About Aguilar Nuberu
Aguilar
Human spiritualist (phantom blade) 1 (Pathfinder Player Companion: Psychic Anthology 4, Pathfinder RPG Occult Adventures 72)
CG Medium humanoid (human)
Hero Points 1
Init +2; Senses Perception +5
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 11 (1d8+3)
Fort +5, Ref +3, Will +4
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4+3/19-20) or
dagger +3 (1d4+3/19-20) or
phantom blade +4 (1d8+4/19-20)
Ranged shortbow +2 (1d6/×3)
Special Attacks spell combat
Spell-Like Abilities (CL 1st; concentration +0)
3/day—touch of fatigue (DC 10)
Spiritualist (Phantom Blade) Spells Known (CL 1st; concentration +3)
1st (2/day)—cure light wounds, inflict light wounds (DC 14)
0 (at will)—detect magic, guidance, light, read magic
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Statistics
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Str 17, Dex 14, Con 14, Int 10, Wis 14, Cha 8
Base Atk +0; CMB +3; CMD 15
Feats Spell Focus (necromancy), Varisian Tattoo[ISWG]
Traits resilient, tortured
Skills Bluff +3, Knowledge (planes) +4, Knowledge (religion) +4, Perception +5, Perform (string instruments) +0, Sense Motive +4, Sleight of Hand +4, Stealth +3, Survival +2 (+6 in urban and underground settings); Racial Modifiers +2 Sleight of Hand, +2 Stealth
Languages Common
SQ heart of the slums[ARG], hero points, phantom blade: alertness, phantom blade: phantom touch, phantom blade: telepathy, phantom blade: weapon of the mind
Combat Gear caltrops; Other Gear studded leather, arrows (20), dagger, dagger, shortbow, backpack, bedroll, belt pouch, chalk (10), flight grapnel, flint and steel, mess kit[UE], mirror, piton (10), pot, silk rope (50 ft.), soap, torch (10), trail rations (5), waterskin, 162 gp
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Special Abilities
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Heart of the Slums +4 Survival in underground/urban environments. Save twice vs. disease, and take the better roll.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Phantom Blade: Alertness (Ex) Gain Alertness when wielding or harboring phantom weapon.
Phantom Blade: Phantom Touch (Ex) Constant ghost touch. Instead of breaking, weapon harbored in consciousness for 1 day.
Phantom Blade: Telepathy (Su) The spiritualist can telepathically communicate with his phantom blade if it is worn or held.
Phantom Blade: Weapon of the Mind (Ex) 1 min store weapon in mind and gain unarmed strike enhance, full-rd to re-manifest blade.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Varisian Tattoo (Necromancy) Spells from chosen school gain +1 caster level.