Tordek

Agnar Ironbeard's page

43 posts. Alias of Skorn.


Full Name

Agnar Ironbeard

Race

Dwarf

Classes/Levels

Warpriest (Shieldbearer) 5 |HP 40/40 |AC 26, 25 after being hit/ 11 T /25, 24 after being hit/FF | F+7/R+3/W+9, 4 vs. poison, spells, and spell-like abilities | CMB + 3 | CMD 18 |init + 1 | Perc + 13 |

Gender

Male

Size

Medium

Age

50

Special Abilities

Blessings and Fervor

Alignment

LG

Deity

Dwarven Pantheon

Languages

Common, Dwarven

Occupation

War priest

Strength 18
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 18
Charisma 7

About Agnar Ironbeard

Agnar Ironbeard

Background:

Appearance:

Male dwarf warpriest (shieldbearer) 5
NG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft., scent (precious metals); Perception +13

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Defense
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AC 26, touch 11, flat-footed 24 (+10 armor, +1 Dex, +4 shield; +1 consecrated tit hit.)
hp 40 (5d8+12)
Fort +7, Ref +3, Will +9; +4 vs. poison, spells, and spell-like abilities;
Defensive Abilities defensive training

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Offense
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Speed 20 ft.
Melee heavy shield bash +8 (1d8+6) or
mwk cold iron dwarven boulder helmet +8 (1d4+6) or
silver spiked gauntlet +7 (1d4+4)

Special Attacks blessings 5/day (Destruction: destructive attacks, Healing: powerful healer),
Channel positive energy 3/day (DC 16, 2d6)
Fervor 6/day (2d6)
hatred
sacred weapon (1d8, +0, 0)

Warpriest (Shieldbearer) Spells Prepared (CL 5th; concentration +9)
2nd—burst of radiance (DC 16), resist energy, sound burst (DC 16)
1st—bless, divine favorX2, murderous command (DC 15), protection from evil, shield of faith
0 (at will)—create water, detect magic, enhanced diplomacy, guidance

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Statistics
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Str 18, Dex 12, Con 14, Int 10, Wis 18, Cha 7

Base Atk +3; CMB +7; CMD 18

Feats: Cleave, Improved Shield Bash, Power Attack, Shield Focus, Weapon Focus (shield, heavy), Steel Soul

Traits fate's favored, tomb raider

Skills
Acrobatics -5
Appraise +0 (+2 to assess nonmagical metals or gemstones)
Climb +4
Diplomacy +2
Heal +10 (+11 circumstance to treat wounds or deadly wounds)
Knowledge (engineering) +4
Knowledge (religion) +4
Perception +13
Sense Motive +10
Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones

Languages Common, Dwarves

SQ sacred shield, shield adept, shieldbearer's channel energy

Gear

Weapons
mwk cold iron dwarven boulder helmet
silver spiked gauntlet

Armor
+1 full plate
+1 consecrated holy reliquary heavy steel shield

Magic
belt of giant strength +2
cloak of resistance +1

Consumables
scroll of comprehend languages, cure light wounds, hide from undead, magic stone, obscuring mist
acid (2)
alchemist's fire
healer's kit
vermin repellent (2);

Other Gear:
backpack
belt pouch
blanket
climber's kit
crowbar
iron holy symbol of Dwarves Pantheon
surgeon's tools
tattoo holy symbol of Torag
trail rations (5),
waterskin
beer and silver mug

Coin:26 gp, 3 sp, 9 cp

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Special Abilities
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Blessings (5/day) (Su) Pool of power used to activate Blessing abilities.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Fervor (2d6, 6/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sacred Shield (5 rounds/day) (Su) As a swift action, grant shield enhancement bonus or certain powers. Use 1 fervor as free action to also activate Sacred weapon.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Scent (precious metals) (Ex) This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as
humans do familiar sights. The creature can detect oppon
Shield Adept (Ex) Add equipped shield's bonus to roll when casting defensively.
Shieldbearer's Channel Energy (Su) Can only channel energy with shield, and 30 ft cone shaped burst.
Warpriest Channel Positive Energy 2d6 (3/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.