, Ako sighs oh great, the one thing I really cannot deal with. at least not without hurts some of you guys. Ako draws a wand with some flames painted on it. burning hands wand but will have to hold off using it right now so I don't hit party members. don't want to exhaust all my spells so soon in the adventure. only 4 level 1 spells left.
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
Ako knows that no matter what, most are in favor of letting them in. while she has not fondness of the Aspis, she also has compassion in her heart. yes we should let them in, they can be of use, but be wary of them. turning to the door, Well? should we explore? guessing no rest to regain spells from our last encounter?
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
With the captain's attention taken, Ako turns her attention to the next dismounted archer. she hurls a ray of ice at him ranged touch: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
wow, double 1's
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
Ako takes a step back pushed by the arrow hit. As she tries to gather her wits, and realizing the entanglement didn't work as planned. I am really not liking these Aspis guys. Lancyn brings the mounted opponent to Ako's attention, on it she says in acknowledgement. pointing her tails toward him, two lighted bolts of force strike the horse. magic missile damage on horse: 2d4 + 2 + 1 ⇒ (3, 3) + 2 + 1 = 9
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
Those poor boys, why do they think they can compete with the fey in their own element. Ako says as her tails swish this way and that weaving a spell similar to the one she had done before. Entangle again to catch the black, blue and yellow DC 14 reflex. The center of the spell is the white dot I added and a 40' radius spread from there. the ground erupts in a mass of vines and weeds and seemingly living tree branches.
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
It was a little fast for me at first, but it was no fault of anyone else, just my schedule really. things panned out in the end though. also what was the second scenario? I want to make sure I did not play that one already. (I am pretty sure i checked before, but doesn't hurt to double check.)
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
Once the fight ends, Ako sits on the ground looking to patch up the gaping wound on her side. Not the preferred method of disrobing men, she starts to say but winces in pain, Not my idea of how I disrobe myself either she adds.
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
just a note that the entangle spell edge is right up to the last rank of PC's so any thug still there (blue) should have to save vs the entangle again. Ako practically screams in pain, and tears start to flood her cheeks as she steps back. glancing up at the one that hurt her so bad, you really want to destroy these? she says in sobs as she shows him her cleavage casting daze on yellow DC 16 will negates
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
Why do I always seem to attract the wrong sort of men? glancing at the leader, and sometimes women. she adds with a mischievous smile. anyway, you shouldn't play in the woods unprepared for its dangers. she says as her tails twirl around and numerous vines and weeds erupt from the ground around the men behind the group (blue and yellow) entangle spells centered far enough back to put the edge of the area right at the edge of the group's squares. DC 14 reflex to avoid being entangled
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
so from Ako's perspective, I believe she sees the wall as illusionary. if that is not true, then she will wait until the wall is removed.and the same basic action except without the passing through the wall part. Ako tries to take advantage of the illusion, and hoping that her opponent still can see the wall. attempting to appear like a powerful spellcaster Ako passes through the wall in spectacle of magic. bluff: 1d20 + 8 ⇒ (10) + 8 = 18 the magical aura she creates around herself after seemingly passing through the wall, serve to throw her opponent off balance. the effect is basically a simple daze spell DC 16 will negates unless she is 5 HD or more then she would be immune.
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
thanks for resolving the sleep spell, and not killing Ako mid casting Satisfied with effectively neutralizing three opponents, Ako turns to see what can be done about the one in the back. unfortunately she seems to be hindered by a wall. will save for the wall: 1d20 + 5 ⇒ (18) + 5 = 23 after a few seconds, the wall becomes apparent to be an illusion. she tries to find her target and two more balls of force fly toward her. magic missile damage: 2d4 + 3 ⇒ (2, 2) + 3 = 7
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
With the greater threat gone, Ako turns to the ediolon's master. You really need to chill out she says as a ball of ice flies toward the summoner Lura range touch +song -Fire into melee: 1d20 + 1 ⇒ (15) + 1 = 16
also need a fort save DC 14 or become staggered for 1 round
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
Ako is almost knocked down with the massive blow. while is may seem small to some, to her, it was a near fatal blow. Ako tries to get away from the ediolon before it can attack once more and giving her some breathing space. Once clear she summons forth two balls of force to slam into the ediolon magic missile damage: 2d4 + 3 ⇒ (1, 3) + 3 = 7 --- +1 damage from Havoc of the Society trait concentration to cast defensively if needed: 1d20 + 6 ⇒ (17) + 6 = 23
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
know arcana: 1d20 + 5 ⇒ (16) + 5 = 21 As Ako mingles among the crowds she tries to keep Lura and her friend in her sights (at least until she disappears). she tries to determine the purpose of the rune on the foreheads. (know arcana check above)
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
Ako makes her way through the crowd. Trying to circle around toward the target (lura). Looking out for a furad that appears rather weak minded (ie low will save), to bit with her charms (like charm person spell perception: 1d20 + 1 ⇒ (7) + 1 = 8
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
Ako does her best to keep those that are just unconscious are no longer a threat. we best get moving to find this cure, as Whendel suggests. If this is a den of vice, perhaps I could scout the place in advance. it is a little my area of expertise.
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
waiting to see if the spray of colors works on the pair near the corner, ako weighs her options between the two targets. If the color spray works Ako turns her attention to the green one, with a swish of her tail magical kitsune dust flies toward him. forcing him to make a DC 18 will save or go to sleep (unless he is over 4HD) If the color spray does not work Ako looks to finish the job the magical colors failed to do. same spell but on the other two the casting time is 1 round so she will begin casting on her turn also try to center it so no party members are caught in it.
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
survival: 1d20 + 1 ⇒ (18) + 1 = 19 At the mention of smell, Ako immediately checks her own smell as she returns to her normal human guise. She moves along with the group wondering what wonders are out there to be discovered.
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
ok so mindless means no sleep spell :( They are not resistant to this Ako says as she sprouts two more tails and two of them shoot out bolts of energy. magic missile damage to red: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
I believe the Havoc of the society trait would only apply to the first missile since it is a +1 for the whole spell
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
too much darkness down here. Ako says as her tail reforms and points toward the ant. several glowing balls of light fly from her tail and light up the area beyond the open door SLA dancing lights to fill the 4 squares around the ant straight ahead
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
With the apparent lack of response from those that were protesting, Ako takes advantage of her "social invisibility" to work her way back to the others. Soon realizing they had started to move inside, Ako follows along. catching up with everyone she hears something about ants. What about ants? she asks.
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
Ako makes her way among the crowd. Noticing some have moved on, others seem to have remained. Ako moves among those that remain. finding one that seems particularly upset, This is most inconvenient I must say. she says trying to start a pleasant conversation and hopes to calm the people that remain down. diplomacy: 1d20 + 4 ⇒ (3) + 4 = 7 well that was a less than stellar roll, might have to resort to a charm person spell
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
wow, missed a whole encounter. :(
The whole thing went down so fast Ako had no idea what just happened. She simply shrugs and gets something to drink. Oh wait are we moving to someplace else? well Ako gets a drink anyway then goes to catch up with the others.
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
probably why I suggested turncoats or pirates since I also have no ranks in either of those skills (that is 3 people that do have any ranks in the applicable skills) but disguise, bluff and to a lesser extent diplomacy are my specialty. Are we splitting up? or staying together
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
Ako listen to the various suggestions, looking more confused as the conversation went on. Ok so, what is the final decision, I really don't like splitting people up. and what about me. I can become more human if necessary. soon Ako's appearance changes to match a human looking much the same as she did before but human ears and no tail.
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
Ako then ponders her options a moment, I think turncoats may be a good choice. My past encounters with the Aspis may be a problem though, unless that information has not yet filtered to here.
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
I will make use of my Inside knowledge (The Consortium Compact Scenario) boon to get a +2 knowledge local concerning the Aspis Consortium, and can make the check untrained know local: 1d20 + 3 ⇒ (1) + 3 = 4 Well that was useless, at least the boon is reusable Well I for one am used to deception, I have made my living by convincing people to give me what I want. sometimes it works and sometimes it does not
Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5
Ako takes a half step back, and with bow to the table I am Ako of the Dragon Empire. she says with a proper Tien greeting. I am here from a summons I have received. but as far as being late, Well, it is a kitsune's privilege. she adds but the look in her eye says she is not so serious about that part. turning her attention to Whendel, Its not much of a bother really. Some actually find it rather attractive. Ako takes one of the drinks and takes a swig but soon starts to cough and gag like a novice drinker. |
