Danse Macabre

Ailtar's page

Organized Play Member. 23 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.




OK, we just finished our 4th session if this campaign, and as game master i've come across a little problem. For the most part, the PCs enjoy the game, but in combat, everyone finds it kind of annoying. One of the players has completely min-maxed his character. He is a Fighter/Barbarian, wields a large-sized bastard sword, and carries around a stache of potions of enlarge potion. In one of the last fights, as a 3rd lvl character, he pretty much soloed an ankleosaurus, a CR 6 creature. The rest of the PCs are frustrated because they dont have any fun because they feel inferior. I as GM feel frustrated because my PCs aren't having fun, and the challenging encounters are being cut through in an instant.

What do I do about this player? I dont want him to feel like im being a jerk by not leting him play what he wants, but i have to do something because the rest of the players arent having fun. Any suggestions?


While running an adventure, my group ran into a couple of problems with traps. To me, traps are designed to be hidden from view, and it takes a trained eye to even look for the signs of one. Now, under the description of the perception skill, it states that most perception checks are reactive, and are used without an action. That would mean that whenever someone comes within sight of a trap, they would get a perception check to spot it. If that were the case though, why would there be a special rogue talent that allows them to automatically get a perception check to find traps within 10'? If they could get a check as soon as the trap is within view anyways, that makes the talent useless.

If I am interpreting the rules in a strange way, please correct me.


Hey guys, I'm going to start running a homebrew game for my PC's in a few months, and as I was doing some planning, I decided that I wanted to put in some really inventive traps. So, I was wondering if anyone has any creative trap/trap concepts that I could use.
I don't really care how sadistic or evil they may be, so anything you come up with would be really helpful


OK, i'm gonna try running as homebrew game, and in the setting, there is a portal underneath the capital city that leads to the abyss. Curently, the king keeps it "locked" closed with his magic. The problem i'm having is that i can't find a spell that fits that description. I mean, dimensional lock would work, but i don't want to prevent teleportation and all that other stuff, and the king isn't supposed to be an all-powerful wizard. All i want to do is prevent demons from destroying the city. Am i missing something, or is there just not a spell like this out there?


The rules say that for each prerequisite you dont meet you can increase the DC by 5. Does that mean that if you dont meet the level requirement that you can just add 5 to the DC and make it anyways?


A player wants to play an orc in the adventure path. we dont have the campaign book, so we were wondering how likely would it be to have an orc wandering in the city?