James Jacobs Creative Director |
The rules say that for each prerequisite you dont meet you can increase the DC by 5. Does that mean that if you dont meet the level requirement that you can just add 5 to the DC and make it anyways?
I'm pretty sure the "prerequisites" in question are merely the spell and feat and other non-level prerequisites, since the caster level requirement is not listed as part of the prerequisites line,
Charlie Bell RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16 |
Ailtar |
So a 5th level wizard that didn't have Craft Magic Arms & Armor could make a +1 weapon simply by increasing the DC by 5, since CMA&A is a prerequisite?
Thats the thing. It specifically states the only prerequisite you MUST have is the feat. It doesnt say anything about the level. Seems way too good that way, though.
James Jacobs Creative Director |
Charlie Bell wrote:So a 5th level wizard that didn't have Craft Magic Arms & Armor could make a +1 weapon simply by increasing the DC by 5, since CMA&A is a prerequisite?Thats the thing. It specifically states the only prerequisite you MUST have is the feat. It doesnt say anything about the level. Seems way too good that way, though.
I suppose it'd be interesting to allow a lower level spellcaster to bypass the level restriction... I can't say for sure since that's probably a Jason Bulmahn call, but it probably wouldn't cause too many game balance issues since the actual cost of creating the item would remain. And this WOULD result in more cursed goodies, of course... ;-P
Charlie Bell RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16 |
Shame on me, I didn't read the rules.
"The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory."
James Jacobs Creative Director |
Charlie Bell RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16 |
Weylin |
I like the concept of sub-par level casters being able to attempt making magic items. Most will lack the funds to even attempt many items. Letting those that do have the funds try it appeals to me. They can easily fall prey to the "more money than brains" problem and end up making some nasty items with..side effects. Makes for a nice origin for many cursed items. It wasnt that someone made all of them on purpose. It becomes that an apprentice thought his wand was bigger than it really was.
-Weylin
Lord oKOyA |
From page 460 of the core rulebook:
"Caster Level (CL): The next item in a notational entry gives
the caster level of the item, indicating its relative power. The
caster level determines the item’s saving throw bonus, as well
as range or other level-dependent aspects of the powers of
the item (if variable). It also determines the level that must
be contended with should the item come under the effect of a
dispel magic spell or similar situation.
For potions, scrolls, and wands, the creator can set the
caster level of an item at any number high enough to cast
the stored spell but not higher than her own caster level. For
other magic items, the caster level is determined by the item
itself. In this case, the creator’s caster level must be as high as
the item’s caster level (and prerequisites may effectively put a
higher minimum on the creator’s level)."
This seems fairly conclusive...
..and is further reinforced by page 551:
"Creating a magic weapon has a special prerequisite:
The creator’s caster level must be at least three times the
enhancement bonus of the weapon."
It would seem to me that they are trying to limit when a creator can attempt to create certain items based roughly on apparent power. This in addition to restrictions based on wealth by level and item creation feat availability.
I think that a lot of the issues with magic item creation rules are the result of unfortunate and inconsistent wording. "Prerequisite" and "requirement" seemed to be used interchangeably.
I also find the use of the terms base price, base cost, market price, item cost, final market price, total cost etc. with regards to magic item creation more than a little confusing. A little streamlining of the terms would go a long way here.
As far as I can tell, requirements of magic item creation are:
*the appropriate item creation feat
*meeting the CL needed to create items other than potions, scrolls and wands
*creator CL needs to be 3 times the enhancement bonus of weapons and armor
*consistent access to appropriate spells prerequisites when creating spell completion/trigger items
*time (which can be accelerated but never eliminated)
*materials, gold, masterwork items
*skill check for success (DC 5 + CL + variables listed below)
The prerequisites of magic item creation (variables which determine the final DC of skill check if not met) are:
*spell prerequisites (for non spell completion/trigger items)
*time (if accelerated)
*other prerequisites listed (feats, skills, race etc.)
That is all I can think of right now. I may have missed something.
Cheers
EDIT: The creator need not be an actual caster for non spell completion /trigger items via the use of the Master Craftsman feat.