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oneplus999 wrote:

It's not announced yet.

The announcement is supposed to be soon, definitely by early December :) Vic said "in the coming days" 10 days ago.

Oh ok awesome! Can't wait. Thanks!


Its something my friends and I have talked a bit about. What happens after the last adventure in the Rise of the Runelords adventure path? I know the box is designed to fit all the cards from each adventure in the ROTR path, so my thinking is that there will be a new base set...

Has anyone read or heard anything in this regard? I've greatly enjoyed playing the game, and don't want it to end anytime soon. Perhaps we will get a new base set starting new adventures, where we can choose a new character (with higher stats) or continue with the one we have leveled already.

I don't know... just something to think about and curious if anyone had any insight!


Thanks to both of you! Your explanations helped a lot.


Hi guys. Thanks in advance for your help.

Question 1:
Let's say I'm playing Amiri and I come across the barrier, Shopkeeper's Daughter. The check to defeat is Wisdom 8. Do I get to roll my d6 and get my Survival: Wisdom +3 bonus? Or would I just roll the d6?

Also... if a card has a Wisdom Divine check, can I choose Wisdom and add the Survival bonus, or does Survival have to be an option for me to get the bonus? As I'm typing this, I think I already know the answer haha.

Question 2:
The Old Light location has At this Location Add 1d6 to checks using the fire trait. What does this mean exactly? When you attempt a check, do you add an additional d6 with the fire trait? Or do you add a d6 if the card you are trying to acquire or defeat has the fire trait? Or do you add a d6 if you are using a card in the check that has the fire trait? Whew.

Thanks again!