Sylph

Akash, Sky Druid of Gozreh's page

62 posts. Organized Play character for Lawrence Smith 2.


Full Name

Akash

Race

NG Male Sylph Sky Druid-1 | HP 10/10 | AC 18 / 12 T / 16 FF | CMD 12 |

Classes/Levels

Fort +4, Reflex +3, Will +5 | Init +4 | Perception +7, Sense Motive +3 | Speed 30 ft. | Conditions: None

Size

5'11", 155 lbs.

Age

64

Alignment

NG

Deity

Gozreh

Location

Absalom

Languages

Auran, Common, Druidic

Occupation

Sailor

Strength 10
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 16
Charisma 10

About Akash, Sky Druid of Gozreh

Statistics:
Male Sylph Sky Druid-1
N Medium Outsider (native)
Init +4; Senses Darkvision 60 ft.; Perception +7
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DEFENSE
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AC 18, touch 12, flat-footed 16 (+4 armor, +2 dex, +2 shield)
hp 10 (1d8+2)
Fort +4, Ref +3, Will +5
Resist Sonic 5
Defensive Abilities None
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OFFENSE
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Speed 30 ft.

Melee
Scimitar +0 (1d6/18-20)
Cold Iron Dagger +0 (1d4/19-20) or
Unarmed Strike +0 (1d3 nonlethal)

Ranged
Sling +2 (1d4+3)

Special Attacks None

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STATISTICS
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Str 10, Dex 14, Con 14, Int 10, Wis 16, Cha 10
Base Atk +0; CMB +0; CMD 12
Traits Deft Dodger, Hermean Paragon
Feats Spell Focus (Conjuration)
Skills (5 points; 4 class, 1 FCB)
Acrobatics +3*, Escape Artist +2, Fly +2, Heal +3, Knowledge (nature) +6, Perception +7, Profession (sailor) +7, Ride +2, Sense Motive +3, Spellcraft +4, Stealth +6, Survival +5
ACP -0

*ACP applied to these skills
Non-Standard Skill Bonuses
+4 racial bonus to stealth via Whispering Wind alternate racial trait

Languages Auran, Common, Druidic

Special Abilities:

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SPECIAL ABILITIES
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Air Insight +2 rounds duration when summoning air subtype creatures
Hermean Paragon +2 trait bonus on Initiative checks
Nature Bond Druid (Sky Druid) Domain (Wind)
Nature Sense +2 bonus on Knowledge (nature) and Survival checks
Spell Focus (conjuration) +1 to the save DC of conjuration spells
Spontaneous Casting Convert prepared spells into summon nature’s ally spells
Thunderous Resilience Energy resistance, sonic 5
Wild Empathy +1 Improve the attitude of an animal, as if using Diplomacy
Wind Blast (6/day) (Su) Create a 30’ blast of air that can bull rush targets
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Spells:

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Spells
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0th (at will) 3/3
Detect Magic, Guidance, Light

1st (0/day) 2/2 + 1
Snowball x2, Whispering Wind
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Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-33 lb. Medium 34-66 lb. Heavy 67-100 lb.
Current Load Carried 31.5 lb.

Money __ GP __ SP __ CP

Gear
Darkleaf cloth lamellar (leather) armor
Darkwood heavy wooden shield
Scimitar
Cold iron dagger
Pathfinder's Kit
Wand of CLW

Tracked Resources:

Cold iron dagger 1/1
Wand of CLW 48/50
Trail rations 7/7
Wind Blast (6/day) (Su) 6/6

Background:

Akash was born on the festival of Firstbloom on the Vernal Equinox and Currentseve on the 7th of Gozran, a most auspicious date for followers of Gozreh, also known as the Wind and the Waves.

His parents, simple fisherfolk plying the docks of Promise on the island of Hermea in the Steaming Sea, were shocked that a child of theirs exhibited the unmistakable markings of a sylph, a creature descended from humans and beings of the elemental plane of air.

Fearing the gold dragon Mengkare would snatch up their son for his Glorious Endeavor and its abominable breeding program. They paid a ship captain to smuggle their son off the island and to never reveal his true origins.

The ship’s captain left the child at a temple of Gozreh in Absalom. As the boy matured, the temple’s clergy inducted Akash into the mysteries of the Wind and Waves.

Ever restless and with an insatiable curiosity about the wider world, Akash left the temple and served as a sailor aboard a number of merchant vessels. When eventually that life, too, proved unsatisfying, Akash enrolled as an initiate in the Grand Lodge of the Pathfinder Society.

Appearance and Personality:

Akash is 5'11" tall and weighs 155 lbs. He has the pale blue skin, wispy blond hair and blue eyes of his ancestors from the elemental plane of air.
Between Pathfinder missions, Akash can usually be found aboard vessels sailing the Inner Sea.