Aira Windsinger
Female aasimar sorcerer 4 (Pathfinder RPG Bestiary 7)
NG Medium outsider (native)
Init +8;
Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 27 (4d6+12)
Fort +3,
Ref +3,
Will +5
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee serenity +2 (1d6-1)
Spell-Like Abilities (CL 4th; concentration +8)
. . 1/day—
daylight
Sorcerer Spells Known (CL 4th; concentration +8)
. . 2nd (4/day)—flaming sphere (DC 17)
. . 1st (7/day)—burning hands (DC 16), burning sands, grease, identify
. . 0 (at will)—acid splash, daze (DC 14), detect magic, disrupt undead, mending, prestidigitation
. .
Bloodline Arcane
--------------------
Statistics
--------------------
Str 8,
Dex 14,
Con 14,
Int 12,
Wis 12,
Cha 19
Base Atk +2;
CMB +4;
CMD 13
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Elemental Focus (fire)[APG], Eschew Materials, Improved Initiative, Lookout[APG], Power Attack
Traits reactionary, the artisan, trustworthy
Skills Acrobatics +0, Appraise +8, Artistry (musical composition) +7, Bluff +9 (+10 to fool others), Climb -3, Diplomacy +13, Disguise +2, Escape Artist +0, Fly +0, Heal +0, Intimidate +8, Knowledge (arcana) +5, Knowledge (history) +6, Perception +4, Ride +0, Sense Motive -1, Spellcraft +7, Stealth +0, Survival -1, Swim -3, Use Magic Device +8;
Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common, Draconic
SQ arcane bond (serenity), bloodline arcana (+1 DC for metamagic spells that increase spell level), finesse weapon attack attribute, metamagic adept (1/day), meticulous
Combat Gear scroll of expeditious retreat,
scroll of feather fall;
Other Gear serenity, backpack, bedroll, belt pouch, flint and steel, Flute, mess kit[UE], pot, soap, spring loaded scroll case, spring loaded scroll case, trail rations (5), waterskin, 27 gp
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Arcane Bond (Serenity) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Bloodline Arcana: Arcane (Ex) When a spell level is increased by a metamagic feat, it gains +1 DC.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elemental Focus (Fire) +1 DC to spells that deal damage of the chosen energy.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Lookout Not surprised if adj ally with same feat isn't surprised. Extra actions if both are aware.
Metamagic Adept (1/day) (Ex) Apply a metamagic feat without increasing the casting time of the spell.
Meticulous -2 on all untrained skill checks
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.