
Akeche |
I haven't played around with it, as I'm running it in PF2. I can, however, tell you that based on the date on that blog post, it was written in 2018, which means it might be based on PF1 DCs, as opposed to PF2 DCs. It's probably a good baseline to adapt from, though. Since PF2 DCs are calculated as 10 + X, and 5E DCs are calculated as 8 + X, the suggestion for DC 10 to DC 8 is helpful for establishing a starting point, but the rest of the chart might be a little off.
For adjusting DCs from PF2 to 5E, start by subtracting the level of the party from the DC. That will get you a DC using a more bounded proficiency system, like 5E uses. From there, subtract 10 from the DC to get the base modifier for the DC (since PF2 DCs are 10 + X), then add 8 (since 5E DCs are 8 + X). That will give you the skill check DC in 5E. If you think it looks a little too easy, you can always increase it by one or two points or go the other way and decrease it by one or two points if you think the DC is too hard.
The reason I suggested starting with subtracting the party's level is because in PF2, characters add their levels to skills they're proficient in, and the gulf can widen fairly quickly.
So! I know this is an old post but I was curious if you thought this could work in reverse? For converting DCs from a 5e adventure into appropriate PF2e DCs? As an example, for something that would be encountered at Level 1 they have a strong lock that is DC 20 Strength to break. Adding level, adding 10, and then subtracting 8 got me to DC 20 Athletics. Which given a few first level adventures I've ran, -sounds- right but as you noted the gulf does widen as levels increase.