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Is there a class that gets stronger each round that a fight goes on or maybe a spell?


Yeah Archive, that's what I mean. Kinda like a kitsune who favors more of the human side but when he has to (or find out of spells) turns into fox form and has claws and bite and stuff. I think I would lose effectiveness with the were-fox unless it were built ok.

Anyone have any ideas for personality of a kitsune or enchanting kitsune? Pompous? Childlike? Controlling? Etc...


That ones interesting, although now I have 4 options to choose from xD I'm thinking mesmerist or enchanting, but I can't think of a good personality type for the enchanting kitsune

Edit: btw enchanting sorcerer would either be fey or crossblooded fey/impossible


I've had 3 ideas involving kitsune classes and can't pick between them. I also can't think of a good backstory or personality of said characters. Any help is appreciated.

Arcane Trickster Kitsune
Enchanting Sorcerer Kitsune
"Were-fox" Sorcerer Kitsune (human Sorcerer magic, fox form savage physical)


I know generally multiclassing is bad, but backstory-wise my character rose up as a child on the streets, then learned magic from a magician (sorcerer). So as a chaotic neutral "magician", he steals others people's gold "magically" and charms/compulse others with enchantments.

What does anyone think of this?

2 rogue (cutpurse)
8 sorc fey (or cross blooded fey/impossible) atm


Nevermind, found it. Misread it.Target of

Opportunity (Combat, Teamwork)
You and your allies pelt your enemies with a deadly barrage of missiles.

Prerequisites: Point-Blank Shot, base attack bonus +6.
Benefit: When an ally who also has this feat makes a ranged attack and hits an opponent within 30 feet of you, you can spend an immediate action to make a single ranged attack against that opponent. Your ranged weapon must be in hand, loaded, and ready to be fired or thrown for you to make the ranged attack.

Dunno how to delete this thread now lol


Nah it was all in one feat/ability.


The main thing about the feat/ability was that if an opponent hits you with a ranged attack, as long as you have an arrow readied, you can make an immediate attack against them. I can't seem to find it or anything like it, but I know I've seen it x.x


Wasn't there a cost to 1/3 the price or something like that? How's that add in?


I am a summoner with the Armor Expert trait. I really want to craft the mithril breastplate. How long, in detail, would it take to craft? And how would one give it the determination special ability as well?


Is the slam evolution considered one handed or two?


I assume that's a yes then, saves me room for a different feat then


So removing either improved natural attacks or improved damage will equal the same amount of damage because they stack right?


Would an eidolon with slam, huge, improved damage, improved natural attacks, vital strike, improved vital strike, bleed, and fire energy attacks deal 5d8+1d6+1d6+(static bonuses)?


Okies cool, so a x3 multiplier would be 6D10+18+(triple static bonuses)+(single instance of variable bonuses)?


There's a fighter with an elven curved blade dealing 1D10 points of damage. He has the feats vital strike, improved vital strike, greater vital strike, devastating attack, and improved devastating attack. He swings and confirms a crit. How exactly in detail does the damage add all together? And how does extra damage fit like impaling critical?


Is huge 6 or 10 points?


Okies, awesome, thanks for the help


Okies then. Is the edited post above look correct now?


Are pincers the same as claws?


So is this right? Using only one extra set of arms.

Biped
Limbs (Arms) (slam)
Limbs (Arms) (pincers)
Limbs (Legs) (hooves)
Bite

And based by http://rpg.stackexchange.com/questions/31497/eidolon-attacks-per-round

Does this mean he has 6 attacks for a full round? Pincers x2, hooves x2, slam, bite?

Edit: corrected for feet


Eh that's annoying lolz x.x but thanks, trying to make a Hulk like eidolon without using too many arms x.x


Slam (Ex)

"An eidolon can deliver a devastating slam attack. This attack is a primary attack. The slam deals 1d8 points of damage (2d6 if Large, 2d8 if Huge). The eidolon must have the limbs (arms) evolution to take this evolution. Alternatively, the eidolon can replace the claws from its base form with this slam attack (this still costs 1 evolution point). This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution."

By it saying "alternatively" and "can" can I assume that my eidolon could have 2 claws and slam? I personally don't see why not. It would also go for the 3 max attacks at level one. Claw, claw, slam. Same question goes for pincers and slam.

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