Siwar Kurash

Ako-chan's page

87 posts. Organized Play character for Edward Sobel.


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Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

also thanks for running the game, I ended up enjoying it.

I played Ako last night in a table top game. (played scenario 8-22, Wrath of the Fleshwarped Queen)

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

I rolled both at the beginning of the first part

here is the post

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

not to be a pain, but tomorrow I am supposed to play Ako in a table top game.

any chance of getting the chronicle sheet? or at least the info from it so I can update the character.

if not, I'll just figure something out.

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

yayy Essa

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

ok, I thought i could replay everything all over again.

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

ok looks like Paizo deleted all of my played scenarios. it says I have played nothing and GM'd nothing. but I still have two GM stars.

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

[b]Yeah go get 'em[b] Ako cheers everyone on.

no action this round unless the situation changes

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

Ako continues to save her few remaining spells, convinced there is something more dangerous around the next bend.

Well I for one would love to take you both up on the offer a few drinks after this is over, and who knows, maybe some lucky fella will learn what I can really do with these tails.

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

doubt the red one is alive right now.

Ako notices the group seems to have most of this in hand, Ako backs up taking some refuge among the brush nearby. hoping to stay out of sight.

no point wasting magic right now

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

Ako makes her way to the breach, looks like this ain't over. she says. thinking it was a good idea to start conserving her magic.

unfortunately much her specialty will not work on many of these guys.

moved to her place on the map. would like a little company there in case she looks like she will be overrun.

she has her wand of burning hands at the ready.

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

Ako sees the barrage of weapons being set upon the ape. Ako chooses to hold her magic, just in case this ain't over yet.

delay to see the results of the last few attacks

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

Ako circles around the tent to get a better view of the attacking apes.

It doesn't take long and she sees the first one exposed. hurling another ball of ice at the ape.

ranged touch at the blue one: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
cold damage: 3d6 + 1 ⇒ (1, 1, 1) + 1 = 4

wow could that get any worse?

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

Ako sees much of the apes being taken care of, but that big one is definitely a challenge.

If that Colossus really is on our side, if it falls we will be in trouble. maybe a little boost could be in order.

turning toward the big ape, Ako throws a ball of ice at it.

ranged touch: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
cold damage: 3d6 + 1 ⇒ (5, 3, 4) + 1 = 13

if hit, DC 14 fort save or be staggered for 1 round (not likely it will fail but there is a small chance)

After tossing the ice ball, Ako moves to get out of any retaliation range.

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

Ako follow up Whendel and agrees with his results. too much magic to really pin point anything useful, I agree Whendel, I cannot discern anything useful either. At least it does not appear to be harmful, but to be sure we should avoid that niche.

I can only get a max of 27 spellcraft.

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

AS the skeletons appear, Ako sighs oh great, the one thing I really cannot deal with. at least not without hurts some of you guys.

Ako draws a wand with some flames painted on it.

burning hands wand but will have to hold off using it right now so I don't hit party members. don't want to exhaust all my spells so soon in the adventure. only 4 level 1 spells left.

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

Ako knows that no matter what, most are in favor of letting them in. while she has not fondness of the Aspis, she also has compassion in her heart.

yes we should let them in, they can be of use, but be wary of them.

turning to the door, Well? should we explore?

guessing no rest to regain spells from our last encounter?

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

I had to work a double shift, will have to catch up tomorrow evening. If you need me, GM can you bot Ako?

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

With the captain's attention taken, Ako turns her attention to the next dismounted archer.

she hurls a ray of ice at him

ranged touch: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
ray of frost damage: 1d3 + 1 ⇒ (1) + 1 = 2

wow, double 1's

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

no inspire on magic missiles, I have a trait that deals +1 damage with spells

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

Ako takes a step back pushed by the arrow hit. As she tries to gather her wits, and realizing the entanglement didn't work as planned.

I am really not liking these Aspis guys.

Lancyn brings the mounted opponent to Ako's attention, on it she says in acknowledgement.

pointing her tails toward him, two lighted bolts of force strike the horse.

magic missile damage on horse: 2d4 + 2 + 1 ⇒ (3, 3) + 2 + 1 = 9

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

Those poor boys, why do they think they can compete with the fey in their own element. Ako says as her tails swish this way and that weaving a spell similar to the one she had done before.

Entangle again to catch the black, blue and yellow DC 14 reflex. The center of the spell is the white dot I added and a 40' radius spread from there.

the ground erupts in a mass of vines and weeds and seemingly living tree branches.

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

updated Ako (did not level this time)

updated armor to +1

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

It was a little fast for me at first, but it was no fault of anyone else, just my schedule really.

things panned out in the end though.

also what was the second scenario? I want to make sure I did not play that one already. (I am pretty sure i checked before, but doesn't hurt to double check.)

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

Once the fight ends, Ako sits on the ground looking to patch up the gaping wound on her side.

Not the preferred method of disrobing men, she starts to say but winces in pain, Not my idea of how I disrobe myself either she adds.

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

just a note that the entangle spell edge is right up to the last rank of PC's so any thug still there (blue) should have to save vs the entangle again.

Ako practically screams in pain, and tears start to flood her cheeks as she steps back.

glancing up at the one that hurt her so bad, you really want to destroy these? she says in sobs as she shows him her cleavage

casting daze on yellow DC 16 will negates

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

knew that fey bloodline would come in handy eventually

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

Why do I always seem to attract the wrong sort of men? glancing at the leader, and sometimes women. she adds with a mischievous smile.

anyway, you shouldn't play in the woods unprepared for its dangers. she says as her tails twirl around and numerous vines and weeds erupt from the ground around the men behind the group (blue and yellow)

entangle spells centered far enough back to put the edge of the area right at the edge of the group's squares. DC 14 reflex to avoid being entangled

entangled condition

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

so from Ako's perspective, I believe she sees the wall as illusionary. if that is not true, then she will wait until the wall is removed.and the same basic action except without the passing through the wall part.

Ako tries to take advantage of the illusion, and hoping that her opponent still can see the wall.

attempting to appear like a powerful spellcaster Ako passes through the wall in spectacle of magic.

bluff: 1d20 + 8 ⇒ (10) + 8 = 18

the magical aura she creates around herself after seemingly passing through the wall, serve to throw her opponent off balance.

the effect is basically a simple daze spell DC 16 will negates unless she is 5 HD or more then she would be immune.

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

thanks for resolving the sleep spell, and not killing Ako mid casting

Satisfied with effectively neutralizing three opponents, Ako turns to see what can be done about the one in the back.

unfortunately she seems to be hindered by a wall.

will save for the wall: 1d20 + 5 ⇒ (18) + 5 = 23

after a few seconds, the wall becomes apparent to be an illusion. she tries to find her target and two more balls of force fly toward her.

magic missile damage: 2d4 + 3 ⇒ (2, 2) + 3 = 7

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

All of this fighting really isn't necessary Ako says as magic starts to swirl around her, gathering energy.

begin casting sleep, has a 1 round casting time

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

I think the greater good would be best served by us discussing what to do for a while, and in the meantime, Lura might stabilize, or she may not.

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

With the greater threat gone, Ako turns to the ediolon's master.

You really need to chill out she says as a ball of ice flies toward the summoner Lura

range touch +song -Fire into melee: 1d20 + 1 ⇒ (15) + 1 = 16
cold damage: 3d6 + 1 ⇒ (1, 6, 3) + 1 = 11

also need a fort save DC 14 or become staggered for 1 round

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

Ako is almost knocked down with the massive blow. while is may seem small to some, to her, it was a near fatal blow.

Ako tries to get away from the ediolon before it can attack once more and giving her some breathing space.

Once clear she summons forth two balls of force to slam into the ediolon

magic missile damage: 2d4 + 3 ⇒ (1, 3) + 3 = 7 --- +1 damage from Havoc of the Society trait

concentration to cast defensively if needed: 1d20 + 6 ⇒ (17) + 6 = 23
acrobatics if necessary: 1d20 + 5 ⇒ (12) + 5 = 17

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

know arcana: 1d20 + 5 ⇒ (16) + 5 = 21

As Ako mingles among the crowds she tries to keep Lura and her friend in her sights (at least until she disappears).

she tries to determine the purpose of the rune on the foreheads. (know arcana check above)

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

Ako makes her way through the crowd. Trying to circle around toward the target (lura). Looking out for a furad that appears rather weak minded (ie low will save), to bit with her charms (like charm person spell

perception: 1d20 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

Ako looks to the others, wondering if her idea was a good one or not. Ok I guess it wasn't a good idea.

Ako follows along once again.

survival: 1d20 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

Ako does her best to keep those that are just unconscious are no longer a threat.

we best get moving to find this cure, as Whendel suggests. If this is a den of vice, perhaps I could scout the place in advance. it is a little my area of expertise.

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

waiting to see if the spray of colors works on the pair near the corner, ako weighs her options between the two targets.

If the color spray works

Ako turns her attention to the green one, with a swish of her tail magical kitsune dust flies toward him. forcing him to make a DC 18 will save or go to sleep (unless he is over 4HD)

If the color spray does not work

Ako looks to finish the job the magical colors failed to do.

same spell but on the other two

the casting time is 1 round so she will begin casting on her turn also try to center it so no party members are caught in it.

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

survival: 1d20 + 1 ⇒ (18) + 1 = 19

At the mention of smell, Ako immediately checks her own smell as she returns to her normal human guise.

She moves along with the group wondering what wonders are out there to be discovered.

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

well then lets find what we need to and get out then. Ako says as she moves to the doorway to investigate. moving her dancing lights to help illuminate the area around her.

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

ok so mindless means no sleep spell :(

They are not resistant to this Ako says as she sprouts two more tails and two of them shoot out bolts of energy.

magic missile damage to red: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
magic missile damage to blue: 1d4 + 1 ⇒ (2) + 1 = 3

I believe the Havoc of the society trait would only apply to the first missile since it is a +1 for the whole spell

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

too much darkness down here. Ako says as her tail reforms and points toward the ant.

several glowing balls of light fly from her tail and light up the area beyond the open door

SLA dancing lights to fill the 4 squares around the ant straight ahead

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

With the apparent lack of response from those that were protesting, Ako takes advantage of her "social invisibility" to work her way back to the others.

Soon realizing they had started to move inside, Ako follows along. catching up with everyone she hears something about ants.

What about ants? she asks.

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

Ako makes her way among the crowd. Noticing some have moved on, others seem to have remained. Ako moves among those that remain.

finding one that seems particularly upset, This is most inconvenient I must say. she says trying to start a pleasant conversation and hopes to calm the people that remain down.

diplomacy: 1d20 + 4 ⇒ (3) + 4 = 7

well that was a less than stellar roll, might have to resort to a charm person spell

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

wow, missed a whole encounter. :(
well here is my roll for now survival: 1d20 + 1 ⇒ (13) + 1 = 14

The whole thing went down so fast Ako had no idea what just happened. She simply shrugs and gets something to drink.

Oh wait are we moving to someplace else? well Ako gets a drink anyway then goes to catch up with the others.

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

probably why I suggested turncoats or pirates since I also have no ranks in either of those skills (that is 3 people that do have any ranks in the applicable skills) but disguise, bluff and to a lesser extent diplomacy are my specialty. Are we splitting up? or staying together

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

Ako listen to the various suggestions, looking more confused as the conversation went on.

Ok so, what is the final decision, I really don't like splitting people up. and what about me. I can become more human if necessary.

soon Ako's appearance changes to match a human looking much the same as she did before but human ears and no tail.

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

Ako then ponders her options a moment, I think turncoats may be a good choice. My past encounters with the Aspis may be a problem though, unless that information has not yet filtered to here.

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

I will make use of my Inside knowledge (The Consortium Compact Scenario) boon to get a +2 knowledge local concerning the Aspis Consortium, and can make the check untrained

know local: 1d20 + 3 ⇒ (1) + 3 = 4

Well that was useless, at least the boon is reusable

Well I for one am used to deception, I have made my living by convincing people to give me what I want. sometimes it works and sometimes it does not

Grand Lodge

Sorcerer 3 | Kitsune Female | HP 17/17 | AC 14 (T 13, FF 11) | Init +3 | Perception +1 (Low Light) | Saves 3/5/5

Ako takes a half step back, and with bow to the table I am Ako of the Dragon Empire. she says with a proper Tien greeting.

I am here from a summons I have received. but as far as being late, Well, it is a kitsune's privilege. she adds but the look in her eye says she is not so serious about that part.

turning her attention to Whendel, Its not much of a bother really. Some actually find it rather attractive.

Ako takes one of the drinks and takes a swig but soon starts to cough and gag like a novice drinker.