Arueshalae

Akashira's page

31 posts. Alias of Snowlilly.


Classes/Levels

Magus 7/Rogue 5/Shadowdancer 2 | Init +11 | HP 59/59 | AC 28, T 23, F 16 | F +10, R +14, W +10 | CMB +5, CMD 28 | Per +14

About Akashira

Akashari
Female human (Azlanti, Pureblooded) magus (bladebound, kensai) 7/rogue (unchained, eldritch scoundrel) 5/shadowdancer 2
N Medium humanoid (human)
Init +11; Senses darkvision 60 ft.; Perception +14
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Defense
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AC 28, touch 23, flat-footed 16 (+1 deflection, +6 Dex, +6 dodge, +4 armor +1 natural)
hp 59 (7d8+21)
Fort +10, Ref +14, Will +10
Defensive Abilities canny defense +5, evasion, uncanny dodge
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Offense
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Speed 30 ft.
Melee black blade +14 (1d6+10/18-20)
Special Attacks arcane pool (+2, 7 points), magus arcana (broad study), sneak attack +1d6, spell combat, spellstrike
Magus (Bladebound, Kensai) Spells Prepared (CL 7th; concentration +14)
. . 3rd—haste
. . 2nd—bladed dash, glitterdust (DC 17), mirror image
. . 1st—grease, reduce person (DC 16), shield, shocking grasp (2)
. . 0 (at will)—detect magic, open/close (DC 15), ray of frost, read magic
Rogue (Unchained, Eldritch Scoundrel) Spells Prepared (CL 5th; concentration +12)
. . 2nd—frigid touch[UM], resist energy, rope trick
. . 1st—grease, keep watch, mage armor, protection from evil, reduce person (DC 16), shield
. . 0 (at will)—mage hand, message, prestidigitation, touch of fatigue (DC 15)
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Statistics
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Str 11, Dex 23, Con 15, Int 20, Wis 14, Cha 13
Base Atk +5; CMB +5; CMD 28
Feats Arcane Strike, Combat Reflexes, Craft Wondrous Item, Dodge, Mobility, Weapon Finesse, Weapon Focus (rapier), Weapon Specialization (rapier)
Traits focused mind, world traveler
Skills Acrobatics +16, Appraise +11, Bluff +9, Climb +4, Diplomacy +12, Disable Device +20, Fly +12, Knowledge (arcana) +15, Knowledge (dungeoneering) +15, Knowledge (engineering) +8, Knowledge (history) +8, Knowledge (local) +10, Knowledge (planes) +15, Linguistics +9, Perception +14, Perform (dance) +6, Ride +10, Sense Motive +12, Sleight of Hand +11, Spellcraft +15, Stealth +16, Swim +4
Languages Aboleth, Abyssal, Azlanti, Celestial, Common, Osiriani, Shadowtongue, Thassilonian
SQ alarm sense, black blade, black blade: arcane pool, black blade: energy attunement, black blade: strike, black blade: telepathy, black blade: unbreakable, chosen weapon, debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, hide in plain sight, iaijutsu, perfect strike, rogue talent (ledge walker), rogue talents, spells, trapfinding +2
Combat Gear pearl of power (1st level); Other Gear amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +3, handy haversack, headband of vast intelligence +2, ring of protection +1, magus starting spellbook, masterwork thieves' tools, spell component pouch, 2,895 gp
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Special Abilities
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Alarm Sense (Su) Gain trap spotter effect if in 10 ft of magical trap.
Arcane Pool +2 (7/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (2/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Energy Attunement (Su) Replace weapon dam with fire/cold/elec for 1 point, or sonic/force for 2 points.
Black Blade: Strike +2 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Canny Defense +5 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Rapier) Kensai abilities only function when wielding a weapon of this type.
Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Hide in Plain Sight (Su) Can use Stealth even while observed, if there is a shadow in 10 ft.
Iaijutsu (Ex) May draw chosen weapon and make attacks of opportunity when flat footed.
Ledge Walker (Ex) No Acrobatics penalty at full speed on narrow, uneven, or slippery surfaces & not flat footed.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Perfect Strike (Ex) Use 1 arcane pool to maximize weapon dam, or 2 for +1 to crit multiplier.
Rogue Talents For Rogue Talents which require Ki, can use spell slots.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spells Can cast wizard spells with the number of slots of a magus.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

Spellbook:

Level 1 chill touch, grease, infernal healing, long arm, ray of enfeeblement, reduce person, shield, shocking grasp, snowball, true strike, vanish
Level 2 bladed dash, blur, glitterdust, mirror image, scorching ray
Level 3 daylight, fly, haste

*transcription of spellbook is a work in progress

Active Buffs:

  • Mage Armor

Backstory:
Born to the ruling family of Saventh-Yhi during the height of the Azlanti empire's power, Akashira grew up in a life of privilege and power. Taught both the arts arcane and martial by the finest tutors, Akashira never had reason to doubt that she would become the next Lord of Saventh-Yhi.

All changed the day of her 17th birthday. The day the stars fell from the sky. With the heavens afire and the city crumbling around her, Akashira's father cast a spell of Stasis on his only daughter, stowing her inside his Secret Chest.

Locked in statis, with the chest on the other end destroyed, Akashari drifted asleep through the planes for an age until, magics failing, the chest fell through a rift, landing on the floating island of Terian.

While only awake for a few weeks, Akashira has already come to realize just how far humanity has fallen. No more do the proud Azlanti rule, in their place stand humble fishermen.

How much time has passed? Where are is her home? What has become of her family?