Ceoptra

Airy's page

4 posts. Organized Play character for thrikreed.


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bdk86 wrote:

Drawbacks: Your undead are generally pretty temporary and Summon Monster spells take a full-round to cast.

There are ways around the full round casting time of summon spells like the feat Acadamae Graduate which says "Prerequisites: Specialist Wizard Level 1st, cannot have conjuration as a forbidden school. Benefit: Whenever you cast a prepared arcane spell from the conjuration (summoning) school that takes longer than a standard action to cast, reduce the casting time by one round (to a minimum casting time of one standard action). Casting a spell in this way is taxing and requires a Fortitude save (DC 15 + spell level) to resist becoming fatigued."

Airy smiles and says in a silky smooth voice: It has worked wonderfully for me; often provoking comments of my superiority over other summoners. When I summon forth hell hounds or bearded devils those around me are sick with envy..." and with more than a little yearning she whispers "Ah! How I love Cheliax!

After a disembodied cough, she rolls her eyes and adds "Oh. Please know when your summons appear and begin carving into the backsides of your enemies... those same enemies may charge forth angrily at you, as has happened more than a time or two for me. Perhaps an invisible imp familiar readying an action to drop caltrops in the path of their charge would be... prudent?"

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cfalcon wrote:

It definitely lets you detect evil as the spell. That's a standard action. Then, you have this other ability: as a MOVE ACTION you can focus on one specific thing.

So if you don't spend the move action, it's just like the spell. The move action is so you don't have to warm it up to detect evil in a single dude.

If what you are saying is... The Detect Evil (SP) is a standard to activate and then presents two options. Option 1 is per the spell and requires sustained concentration (giving more and more detailed information over time). Option 2 is per the spell-like (and can even be used to interrupt option 1) and requires an addition move equivalent action... Than I agree with you.

I'm not sure how to get this ruling overturned at this point or if it's even worth it at this point. Even if I were to show the coordinator posts from online, is that going to be enough to over-rule his experience of seeing campaign staff do this at Gencon with their Paladins?

If it is ran this way, would the Paladin detecting evil still get the '1st Round: Presence or absence of evil'? Could he effectively get the benefit of both abilities by spending a standard to maintain concentration on the ability (and continue moving option 1) while using his move equivalent to use option 2 every round as well?

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Chris Mortika wrote:

For what it's worth:

As a player, I've begun openly sharing my faction missions with the rest of the party, as soon as they become useful information.

"My Qadiran superiors have indicated that our investigations are likely to lead us to a shipyard. It might be helpful to pray for water breathing today, my devout friend."

I've been challenged about this once, and my ready reply is: "I have loyalty to my shadowy Qadiran masters, yes, and to the Hooded Council of Ten, but my principal loyalty today is to you, my fellow Pathfinders, to whose benefit I commit the whole of my resources, and in whose hands I commend my life."

It just seems counterproductive to my character, to hoard sensitive information that we might use to sharpen our chances for survival.

::A cloaked woman at the bar turns. Hidden within her black billowing cloak bits of her youth, courtier's dress, and a simple dagger can be made out.::

"Sir... Your loyalties to your comrades in arms; and to the here and now above your other loyalties; and to your past or future... They are commendable. Furthermore, I find them both acceptable and inspiring to my own person. Would you mind, if I adapt the wording and philosophy behind them to best match my specific situation?"

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2 people marked this as FAQ candidate.
Father Dale wrote:
Happler wrote:


So I view the Paladin detect evil as "Detect Evil +"

Very well put.

Basically the Paladin's detect evil is a spell like ability which duplicates the detect evil spell in its entirety, with the addition ability to spend a move action to focus on a single target.

Tonight I played with a player (that is usually pretty rules savvy) stating his paladin could... move equivalent use his class feature Detect Evil (sp) to single target Detect Evil, swift action use his class feature Smite, and standard action to take a swing. He did not have it pre-cast (as players and npcs both detected as evil from Infernal Healing from COT 29: Mother of Flies) and when asked he said he did not walk around with it up.

Yes... the player indicated that he does not need to activate the spell-like ability as a standard, if he INSTEAD used the second sentence of his class feature Detect Evil (sp) as a move equivalent action.

When brought up at the table, it was allowed.

When taken to the coordinator after the module, it was allowed. The coordinator even went so far as to say that he's seen campaign staff do this at Gencon with their Paladins.

I am really reading this ability so incorrectly?