Akari - #220489's page

16 posts. Organized Play character for Jose Hernandez 622.




Hi,

A friend of mine fell in love with Glass (from the hero of the shield manga/light novel) and proposed to me a challenge: to make a (human looking) fighting fan warrior that use no armor, no magic/caster (unless it is to enhance the weapon, kind like the blackblade of the magus and magus in general), and that is kind of a powerhouse.

My idea is to use a dip on unchained monk (proficiency, WIS to AC and dodge), dex and Crane style for the defensive part and focused weapon (fan) as a way to compensate for the poor fan's damage (it makes the fan do 1d8 at fighter level 5). Until that point it seems solid enough, but I'm lost on the last 6 levels.

The build looks like

build:
Human
STR 9
DEX 18 (16+2)
CON 13
INT 12
WIS 16
CHA 7

Class
1 Monk
2 fighter - Weapon master -
3 fighter
4 fighter
5 fighter
6 fighter
7 - 12 ???

Feats
1 Monk - Dodge -
1 Human - Weapon finesse -
1 Weapon focus - fighting fan (FF)
2 Fighter - Slashing grace (FF)
3 Crane style
5 Crane wing
5 Fighter - focused weapon FF

What I feel it lacks is a punch, like a small dose of burst damage. I thought urban barbarian but the alignment change feels weird in this case. And continuing with fighter, well, it feels kind of bland.

What would you suggest?

If possible, I would like it to be PFS legal


A friend of mine and I had a debate about jabbing style; doesn't jabbing style require to be in the stance to gain the benefits of the style? I'm referring to the 1d6 from the base style. If you don't need to be in the stance that would mean that you can combine jabbing style (passive 1d6) and Boar style ("active" 1 per round 2d6) to create a poor man version of the jabbing master, right?

A 3d6 on the second round and 1d6 on the subsequent rounds does not sound to bad for just two feats (plus slashing damage). So? What is the ruling in this case?

As a plus question, would this also be combined with pummeling strike as a kind of cool fluffy barrage of attacks?


Hi,

A friend of mine asked me a question about a build that he wanted to make (to play with me, how nice, I got one more), something close to beast tamer master but with a familiar and a animal companion. His idea for a 12 level build was 8 eldritch guardian and 3 level hunter and a level of Wizard between them.

The debate was: Can the familiar (Mauler) use Arcane strike? The rules from EG says that the familiar get any combat feat that the EG has... ignoring the prerequisites. Arcane Strike is a combat feat, thus the familiar can have it but, can the familiar use it since technically the familiar does not have a caster level?

I know that, at best, it can only be used to do 1 point of magical damage with the build. What would happen with a Fighter 4, Magus 5, Hunter 3? Will it have a +2 because of the magus or +1?

I searched in the forums but nothing says about that interaction.

Kind regards,

Grand Lodge

Hi,

What do you think of this kind of build for PFS? The idea is to be a "martial artist" that focus on debuffing the enemies 'a la kitsune'; feints and dirty play galore. The idea is to use furry of blows to deliver a feint while doing a bit of damage while, at the same time, using the slayer bounty hunter sneak attack for free dirty tricks + extra CMB d6.

Kitsune (Keen Kitsune, Superior Shapeshifter)
traits (reactionary, student of philosophy)

Abilities:

Start

STR: 8 (10-2)
DEX: 18 (16+2)
CON: 12
INT: 17 (15+2)
WIS: 14
CHA: 7

At 12 (No items)

STR: 8
DEX: 20
CON: 12
INT: 18
WIS: 14
CHA: 7

build:

1 unchained monk - master of many styles -
2 unchained rogue - Kitsune trickster -
3 unchained rogue
4 unchained rogue -finesse training axe knuckles-
5 unchained rogue
6 Slayer - Bounty hunter -
7 Slayer
8 Fighter - Mutagenic warrior -
9 Fighter
10 Fighter
11 Slayer
12 Fighter

feats:

Feats
1 Fox style
1 Expertise
3 Feint Flurry
3 combat trick -agile maneuvers-
5 improved dirty trick
5 ninja trick - style master- kitsune style
7 greater dirty trick
8 kitsune trick
9 Fox insight
9 Improved Feinting Flurry
11 Fox trickery
12 Dirty Trick Master

level expectations:

1-2: Damage will be bad for melee, better to use a crossbow
3: Between feint and 1d6 + weapon the things becomes a bit better
4: DEX to damage makes a lot of difference
5-6: First debuffs going in, sneak and a dirty trick or 2
7: Between "free" dirty tricks and more duration it is a great level
8: two dirty debuff for the price of 1, nice.
9: A chain reaction of dirty tricks per feint
11: a boost in CMB is nice
12, cherry on the cake, if it worth something

As far as I can tell everything is legal, but if I made a mistake feel free to point it out.

The feint, if my calcs doesn't fail me, would be +8 before ranks and bluff bonuses at 12 : -2 CHA + 4 Fox Style + 6 (bonus INT to CHA kitsune trickster archetype and +4 int bandanna)

CMB for Dirty trick would be + 35 : +11 BAB + 9 DEX (+4 dex belt +4 mutagen) + 4 feat bonuses + 1 studied target + 10 (~3d6 average, bounty hunter).

The AC is not bad too +18 +ring/s (don't know which one would be good): +9 DEX, + 3 WIS (+4 WIS - 1 Mutagen) + 2 natural armor (mutagen) + 4 bracer of armor.

And for the debuff it would have two folds, from the dirty tricks and from the sneak attack at 4, so I think is kinda solid. So, what do you think? Would this work in PFS and not being a drag? The theme is something that I like personally, but I don't know if it would be well received or is too weak for a debuff martial artist at all.

- Akari


Hi,

I could not find an answer for this in the forums or the FAQ. I'm planning a build for PFS that will use Fox style, but I want to know if the bonus to Bluff only applies when, and only when, the CHA modifier is added. If I change the bluff modifier to INT by using " clever wordplay -bluff-", do I still get the bonus?

Fox style wrote:
you gain a +4 bonus on such Bluff checks when adding your Charisma modifier.

As far as a crude RAW the answer would be no, but pathfinder is a game where attributes, modifiers and the like changes frequently, so frequently that it might be just an oversight over a minor thing. I mean, Bluff is usually used with CHA in most situations, it would make sense not to worry about wording it. So, what is it?

Kind regards,

PS: It is for PFS so any experience with this will be appreciated.


Hello,

According to the FAQ two ability bonuses on a particular skill/etc don't stack but, is it considered when a feat/trait/etc change the type of attribute for a particular skill a bonus and, therefore, it does not stack? For example:

Kitsune's guile (rogue archetype) let you add your int to Bluff, Diplomacy, Disguise, and Sense Motive checks (that is, a bonus). And the trait "student of philosophy" and "clever wordplay" let you use your INT instead of your CHA for some social interactions. Is that a bonus too or they stack? (I swear, I could not find if that change of attributes is considered a bonus).

Kind regards,