| Full Name |
Ahshid |
| Race |
Tengu |
| Classes/Levels |
Rogue/3, Ranger (Wild Hunter)/1 |
| Gender |
Male |
| Size |
Feathery |
| Age |
Not so long-lived |
| Special Abilities |
Hiding his current address. With clothes, even. |
| Alignment |
Evil. Very very evil. But you won't know it. That is, for the short time remaining for your life. Heh, daring to suggest, he may be "neutral"... |
| Deity |
Norgorber |
| Location |
Shadow Lodge's ruins. |
| Languages |
Common, undercommon, aklo, many others |
| Occupation |
Slaying around. |
| Strength |
8 |
| Dexterity |
20 |
| Constitution |
14 |
| Intelligence |
13 |
| Wisdom |
10 |
| Charisma |
7 |
About Ahshid
Ashid (Level 4)
Male Tengu Rogue > Unchained/3, Ranger (Wild Hunter)/1
CN Medium humanoid (tengu).
Init +5; Senses Perception +9/+10/+10; Low light vision
DEFENSE
hp 35 (1d10+3d8+4*2+3)
AC 19, touch 15, flat-footed 14
(+4 armor, +5 Dex)
CMD 17, flat-footed 12
Fort +5, Ref +10, Will +1
Defensive abilities
Evasion, dangersense +1
Combat Expertise (-1, +1)
Full Att Defensive (-5, +4)
OFFENSE
Speed 30 ft. (6 cells)
Full R 2×claws +8 (1d3+5 (+1)*), bite +8 (1d3-1 (+1)*)
Melee claw +8 (1d3+5 (+1)*)
Ranged crossbow +8 (1d8)
CMB +2/+9
Special Attacks:
→ sneak attack +2d6 + Pressure Points*
→ Gang Up, Dirty Fighter
STATISTICS
Str 8 (-1), Dex 20 (+5), Con 14 (+2), Int 13 (+1), Wis 10 (0), Cha 7 (-2)
Base Atk +2; CMB +1; CMD 15.
Feats Combat Expertise, Gang-Up , Weapon Finesse
Talent Pressure Points* (Su)
Traits Dirty Fighter, Student of Philosophy
Skills Acrobatics +11, Bluff +5 (+8 to persuade), Climb +3, Diplomacy +5 (+8 to persuade), Disable Device +15, Knowledge «Local» +5, Linguistics +12, Perception +9 (+10 for traps, +10 dangersense), Sense Motive +7, Stealth +11, Use Magic Device +5.
Languages Common, tengu, aklo, goblin, ossiriani, tien, undercommon, varisian. Abyssal, Infernal. Read-Lips.
SQ trapfinding +1, dangersense +1, evasion, sneak attack +2d6, track, wild empathy, animal aspect 1 min/day, finesse training (claws), rogue talent(ninja trick (pressure points)); sneaky, gifted linguist, armor proficiency (light armor), claw attack, natural weapon, weapon proficiency (simple, hand crossbow, rapier, sap, shortbow, and short sword).
Gear offense: darkwood light underwater crossbow, bolts (10), cold iron bolts (10), alchemists’ fire (×2), acid (×2)
Defense mithral chain shirt
tools antiplague (×2), antitoxin (×2), Ioun torch, masterwork thieves’ tools
magic wand of cure light wounds (37 charges), scroll of lesser restoration
outfits cold-weather outfit, hot-weather outfit, ice skates;