Golem-Breaker

Agna the Agonizer's page

82 posts. Alias of Bigguyinblack.


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deck handler

Trading out Scythe (Core) for Scorpion Whip loot. Visiting both Ghoul Market and Sunburst Market. Checking random armors for tier 2 and 3 armors the first 2 choices include Advocate's Armor which I will trade Shield of Resistance for. At Sunburst Market trade Blessing of the Gods for Blessing of Wadjet. Start at Flenta's location.

Agna wrote:

Hand: Blessing of the Ancients 2, Blessing of the Ancients 1, Dog (Core) 1, Crowbar (Core), Advocate's Armor, Scorpion Whip, Wendifisa Spear,

Displayed:
Deck: 11 Discard: 0 Buried: 0
"Current Location: Flenta
Hero Points: 1"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: Unused.

Blessing of the Ancients: Discard this card to add 1 die to any check. Recharge if the hour is tier 0.
Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Hatchetbird, Crocodile Skin Armor, Crow (Core), Frilled Lizard, Giantbane Greataxe, Blessing of Wadjet, Blessing of the Elements, Dog (Core) 2, Staff of Minor Healing (Core), Droogami (Core), Earthbreaker
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck


deck handler

Banking HP 1 remains.

Free card fear Armor.

boon?: 1d20 ⇒ 2

tiering up.


deck handler

Blessing of Bastet (0 but not basic)

Move to Sepulcher of the Servant.

Sepulcher of the Servant Card 2: Shock Toad:

MM
Monster B
Traits:
Animal
Electricity
Basic
To Defeat:
Combat 6
The Shock Toad is immune to the Electricity trait.
Before you act, the Shock Toad deals 1 Electricity damage to each character at your location.

Before you act, the Shock Toad deals 1 Electricity damage to each character at your location. Discard Scorpion Whip.

combat 6 revealing Wendifisa Spear: 1d10 + 1d12 + 5 ⇒ (3) + (12) + 5 = 20

Recharge Dog (Core) 1 to explore.

Sepulcher of the Servant Card 3: Falcata:

MM
Weapon B
Traits:
Sword
Melee
Slashing
Elite
To Acquire:
Strength
Melee 7
For your combat check, reveal this card to use your Strength or Melee skill + 2d4; you may additionally discard this card to add another 2d4. If not proficient with weapons, the difficulty of this check is increased by 4. If any d4 rolled on this check is a 4, count it as 5.

melee 7: 1d10 + 4 ⇒ (6) + 4 = 10

Recharge Dog (Core) 2 to explore.

Sepulcher of the Servant Card 4: Amadjawet:

MM
Villain 2
Type: Monster
Traits:
Undead
Mummy
To Defeat:
Combat 16
Amadjawet is immune to the Mental and Poison traits.
If the check to defeat has the Fire trait, add 1d8.
After you act, succeed at a Constitution or Fortitude 9 check or bury the top 1d4 cards of your deck.
If defeated, before closing the location Amadjawet came from, set aside the boons from that location deck. After closing, return them to the location deck.

combat 16 revealing Falcata, discarding Falcata: 1d10 + 2d4 + 2d4 + 4 ⇒ (2) + (2, 1) + (1, 1) + 4 = 11

hero point: 1d10 + 2d4 + 2d4 + 4 ⇒ (6) + (3, 2) + (2, 4) + 4 = 21

Bury Staff of Minor Healing (Core) to close. Amadjawet effect: No boons left in location. End turn.

Agna wrote:

Hand: Wendifisa Spear, Hatchetbird, Blessing of Wadjet, Crow (Core), Earthbreaker, Blessing of the Elements, Crowbar (Core),

Displayed:
Deck: 4 Discard: 7 Buried: 1
"Current Location: Sepulcher of the Servant
Hero Points: 1"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: Unused.

Blessing of the Elements: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Droogami (Core), Stone Weasel, Dog (Core) 1, Dog (Core) 2,
Discard Pile: Giantbane Greataxe, Blessing of the Ancients 2, Shield of Resistance, Blessing of the Ancients 1, Frilled Lizard, Scorpion Whip, Falcata,
Buried Pile: Staff of Minor Healing (Core),
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Sepulcher of the Servant Card 3 acquired. Sepulcher of the Servant closed.

Flenta takes 1 electricity damage.[/b\]

[b]Spent a hero point.


deck handler

Blessing of Thoth in effect. (Not basic.)

Move to Stonework Passages.

Stonework Passages Card 1: Yellow Jelly:

MM
Monster B
Traits:
Ooze
Acid
Basic
To Defeat:
Combat 8
The Yellow Jelly is immune to the Mental, Piercing, Poison, and Slashing traits.
If the check to defeat has the Acid or Cold trait, add 3.
After you act, if the result of the check to defeat is greater than 12, you are dealt 1d4 Acid damage.

combat 8 revealing Wendifisa Spear (Piercing): 1d10 + 1d12 + 5 ⇒ (9) + (12) + 5 = 26

acid dmg: 1d4 - 1 ⇒ (4) - 1 = 3

Reveal Shield of Resistance to prevent 2, Discard Giantbane Greataxe. Recharge Stone Weasel to explore.

Stonework Passages Card 2: Stavros Nightcrescent:

None
Villain 2
Type: Monster
Traits:
Aristocrat
Undead
Vampire
To Defeat:
Wisdom
Charisma 6
THEN Combat 16
Stavros Nightcrescent is immune to the Mental and Poison traits.
While you act, before any character plays a card, that character must discard a card.
If undefeated, bury your discard pile.

Pausing for guard attempts.

Edit: Had to punch the jelly.

combat 8 discarding Blessing of the Ancients 2: 2d10 + 2 ⇒ (5, 9) + 2 = 16

Same result but I'm down a blessing.

Flenta guards Sepulcher of the Servant one way or another. Mavaro auto guards Crypt. Requesting Yoon's Blessing of Angradd. She also discards a card due to villain power.[b]

charisma 6 blessed by Angradd: 2d6 ⇒ (6, 1) = 7

combat 16 revealing Wendifisa Spear (Discarding Shield of Resistance), discarding Blessing of the Ancients 1 to bless (discarding Frilled Lizard: 2d10 + 1d12 + 5 ⇒ (5, 3) + (11) + 5 = 24

Location closes. Examine the top card of Crypt: Falling Rubble. Villain escapes to Peasant Tombs. End turn.

Agna wrote:

[b]Hand: Blessing of Wadjet, Dog (Core) 1, Hatchetbird, Dog (Core) 2, Scorpion Whip, Staff of Minor Healing (Core), Wendifisa Spear,

Displayed:
Deck: 6 Discard: 5 Buried: 0
"Current Location: Stonework Passages
Hero Points: 2"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: Unused.

Blessing of the Ancients: Discard this card to add 1 die to any check. Recharge if the hour is tier 0.
Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Elements, Crow (Core), Crowbar (Core), Earthbreaker
Recharged: Droogami (Core), Stone Weasel,
Discard Pile: Giantbane Greataxe, Blessing of the Ancients 2, Shield of Resistance, Blessing of the Ancients 1, Frilled Lizard,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Stonework Passages closed. Villain escapes to Peasant Tombs.

Yoon discards Angradd plus another card.


deck handler

Blessing of the Elements in effect. (Basic)

Move to Embalming Parlor.

Recharge Droogami (Core) to move to Catacombs and explore.

Catacombs Card 1: Senenmerek:

MM
Henchman 1
Type: Monster
Traits:
Undead
Skeleton
Cleric
To Defeat:
Combat 11
OR Charisma
Diplomacy 8
Senenmerek is immune to the Cold, Mental, and Poison traits. If your check to defeat has the Piercing or Slashing trait, the difficulty is increased by 4.
If defeated, you may immediately attempt to close the location this henchman came from; if you succeed, display this card next to the scenario. While displayed, any character may banish this card to add 2d12 to any Wisdom check or to any check to defeat a barrier.

combat 11 +4 revealing Giantbane Greataxe, aided by Droogami: 1d10 + 1d12 + 1d4 + 5 ⇒ (3) + (12) + (3) + 5 = 23

Senenmerek is displayed next to the scenario.

Yoon recharges Blessing of the Green Faith.

survival 4 +2 to close blessed by the green faith: 2d8 + 3 ⇒ (5, 7) + 3 = 15

Draw random ally #1 Stone Weasel from an older update. End turn.

Agna wrote:

Hand: Frilled Lizard, Stone Weasel, Giantbane Greataxe, Shield of Resistance, Blessing of the Ancients 2, Blessing of the Ancients 1, Wendifisa Spear,

Displayed:
Deck: 11 Discard: 0 Buried: 0
"Current Location: Catacombs
Hero Points: 2"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: Unused.

Blessing of the Ancients: Discard this card to add 1 die to any check. Recharge if the hour is tier 0.
Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Wadjet, Staff of Minor Healing (Core), Crowbar (Core), Scorpion Whip, Dog (Core) 2, Dog (Core) 1, Crow (Core), Hatchetbird, Blessing of the Elements, Earthbreaker
Recharged: Droogami (Core),
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Catacombs are closed. Senenmerek is displayed next to the scenario.

Acquired ally Stone Weasel.

Yoon recharges Blessing of the Green Faith.


deck handler

Trading out Scythe (Core) for loot Scorpion Whip. Trading out Blessing of the Gods at the market for Blessing of Wadjet. Starting location same as Flenta.

Agna wrote:

Hand: Frilled Lizard, Droogami (Core), Giantbane Greataxe, Shield of Resistance, Blessing of the Ancients 2, Blessing of the Ancients 1, Wendifisa Spear,

Displayed:
Deck: 10 Discard: 0 Buried: 0
"Current Location: Flenta
Hero Points: 2"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: Unused.

Blessing of the Ancients: Discard this card to add 1 die to any check. Recharge if the hour is tier 0.
Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Elements, Earthbreaker, Staff of Minor Healing (Core), Dog (Core) 1, Crow (Core), Scorpion Whip, Hatchetbird, Dog (Core) 2, Blessing of Wadjet, Crowbar (Core)
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck


deck handler

Banking the hero point 2 HP remain.

blessing 2: 1d1 ⇒ 1
weapon 2: 1d1 ⇒ 1


deck handler

Blessing of Abadar in effect.

random from the top 4 - 6 are random monsters: 1d6 ⇒ 2

Hall of Blessed Rebirth Card 3: Shasalqu:

MM
Monster 1
Traits:
Animal
Cold
Elite
To Defeat:
Combat 9
The Shasalqu is immune to the Cold and Fire traits.
Before you act, each character at your location must succeed at a Wisdom 6 check or recharge 1d4 cards.
If the result of the check to defeat is greater than 15, after you act, each character at your location is dealt 1 Cold damage.

Before you act, each character at your location must succeed at a Wisdom 6 check or recharge 1d4 cards.

wisdom 6 recharging Blessing of the Elements to bless: 2d8 ⇒ (5, 2) = 7

combat 9 revealing Earthbreaker: 1d10 + 1d12 + 4 ⇒ (9) + (2) + 4 = 15

Recharge Crow (Core) to explore.

random from the top 3 - 5 are random monsters: 1d5 ⇒ 1

Hall of Blessed Rebirth Card 2: Lurking Spy:

None
Henchman 1
Type: Monster
Traits:
Human
Spy
Trigger
Veteran
To Defeat:
Combat 11
OR Stealth
Perception 8
The difficulty of the combat check to defeat is increased by twice the scenario’s adventure deck number. The difficulty of the Stealth or Perception check to defeat is increased by the scenario’s adventure deck number.
When you examine this card, encounter it and ignore its before you act power.
Before you act, suffer the scourge Curse of Poisoning.

BYA effected by Curse of Poisoning.

combat 11 +2 +2 revealing Earthbreaker, recharging Frilled Lizard to add 2d4: 1d10 + 1d12 + 2d4 + 4 ⇒ (8) + (8) + (3, 1) + 4 = 24

Yoon recharges Blessing of the Green Faith.

wisdom 7 blessed by green faith: 2d8 ⇒ (2, 7) = 9

Last location closed. We win!.


deck handler

Blessing of Thoth in effect.

Move to Alchemical Laboratory.

Alchemical Laboratory Card 1: Carrion Golem:

MM
Monster 2
Traits:
Construct
Golem
Elite
To Defeat:
Combat 14
The Carrion Golem is immune to the Attack, Mental, and Poison traits.
Before you act, discard the top card of your deck.
If undefeated, discard the top 2 cards of your deck.

BYA discard the top card of my deck: Droogami (Core).

combat 14 revealing Wendifisa Spear, discard Blessing of the Ancients 1: 2d10 + 1d12 + 5 ⇒ (1, 4) + (3) + 5 = 13
product reroll on the 1: 1d10 ⇒ 5

Recharge Hatchetbird to move to Hall of Blessed Rebirth and explore.

Hall of Blessed Rebirth Card 2: Hyaenodon:

MM
Ally B
Traits:
Trigger
Animal
Elite
To Acquire:
Wisdom
Survival 7
When you examine this card, you may reveal an ally that has the Animal trait to acquire this card.
When you defeat a monster, you may reveal this card to recharge a random card from your discard pile.
Discard this card to examine the top card of your location deck. Then you may explore your location.

survival 7 recharging Pahmet Clansman to add 1d6: 1d8 + 1d6 + 3 ⇒ (5) + (4) + 3 = 12

Recharge Hyaenodon to examine the next card: Bonecrusher Wizard. Trigger encounter it and the difficulty is increased by 3.

Hall of Blessed Rebirth Card 3: Bonecrusher Wizard:

MM
Monster B
Traits:
Trigger
Gnoll
Wizard
Elite
To Defeat:
Combat 9
When you examine this card, encounter it; the difficulty to defeat is increased by 3.
Before you act, the Bonecrusher Wizard deals 1 Cold damage to you.
After you act, the Bonecrusher Wizard deals 1 Poison damage to you.

BYA 1 cold damage which becomes poison dmg due to location. Discard Shield of Resistance.

combat 9 +3 revealing Wendifisa Spear: 1d10 + 1d12 + 5 ⇒ (6) + (11) + 5 = 22

AYA 1 poison damage. Discard Crowbar (Core). Take my Hyaenodon explore.

Hall of Blessed Rebirth Card 4: Shasalqu:

MM
Monster 1
Traits:
Animal
Cold
Elite
To Defeat:
Combat 9
The Shasalqu is immune to the Cold and Fire traits.
Before you act, each character at your location must succeed at a Wisdom 6 check or recharge 1d4 cards.
If the result of the check to defeat is greater than 15, after you act, each character at your location is dealt 1 Cold damage.

Before you act, each character at your location must succeed at a Wisdom 6 check or recharge 1d4 cards.

wisdom 6: 1d8 ⇒ 5

Recharge Wendifisa Spear.

combat 9: 1d10 + 2 ⇒ (3) + 2 = 5

No cards in hand to discard to combat damage. Flenta takes 1 poison damage. Shasalqu is shuffled into location. End turn. Examine the next card.

random card: 1d4 + 3 ⇒ (3) + 3 = 6

Sebti the Crocodile. Trigger but doesn't matter.

Agna wrote:

Hand: Frilled Lizard, Dog (Core) 1, Embalmer, Crow (Core), Earthbreaker, Staff of Minor Healing (Core), Blessing of the Elements,

Displayed:
Deck: 6 Discard: 8 Buried: 0
"Current Location: Hall of Blessed Rebirth
Hero Points: 1"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: used.

Crow (Core): On a local check to acquire, recharge to add 1d6.

Blessing of the Elements: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dog (Core) 2
Recharged: Blessing of the Ancients 2, Hatchetbird, Pahmet Clansman, Hyaenodon, Wendifisa Spear,
Discard Pile: Blessing of Pharasma, Bal Themm, Giantbane Greataxe, Blessing of Wadjet, Droogami (Core), Blessing of the Ancients 1, Shield of Resistance, Crowbar (Core),
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Alchemical Laboratory card 1 banished.

Hall of Blessed Rebirth card 2 acquired, card 3 banished, card 4 known, card 6 examined and on top.

Flenta must make a wisdom 6 check or recharge 1d4 cards then she takes 1 poison damage.


deck handler

Blessing of Bastet in effect.

Smoking Den Card 1 (Bal Themm): Bal Themm:

MM
Ally 2
Traits:
Human
Cleric
To Acquire:
CharismaDiplomacy 10
Recharge this card to add 1d6 and the Magic trait to your check to defeat a bane that has the Undead trait.
Discard this card to explore your location. During this exploration, add 1d6 and the Magic trait to your checks to defeat a bane that has the Undead trait.

Yoon discards Blessing of Maat.

charisma 10 recharging Crow (Core), revealing Blessing of Wadjet, All dice are d8 due to Maat: 3d8 ⇒ (1, 1, 1) = 3
hero point: 3d8 ⇒ (8, 4, 3) = 15

Discard Bal Themm to explore.

Smoking Den Card 2: Kopis:

MM
Weapon B
Traits:
Knife
Ranged
Slashing
Basic
To Acquire:
Dexterity
Ranged 5
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4; you may additionally recharge this card to add 1 to your check for each die you roll.
On your combat check, if you played another weapon, discard this card to add 1d4.

Banished. Recharge Staff of Minor Healing (Core) to heal for 1. End turn. Examine next card: Lurking Spy. Encounter it and ignore it's BYA.

Smoking Den Card 3: Lurking Spy:

None
Henchman 1
Type: Monster
Traits:
Human
Spy
Trigger
Veteran
To Defeat:
Combat 11
OR Stealth
Perception 8
The difficulty of the combat check to defeat is increased by twice the scenario’s adventure deck number. The difficulty of the Stealth or Perception check to defeat is increased by the scenario’s adventure deck number.
When you examine this card, encounter it and ignore its before you act power.
Before you act, suffer the scourge Curse of Poisoning.

combat 11 +2 +2 revealing Giantbane Greataxe, discarding Giantbane Greataxe to add my strength die: 1d10 + 1d12 + 1d10 + 5 ⇒ (2) + (10) + (3) + 5 = 20

Summon random ally #1 Pahmet Clansman to close.

Pahmet Clansman:

MM
Ally B
Traits:
Dwarf
Cleric
Basic
To Acquire:
Charisma
Diplomacy
Divine 6
Recharge this card to add 1d6 to your check against a card that has the Trigger trait.
Discard this card to explore your location. If the top card of the blessings discard pile is Blessing of the Ancients, you may recharge this card instead.

charisma 6 discarding Blessing of Wadjet: 1d6 + 2d8 ⇒ (3) + (3, 6) = 12

Agna wrote:

Hand: Wendifisa Spear, Shield of Resistance, Crowbar (Core), Pahmet Clansman, Blessing of the Ancients 2, Blessing of the Ancients 1, Hatchetbird,

Displayed:
Deck: 9 Discard: 4 Buried: 0
"Current Location: Smoking Den
Hero Points: 1"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: Unused.

Blessing of the Ancients: Discard this card to add 1 die to any check. Recharge if the hour is tier 0.
Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dog (Core) 2, Droogami (Core), Dog (Core) 1, Earthbreaker, Crow (Core), Frilled Lizard, Staff of Minor Healing (Core), Embalmer, Blessing of the Elements
Recharged:
Discard Pile: Blessing of Pharasma, Bal Themm, Giantbane Greataxe, Blessing of Wadjet,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Smoking Den card 1 acquired. Smoking Den closed.

Random ally #1 Pahmet Clansman acquired.

Yoon discards Blessing of Maat.

Spent a hero point.


deck handler

Yoon's hour Blessing of Ra in effect.

Hall of Blessed Rebirth Card 1: Blessing of Pharasma:

MM
Blessing B
Traits:
Divine
Pharasma
To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to any check.
When a spell is played during any check, discard this card to add 2 dice to that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

divine 5 revealing Blessing of Wadjet: 1d4 + 1d4 ⇒ (4) + (4) = 8

Discard Blessing of Pharasma to explore.

Hall of Blessed Rebirth Card 2: Fireball Trap:

MM
Barrier 2
Traits:
Trap
Magic
Fire
Elite
To Defeat:
Constitution 6
OR Dexterity
Acrobatics
Disable 8
If undefeated, each character at your location is dealt 1d4 Fire damage.

dexterity 8 recharging Blessing of the Ancients 1 to bless: 2d8 ⇒ (7, 4) = 11

Recharge Droogami to move to Smoking Den and explore.

Smoking Den Card 3: Poisoned Sand Tube:

MM
Weapon B
Traits:
Blowgun
Ranged
Poison
Alchemical
Elite
To Acquire:
Intelligence
Craft
Knowledge
Ranged 6
For your combat check, banish this card to use your Intelligence skill + 2d8; you may succeed at a Craft 8 check to bury it instead. After you act, each character at this location is dealt 1 Poison damage.

Banished. End turn. Examine the next card: Bal Themm (Ally 2)

Agna wrote:

Hand: Giantbane Greataxe, Crow (Core), Blessing of Wadjet, Staff of Minor Healing (Core), Wendifisa Spear, Shield of Resistance, Crowbar (Core),

Displayed:
Deck: 9 Discard: 2 Buried: 0
"Current Location: Smoking Den
Hero Points: 2"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: Unused.

Crow (Core): On a local check to acquire, recharge to add 1d6.

Blessing of Wadjet: Discard this card to add 2d8 to any check to acquire a boon.

Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Earthbreaker, Blessing of the Ancients 2, Dog (Core) 2, Blessing of the Elements
Recharged: Dog (Core) 1, Frilled Lizard, Hatchetbird, Blessing of the Ancients 1, Droogami (Core),
Discard Pile: Embalmer, Blessing of Pharasma,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Hall of Blessed Rebirth Card 1 acquired. Card 2 banished.

Smoking Den Card 3 banished. Card 4 examined.


deck handler

Edit: Reading is important. Redoing turn.

Blessing of Bastet in effect.

Pass Scorpion Whip to Flenta.

Move to Smoking Den.

Smoking Den Card 1: Fiery Glare:

MM
Spell B
Traits:
Magic
Arcane
Divine
Attack
Fire
Elite
To Acquire:
Intelligence
Arcane
Wisdom
Divine 8
For your combat check, discard this card to use your Arcane or Divine skill + 2d4.
When you would encounter a weapon, a spell, or an item during your exploration, discard this card to banish it; you may explore again.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it.

wisdom 8 revealing Blessing of Wadjet: 1d8 + 1d4 ⇒ (1) + (1) = 2

Recharge Dog (Core) 1 to explore.

Smoking Den Card 2: Embalmer:

MM
Ally B
Traits:
Human
Hireling
Basic
To Acquire:
Charisma
Diplomacy
Craft 5
Recharge this card to add 1d4 to your Intelligence check.
Bury this card to evade a monster you encounter that has the Undead trait.
Discard this card to explore your location.

charisma 5 revealing Blessing of Wadjet: 1d6 + 1d4 ⇒ (4) + (2) = 6

Discard Embalmer to explore.

Smoking Den Card 3: Final Nights:

MM
Barrier 1
Traits:
Trigger
Curse
Undead
Elite
To Defeat:
Wisdom
Intelligence
Charisma
Diplomacy 7
When you examine this card, suffer the scourge Curse of Daybane then banish this card.
If undefeated, suffer the scourge Curse of Daybane then banish this card.

Yoon discards Blessing of the Gods.

wisdom 7 blessed by the gods: 2d8 ⇒ (1, 7) = 8

Recharge Frilled Lizard to explore.

Smoking Den Card 4: Blessing of Thoth:

MM
Blessing 1
Traits:
Divine
Thoth
Cold
To Acquire:
WisdomKnowledge 10
OR Divine 6
Discard this card to add 1 die and the Cold trait to any check.
Discard this card to add 2 dice to any Wisdom non-combat check or to any check that invokes the Cold trait.
Discard this card to examine the top card of your location deck. If the card has the Undead trait, you may explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

wisdom 10 revealing Blessing of Wadjet: 1d8 + 1d4 ⇒ (4) + (1) = 5

Recharge Hatchetbird to move to Hall of Blessed Rebirth and explore.

Hall of Blessed Rebirth Card 1: Desert Trapper:

MM
Monster B
Traits:
Human
Veteran
To Defeat:
Combat 7
The difficulty to defeat is increased by the scenario's adventure deck number.
Each character may play no more than 1 card on the check to defeat.

combat 7 +2 revealing Giantbane Greataxe, aided by Hatchetbird: 1d10 + 1d12 + 1d6 + 5 ⇒ (9) + (6) + (4) + 5 = 24

End turn. Examine the next card: Blessing of Horus.

Agna wrote:

Hand: Giantbane Greataxe, Crow (Core), Blessing of Wadjet, Droogami (Core), Wendifisa Spear, Blessing of the Ancients 1, Crowbar (Core),

Displayed:
Deck: 9 Discard: 1 Buried: 0
"Current Location: Hall of Blessed Rebirth
Hero Points: 2"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: Unused.

Blessing of the Ancients: Discard this card to add 1 die to any check. Recharge if the hour is tier 0.

Crow (Core): On a local check to acquire, recharge to add 1d6.

Blessing of Wadjet: Discard this card to add 2d8 to any check to acquire a boon.

Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Earthbreaker, Staff of Minor Healing (Core), Blessing of the Elements, Shield of Resistance, Dog (Core) 2, Blessing of the Ancients 2
Recharged: Dog (Core) 1, Frilled Lizard, Hatchetbird,
Discard Pile: Embalmer,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Smoking Den cards 1, 3, and 4 banished. Card 2 acquired.

Hall of Blessed Rebirth card 1 banished. Card 2 examined.

Flenta was passed Scorpion Whip.

Yoon discards Blessing of the Gods.


deck handler

Blessing of Bastet in effect.

Pass Scorpion Whip to Flenta.

Tooth and Hookah Card 4: Neb-at:

MM
Ally 1
Traits:
Human
Smuggler
To Acquire:
Charisma
Diplomacy 6
Recharge this card to add 1 die to your check against a card that has the Animal trait.
Discard this card to explore your location.

charisma 6 revealing Blessing of Wadjet: 1d6 + 1d4 ⇒ (3) + (2) = 5

scourge: 1d6 ⇒ 5

Curse of the Ravenous. Recharge Dog (Core) 1 to explore.

Tooth and Hookah Card 5: Mumia Smugglers:

MM
Ally B
Traits:
Human
Rogue
Aspis
Hireling
To Acquire:
Charisma
Diplomacy 8
Recharge this card to add 1d4 to your check against a card that has the Alchemical trait.
Bury this card to draw all cards that have the Alchemical trait from your discard pile.
Discard this card to explore your location.

charisma 8 revealing Blessing of Wadjet: 1d6 + 1d4 ⇒ (1) + (4) = 5

scourge: 1d6 ⇒ 3

Curse of Vulnerability. Recharge Frilled Lizard to explore.

Tooth and Hookah Card 6: Marianix Karn:

MM
Ally B
Traits:
Human
Aspis
Sage
To Acquire:
Charisma
Diplomacy 9
Reveal this card to add 1 to your check to acquire a boon.
Recharge this card to add 1d6 to your check to defeat a barrier.
Discard this card to explore your location.

charisma 9 revealing Blessing of Wadjet: 1d6 + 1d4 ⇒ (2) + (3) = 5

scourge: 1d6 ⇒ 6

Curse of Withering. Recharge Hatchetbird to move to Hall of Blessed Rebirth and explore.

Hall of Blessed Rebirth Card 1: Desert Trapper:

MM
Monster B
Traits:
Human
Veteran
To Defeat:
Combat 7
The difficulty to defeat is increased by the scenario's adventure deck number.
Each character may play no more than 1 card on the check to defeat.

combat 7 +2 revealing Giantbane Greataxe, aided by Hatchetbird, effected by Curse of Withering: 1d10 + 1d10 + 1d6 + 5 ⇒ (1) + (1) + (2) + 5 = 9

End turn. Examine next card: Blessing of Horus.

Agna wrote:

Hand: Giantbane Greataxe, Crow (Core), Blessing of Wadjet, Blessing of the Ancients 2, Staff of Minor Healing (Core), Blessing of the Elements, Blessing of the Ancients 1,

Displayed: Curse of the Ravenous, Curse of Vulnerability, Curse of Withering,
Deck: 9 Discard: 0 Buried: 0
"Current Location: Hall of Blessed Rebirth
Hero Points: 2"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: Unused.

Crow (Core): On a local check to acquire, recharge to add 1d6.

Blessing of the Ancients: Discard this card to add 1 die to any check. Recharge if the hour is tier 0.

Blessing of the Elements: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

Blessing of Wadjet: Discard this card to add 2d8 to any check to acquire a boon.

Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Crowbar (Core), Droogami (Core), Earthbreaker, Shield of Resistance, Wendifisa Spear, Dog (Core) 2
Recharged: Dog (Core) 1, Frilled Lizard, Hatchetbird,
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Tooth and Hookah cards 4 - 6 banished.

Hall of Blessed Rebirth card 1 banished. Card 2 examined.

Flenta passed Scorpion Whip.


deck handler

Trading out Scythe (Core) for Scorpion Whip. Trading out Blessing of the Gods at the market for Blessing of Wadjet. Starting location same as Flenta.

Agna wrote:

Hand: Scorpion Whip, Giantbane Greataxe, Frilled Lizard, Hatchetbird, Blessing of Wadjet, Dog (Core) 1, Crow (Core),

Displayed:
Deck: 10 Discard: 0 Buried: 0
"Current Location: Flenta
Hero Points: 2"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: Unused.

Crow (Core): On a local check to acquire, recharge to add 1d6.

Blessing of Wadjet: Discard this card to add 2d8 to any check to acquire a boon.

Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Ancients 2, Shield of Resistance, Droogami (Core), Blessing of the Elements, Dog (Core) 2, Staff of Minor Healing (Core), Earthbreaker, Wendifisa Spear, Crowbar (Core), Blessing of the Ancients 1
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck


deck handler

Spending hero point on card feat ally. 2 hero points remain.

Taking armor 2 for my upgrade.


deck handler

Blessing of Ra in effect.

Move to Glass Pavilion.

Glass Pavilion Card 1: Shock Toad:

MM
Monster B
Traits:
Animal
Electricity
Basic
To Defeat:
Combat 6
The Shock Toad is immune to the Electricity trait.
Before you act, the Shock Toad deals 1 Electricity damage to each character at your location.

Before you act, the Shock Toad deals 1 Electricity damage to each character at your location. Discard Bone Lamellar.

combat 6 revealing Giantbane Greataxe: 1d10 + 1d12 + 5 ⇒ (1) + (4) + 5 = 10

Recharge Dog (Core) 1 to explore.

Glass Pavilion Card 2: Ghost Scorpion:

MM
Monster B
Traits:
Trigger
Animal
Poison
Basic
To Defeat:
Combat 9
When you examine this card, you are dealt 1 Poison damage. Then encounter this card.
If the check to defeat has the Fire trait, add 1 die.

combat 9 revealing Giantbane Greataxe: 1d10 + 1d12 + 5 ⇒ (7) + (5) + 5 = 17

Recharge Frilled Lizard to explore.

Glass Pavilion Card 3: Blessing of the Ancients:

MM
Blessing B
Traits:
Divine
Basic
To Acquire:
Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location deck, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

divine 3: 1d4 ⇒ 4

Recharge Blessing of the Ancients to explore.

Glass Pavilion Card 4: Dry Quicksand:

MM
Barrier B
Traits:
Trap
Elite
To Defeat:
Dexterity
Acrobatics
Wisdom
Survival 9
If undefeated, display this card next to your location and shuffle your token into your location deck. When your token is returned to the location, banish this card.

survival 9: 1d8 + 3 ⇒ (8) + 3 = 11

End turn. Examine card 5: Knock.

Agna wrote:

Hand: Giantbane Greataxe, Crowbar, Hatchetbird, Blessing of Wadjet, Blessing of the Ancients 2, Blessing of the Elements, Staff of Minor Healing (Core),

Displayed:
Deck: 8 Discard: 6 Buried: 0
"Current Location: Glass Pavilion
Hero Points: 2"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: Unused.

Blessing of the Ancients: Discard this card to add 1 die to any check. Recharge if the hour is tier 0.

Blessing of the Elements: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

Blessing of Wadjet: Discard this card to add 2d8 to any check to acquire a boon.

Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Scorpion Whip, Droogami (Core), Crow (Core), Brilliance of Ra, Earthbreaker
Recharged: Dog (Core) 1, Frilled Lizard, Blessing of the Ancients 3,
Discard Pile: Crowbar (Core), Blessing of the Gods, Greatclub +1, Blessing of the Ancients 1, Flash Freeze, Bone Lamellar,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Glass Pavilion card 3 acquired. Cards 1, 2, and 4 banished. Card 5 examined.

Mavaro takes 1 electricity damage.


deck handler

Blessing of the Ancients in effect.

Move to Mumia Lab.

perception 5: 1d8 + 3 ⇒ (8) + 3 = 11

Flenta banishes Call Weapon to search Agna's deck for Giantbane Greataxe and give it to her. Skip my free explore. End turn. Examine the top card: Kidnapper. Choose to encounter it ignoring it's BYA.

Mumia Lab Card 2: Kidnapper:

None
Henchman 2
Type: Monster
Traits:
Human
Rogue
Trigger
To Defeat:
Combat 13
OR Diplomacy
Perception 9
When you examine this card, you may encounter it. If you do, ignore its before you act power.
Before you act, you may discard an ally or a blessing; if you do not, suffer the scourge Curse of Poisoning.
If defeated, you may immediately attempt to close the location this henchman came from.

combat 13 revealing Giantbane Greataxe: 1d10 + 1d12 + 5 ⇒ (8) + (2) + 5 = 15

Yoon recharges Blessing of the Green Faith.

combat 13 vs Crawling Hands to close revealing Giantbane Greataxe, blessed by green faith: 2d10 + 1d12 + 5 ⇒ (7, 5) + (4) + 5 = 21

Defeated by more then 4 so no bad effects. Mumia Lab is closed. Draw random item #4 Flash Freeze. Discard it and Brilliance of Ra before hand reset.

Agna wrote:

Hand: Giantbane Greataxe, Bone Lamellar, Crowbar, Frilled Lizard, Hatchetbird, Blessing of Wadjet, Dog (Core) 1,

Displayed:
Deck: 8 Discard: 5 Buried: 0
"Current Location: Mumia Lab
Hero Points: 2"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: Unused.

Blessing of Wadjet: Discard this card to add 2d8 to any check to acquire a boon.

Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Scorpion Whip, Brilliance of Ra, Blessing of the Ancients 2, Earthbreaker, Staff of Minor Healing (Core), Blessing of the Elements, Droogami (Core), Crow (Core)
Recharged:
Discard Pile: Crowbar (Core), Blessing of the Gods, Greatclub +1, Blessing of the Ancients 1, Flash Freeze,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Mumia Lab is closed.

Flenta banishes Call Weapon.

Yoon recharges Blessing of the Green Faith.

Drew random item #4 Flash Freeze.


deck handler

Blessing of Ra in effect. Examine Mumia Lab card 3: Hide Armor of Fire Resistance .

Move to Glass Pavilion.

perception 5: 1d8 + 3 ⇒ (1) + 3 = 4

end up at: 1d4 ⇒ 1 Dye Market

Dye Market Card 1: Mumia Smugglers:

MM
Ally B
Traits:
Human
Rogue
Aspis
Hireling
To Acquire:
Charisma
Diplomacy 8
Recharge this card to add 1d4 to your check against a card that has the Alchemical trait.
Bury this card to draw all cards that have the Alchemical trait from your discard pile.
Discard this card to explore your location.

charisma 8 revealing Blessing of Wadjet: 1d6 + 1d4 ⇒ (5) + (1) = 6

Recharge Staff of Minor Healing (Core) to heal for 1. End turn.

Agna wrote:

Hand: Giantbane Greataxe, Bone Lamellar, Crowbar, Brilliance of Ra, Blessing of Wadjet, Frilled Lizard, Hatchetbird,

Displayed: Curse of Poisoning,
Deck: 8 Discard: 4 Buried: 0
"Current Location: Dye Market
Hero Points: 2"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: Unused.

Blessing of Wadjet: Discard this card to add 2d8 to any check to acquire a boon.

Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Minor Healing (Core), Blessing of the Elements, Scorpion Whip, Blessing of the Ancients 2, Earthbreaker, Crow (Core), Dog (Core) 1, Droogami (Core)
Recharged:
Discard Pile: Crowbar (Core), Blessing of the Gods, Greatclub +1, Blessing of the Ancients 1,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Poisoned: Recharge Giantbane Greataxe.

Dye Market Card 1 banished.

Mumia Lab card 3 examined: Hide Armor of Fire Resistance.


deck handler

Edit: Curse of Poisoning recharges Earthbreaker.


deck handler

Blessing of Thoth in effect. Examine Dilapidated Plaza card 2: Ubashki.

Move to Warehouse.
perception 5: 1d8 + 3 ⇒ (2) + 3 = 5

Warehouse Card 3: Brilliance of Ra:

MM
Item B
Traits:
Trigger
Object
Magic
Ra
To Acquire:
Strength
Knowledge
Divine 5
When you examine this card, you may reveal a blessing that has the Ra trait to acquire this card.
Recharge this card to add 1 die to your Strength non-combat check.
Recharge this card to add 1 die to your check against a bane that invokes the Fire trait.
Recharge this card to add the Fire trait to your check.

strength 5: 1d10 + 2 ⇒ (4) + 2 = 6

Recharge Frilled Lizard to explore.

Warehouse Card 4: Kidnapper:

None
Henchman 2
Type: Monster
Traits:
Human
Rogue
Trigger
To Defeat:
Combat 13
OR Diplomacy
Perception 9
When you examine this card, you may encounter it. If you do, ignore its before you act power.
Before you act, you may discard an ally or a blessing; if you do not, suffer the scourge Curse of Poisoning.
If defeated, you may immediately attempt to close the location this henchman came from.

BYA gain Curse of Poisoning. Yoon uses Hand of the Honest Man to banish it.

combat 13 revealing Giantbane Greataxe: 1d10 + 1d12 + 5 ⇒ (9) + (3) + 5 = 17

Dexterity 4 +2 to close discarding Blessing of the Ancients 1: 2d8 ⇒ (3, 5) = 8

I actually want armor 2 so summon and encounter an armor on close.

Burglar's Buckler:

MM
Armor 1
Traits:
Shield
To Acquire:
Constitution
Fortitude
Disable 6
Reveal this card to reduce Combat damage dealt to you by 2. You may play another armor.
Discard this card to reduce Acid, Combat, or Fire damage dealt to you by 4. You may play another armor.
Reveal this card to add 1 die to your Disable check. You may play another armor on this check.

constitution 6 revealing Blessing of Wadjet: 1d6 + 1d4 ⇒ (2) + (1) = 3

Agna wrote:

Hand: Giantbane Greataxe, Bone Lamellar, Crowbar, Brilliance of Ra, Blessing of Wadjet, Earthbreaker, Staff of Minor Healing (Core),

Displayed:
Deck: 7 Discard: 5 Buried: 0
"Current Location: Warehouse
Hero Points: 2"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: Unused.

Blessing of Wadjet: Discard this card to add 2d8 to any check to acquire a boon.

Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Droogami (Core), Scorpion Whip
Recharged: Crow (Core), Dog (Core) 1, Hatchetbird, Blessing of the Ancients 2, Frilled Lizard,
Discard Pile: Crowbar (Core), Blessing of the Gods, Blessing of the Elements, Greatclub +1, Blessing of the Ancients 1,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Warehouse card 3 acquired. Warehouse closed.

Dilapidated Plaza card 2 examined: Ubashki.

Yoon used Hand of the Honest Man.

Random armor #1 banished.


deck handler

Blessing of Thoth in effect. Examine the top card of Vizier's Hill: Hepsushep.

Pass Wendifisa Spear to Flenta.

Move to Dye Market.

Dye Market Card 1: Greatclub +1:

MM
Weapon 2
Traits:
Club
Melee
Bludgeoning
2-Handed
Magic
To Acquire:
Strength
Melee 8
For your combat check, reveal this card to use your Strength or Melee skill + 1d10+1; you may additionally discard this card to add your Strength die. If not proficient with weapons, the difficulty of this check is increased by 4.

melee 8 revealing Crowbar, revealing Blessing of Wadjet: 1d10 + 1d10 + 1d4 + 4 ⇒ (10) + (2) + (4) + 4 = 20

Discard Blessing of the Elements to explore.

Dye Market Card 2: Death Hound:

MM
Monster B
Traits:
Animal
Curse
Basic
To Defeat:
Combat 7
THEN Combat 7
If the results of both checks to defeat are greater than 11, you may banish a scourge displayed next to your deck; if not, suffer the scourge Curse of Vulnerability.
After you act, succeed at a Constitution or Fortitude 8 check or discard a card.

combat 7 revealing Giantbane Greataxe: 1d10 + 1d12 + 5 ⇒ (4) + (4) + 5 = 13
combat 7 revealing Giantbane Greataxe: 1d10 + 1d12 + 5 ⇒ (1) + (6) + 5 = 12

AYA fail the constitution 8 check and discard Greatclub +1. End turn. Examine the next card: Mumia Smugglers.

Agna wrote:

Hand: Giantbane Greataxe, Bone Lamellar, Crowbar, Blessing of the Ancients 1, Blessing of Wadjet, Blessing of the Ancients 2, Frilled Lizard,

Displayed:
Deck: 7 Discard: 4 Buried: 0
"Current Location: Dye Market
Hero Points: 2"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: Unused.

Blessing of the Ancients: Discard this card to add 1 die to any check. Recharge if the hour is tier 0.

Blessing of Wadjet: Discard this card to add 2d8 to any check to acquire a boon.

Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Minor Healing (Core), Droogami (Core), Scorpion Whip, Earthbreaker
Recharged: Crow (Core), Dog (Core) 1, Hatchetbird,
Discard Pile: Crowbar (Core), Blessing of the Gods, Blessing of the Elements, Greatclub +1,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Dye Market card 1 acquired, card 2 banished, card 3 examined.

Vizier's Hill card 1 examined.

Flenta was passed Wendifisa Spear.


deck handler

Blessing of Bastet in effect. Discard Crowbar (Core) on Flenta's turn.

Examine Dye Market card 1 Falling Rubble.

Move to Dye Market.

perception 5: 1d8 + 3 ⇒ (8) + 3 = 11

Dye Market Card 1: Falling Rubble:

MM
Barrier B
Traits:
Obstacle
Trap
Bludgeoning
Basic
To Defeat:
Dexterity
Acrobatics
Perception
Survival 6
If undefeated, each character at your location is dealt 1d4 Combat damage. Then leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn, and at the end of the turn, may succeed at a Strength 10 check to banish this barrier.
If defeated, you may explore your location.

survival 6: 1d8 + 3 ⇒ (6) + 3 = 9

Free explore for defeating it.

Dye Market Card 2: Bone Lamellar:

MM
Armor 1
Traits:
Light Armor
To Acquire:
Constitution
Fortitude 6
OR Intelligence
Craft 8
Recharge this card to reduce Acid, Cold, Combat, or Poison damage dealt to you by 3, or by 5 if the damage is dealt by a bane that has the Undead trait.
If proficient with light armors, bury this card to reduce all damage dealt to you by 5; you may succeed at a Craft 9 check to recharge it instead.

constitution 6 recharging Crow (Core), revealing Blessing of Wadjet: 2d6 + 1d4 ⇒ (3, 5) + (4) = 12

Recharge Dog (Core) to explore.

Dye Market Card 3: Crowbar:

MM
Item B
Traits:
Tool
Basic
To Acquire:
Strength 3
Reveal this card to add 1 die to your Strength non-combat check, or to your check to defeat a barrier you encounter that has the Lock or Obstacle trait; you may additionally discard this card to add another die.
After playing this card, you may succeed at a Strength 3 check to recharge this card instead of discarding it.

strength 3: 1d10 + 2 ⇒ (9) + 2 = 11

Recharge Hatchetbird to move to Warehouse and explore.

perception 5: 1d8 + 3 ⇒ (3) + 3 = 6

Warehouse Card 2: Hurtling Tiles Trap:

MM
Barrier 1
Traits:
Obstacle
Trap
Basic
To Defeat:
Intelligence
Perception 6
OR Dexterity
Stealth 8
During this encounter, characters may not play items.
If undefeated, you are dealt 1d4 Ranged Combat damage.
If defeated, you may explore your location.

perception 6 revealing Crowbar: 1d8 + 1d10 + 3 ⇒ (7) + (1) + 3 = 11

Free explore for defeating it.

Warehouse Card 3: Carrion Golem:

MM
Monster 2
Traits:
Construct
Golem
Elite
To Defeat:
Combat 14
The Carrion Golem is immune to the Attack, Mental, and Poison traits.
Before you act, discard the top card of your deck.
If undefeated, discard the top 2 cards of your deck.

BYA discard the top card of my deck: Blessing of the Gods.

combat 14 revealing Wendifisa Spear: 1d10 + 1d12 + 5 ⇒ (7) + (2) + 5 = 14

End turn. Examine card 4 Azaz Arafe and Zazu.

Agna wrote:

Hand: Wendifisa Spear, Bone Lamellar, Crowbar, Blessing of the Ancients 1, Blessing of Wadjet, Blessing of the Elements, Giantbane Greataxe,

Displayed:
Deck: 9 Discard: 2 Buried: 0
"Current Location: Warehouse
Hero Points: 2"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: Unused.

Blessing of the Ancients: Discard this card to add 1 die to any check. Recharge if the hour is tier 0.

Blessing of Wadjet: Discard this card to add 2d8 to any check to acquire a boon.

Blessing of the Elements: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Earthbreaker, Droogami (Core), Frilled Lizard, Staff of Minor Healing (Core), Blessing of the Ancients 2, Scorpion Whip
Recharged: Crow (Core), Dog (Core) 1, Hatchetbird,
Discard Pile: Crowbar (Core), Blessing of the Gods,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Dye Market card1 banished. Cards 2 and 3 acquired.

Warehouse cards 2 and 3 banished. Card 4 examined.


deck handler

Trading out Scythe (Core) for Scorpion Whip loot. At Sunburst Market trading Spiked Breastplate (Core) for Blessing of Wadjet. Starting at Flenta's location.

Agna wrote:

Hand: Wendifisa Spear, Crowbar (Core), Hatchetbird, Dog (Core) 1, Crow (Core), Blessing of the Ancients 1, Blessing of Wadjet,

Displayed:
Deck: 9 Discard: 0 Buried: 0
"Current Location: Flenta
Hero Points: 2"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: Unused.

Blessing of the Ancients: Discard this card to add 1 die to any check. Recharge if the hour is tier 0.

Blessing of Wadjet: Discard this card to add 2d8 to any check to acquire a boon.

Crow (Core): On a local check to acquire, recharge to add 1d6.
Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Giantbane Greataxe, Staff of Minor Healing (Core), Blessing of the Gods, Droogami (Core), Scorpion Whip, Blessing of the Ancients 2, Blessing of the Elements, Earthbreaker, Frilled Lizard
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck


deck handler

Spending the hero point on skill feat +1 to strength. 1 HP remaining.
Taking ally 2 for an upgrade.


deck handler

Blessing of Maat in effect.

Move to Earthworks.

Recharge Staff of Minor Healing (Core) to heal for 1.

Siege Deck Card 1: Warrior Dolls:

MM
Henchman 1
Type: Monster
Traits:
Construct
Swarm
Veteran
To Defeat:
Combat 10
The Warrior Dolls are immune to the Mental and Poison traits. The difficulty to defeat is increased by twice the current scenario's adventure deck number. If the check to defeat has the Fire trait, add 1 die.
If you do not defeat the Warrior Dolls by at least 2, shuffle a barrier from the box into a random open location deck.
If defeated, you may immediately attempt to close the location this henchman came from.

combat 10 +2 revealing Giantbane Greataxe: 1d10 + 1d12 + 4 ⇒ (9) + (10) + 4 = 23

Encounter Earthworks card 1 Armored Kilt. Recharge Burglar's Buckler to recharge it. Recharge Crow (Core) to explore.

Siege Deck Card 2: Hepsushep:

MM
Barrier 2
Traits:
Obstacle
Lamia
Elite
To Defeat:
Stealth
Charisma
Diplomacy 8
OR Combat 15
If undefeated, put this card on top of your location deck.
If defeated, you may examine the top 3 cards of your location deck and put them back in any order.

Yoon recharges Blessing of the Green Faith.

combat 15 revealing Giantbane Greataxe, blessed by the green faith: 2d10 + 1d12 + 4 ⇒ (10, 9) + (6) + 4 = 29

Encounter Earthworks card 2 Druid of the Storm. I have to encounter it.

Earthworks Card 2: Druid of the Storm:

MM
Ally 2
Traits:
Human
Druid
Veteran
To Acquire:
Divine 7
OR Charisma
Diplomacy 9
Discard this card to add 1d4 and the Electricity trait to your combat check.
Discard this card to explore your location. During this exploration, ignore banes' immunity to the Electricity trait; add 2 plus the scenario's adventure deck number and the Electricity trait to your combat checks.

Mavaro discards Blessing of Pharasma.

charisma 7 blessed by Pharasma: 2d6 ⇒ (3, 5) = 8

End turn. No blessing left so skip examine.

Agna wrote:

Hand: Druid of the Storm, Giantbane Greataxe, Blessing of the Elements, Staff of Minor Healing (Core), Scarab Buckler, Wendifisa Spear, Blessing of the Ancients 1,

Displayed: Curse of Poisoning,
Deck: 11 Discard: 1 Buried: 0
"Current Location: Earthworks
Hero Points: 1"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: used.

Blessing of the Elements: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

Blessing of the Ancients: Discard this card to add 1 die to any check. Recharge if the hour is tier 0.
Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Frilled Lizard, Earthbreaker (Core), Filter Hood, Droogami (Core), Dog (Core) 2, Crowbar (Core), Blessing of the Ancients 2, Dog (Core) 1, Blessing of the Gods
Recharged: Burglar's Buckler, Crow (Core),
Discard Pile: Scorpion Whip,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Siege deck cards 1 and 2 banished.

Earthworks card 1 recharged, card 2 acquired.

Mavaro discards Blessing of Pharasma.

Yoon recharges Blessing of the Green Faith.]


deck handler

Blessing of the Ancients in effect.

Move to Earthworks.

Recharge Staff of Minor Healing (Core) to heal for 1.

Siege Deck Card 2: Ghost Scorpion:

MM
Monster B
Traits:
Trigger
Animal
Poison
Basic
To Defeat:
Combat 9
When you examine this card, you are dealt 1 Poison damage. Then encounter this card.
If the check to defeat has the Fire trait, add 1 die.

combat 9 revealing Wendifisa Spear: 1d10 + 1d12 + 4 ⇒ (7) + (10) + 4 = 21

Encounter Earthworks card 1 Burglar's Buckler. No armor in hand.

Earthworks Card 1: Burglar's Buckler:

MM
Armor 1
Traits:
Shield
To Acquire:
Constitution
Fortitude
Disable 6
Reveal this card to reduce Combat damage dealt to you by 2. You may play another armor.
Discard this card to reduce Acid, Combat, or Fire damage dealt to you by 4. You may play another armor.
Reveal this card to add 1 die to your Disable check. You may play another armor on this check.

constitution 6 recharging Blessing of the Gods as Blessing of the Ancients: 2d6 ⇒ (5, 5) = 10

Recharge Droogami (Core) to move to Brickworks and explore.

Siege Deck Card 3: Poison Blade Trap:

MM
Barrier B
Traits:
Trap
Poison
Slashing
Elite
To Defeat:
Dexterity
Acrobatics 5
OR Disable
Knowledge 7
If undefeated, each character at your location is dealt 1d4 Poison damage.

dexterity 5 recharging Blessing of the Elements to bless: 2d8 ⇒ (2, 1) = 3

hero point: 2d8 ⇒ (6, 8) = 14

Encounter Brickworks card 1 Meehr Zet. Recharge Dog (Core) 2 to recharge it. End turn. Examine Siege deck card 4
Magma Spirit. No trigger.

Agna wrote:

Hand: Burglar's Buckler, Giantbane Greataxe, Frilled Lizard, Staff of Minor Healing (Core), Scarab Buckler, Wendifisa Spear, Crow (Core),

Displayed: Curse of Poisoning,
Deck: 9 Discard: 2 Buried: 0
"Current Location: Brickworks
Hero Points: 1"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: used.

Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Filter Hood, Crowbar (Core), Dog (Core) 1, Blessing of the Ancients 1, Blessing of the Ancients 2
Recharged: Blessing of the Gods, Droogami (Core), Blessing of the Elements, Dog (Core) 2,
Discard Pile: Earthbreaker (Core), Scorpion Whip,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Poisoned: Recharge Frilled Lizard.

Siege deck cards 2 and 3 banished. 4 examined:
Magma Spirit.

Earthworks Card 1 acquired.

Brickworks card 1 recharged.

Spent a hero point.


deck handler

Blessing of the Elements in effect.

Siege Deck Card 1: Corridor Dart Trap:

MM
Barrier B
Traits:
Trap
Construct
Veteran
To Defeat:
Dexterity
Disable
Stealth
Perception 6
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, each character at your location is dealt 1d4 Ranged combat damage, and must first choose allies to discard as damage, if he has any.

Yoon recharges Blessing of the Green Faith.

perception 6 +4 blessed by the green faith: 2d8 + 3 ⇒ (3, 1) + 3 = 7
product reroll on the 1: 1d8 ⇒ 1

ranged combat damage: 1d4 ⇒ 2

Recharge Scarab Buckler to prevent it. Corridor Dart Trap is undefeated and shuffled back into location. Recharge Dog (Core) 1 to explore.

random siege card: 1d15 ⇒ 12

Siege Deck Card 12: Vanth:

MM
Monster 2
Traits:
Outsider
Psychopomp
To Defeat:
Combat 13
The Vanth is immune to the Poison trait.
Before you act, suffer a scourge.

BYA scourge: 1d6 ⇒ 4 Curse of Daybane

combat 13 revealing Earthbreaker (Core), aided by location: 1d10 + 1d12 + 6 ⇒ (4) + (9) + 6 = 19

Encounter Quarry card 1 Acid Flask. Recharge Crowbar (Core) to recharge the flask. End turn. Examine the next card.

random from the top: 1d14 ⇒ 6

Void Glyph. Trigger: When you examine this card, succeed at a Wisdom check with a difficulty of 8 plus the scenario's adventure deck number or you are dealt 1d4 Mental damage that may not be reduced. Flenta recharges Blessing of the Gods as a copy of Blessing of the Elements.

wisdom 8 +2 blessed by the elements: 2d8 ⇒ (2, 7) = 9

mental damage: 1d4 ⇒ 4

And I lose my hand. Banish the top card of Scorched Ruins, Quarry (Card 2), and Earthworks.

Agna wrote:

Hand: Blessing of the Gods, Blessing of the Elements, Dog (Core) 2, Staff of Minor Healing (Core), Droogami (Core), Wendifisa Spear, Blessing of the Ancients 2,

Displayed: Curse of Poisoning, Curse of Daybane,
Deck: 7 Discard: 3 Buried: 0
"Current Location: Quarry
Hero Points: 2"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: used.

Blessing of the Elements: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

Blessing of the Gods: Discard this card to add 1 die to any check. You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessing of the Ancients: Discard this card to add 1 die to any check. Recharge if the hour is tier 0.
Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Blessing of the Ancients 1, Crow (Core), Frilled Lizard, Giantbane Greataxe, Scarab Buckler, Dog (Core) 1, Crowbar (Core),
Discard Pile: Earthbreaker (Core), Filter Hood, Scorpion Whip,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Poisoned: Recharge Blessing of the Ancients 2.

Siege deck card 12 banished. Card 6 examined and on top.

Quarry card 1 recharged. Card 2 banished.

Scorched Ruins and Earthworks card 1 banished.

Yoon recharged Blessing of the Green Faith.

Flenta recharged Blessing of the Gods.


deck handler

Blessing of Horus in effect.

Siege Deck Card 2: Skeletal Jackal:

MM
Monster B
Traits:
Undead
Skeleton
Basic
To Defeat:
Combat 8
The Skeletal Jackal is immune to the Cold, Mental, and Poison traits.
If the check to defeat has the Piercing or Slashing trait, the difficulty is increased by 3.

combat 8 revealing Earthbreaker (Core), aided by location: 1d10 + 1d12 + 6 ⇒ (7) + (12) + 6 = 25

Encounter Quarry card 1 Ptemenib. Recharge Crow (Core) to recharge it. Recharge Frilled Lizard to explore.

Siege Deck Card 3: The Evil Eye:

MM
Barrier B
Traits:
Trigger
Curse
Arcane
Veteran
To Defeat:
Stealth
Knowledge
Arcane
Divine
Diplomacy 6
When you examine this card, suffer a scourge then banish this card.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer a scourge then banish this card.

Can't defeat it. Suffer a scourge then it's banished.

scourge: 1d6 ⇒ 1 Curse of Poisoning

End turn. Examine top of siege deck card 4 Daughter of the Desert. o trigger.

Agna wrote:

Hand: Earthbreaker (Core), Filter Hood, Giantbane Greataxe, Dog (Core) 1, Scarab Buckler, Crowbar (Core), Scorpion Whip,

Displayed: Curse of Poisoning,
Deck: 10 Discard: 0 Buried: 0
"Current Location: Quarry
Hero Points: 2"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: Unused.

Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Elements, Blessing of the Gods, Dog (Core) 2
Recharged: Staff of Minor Healing (Core), Droogami (Core), Wendifisa Spear, Blessing of the Ancients 2, Blessing of the Ancients 1, Crow (Core), Frilled Lizard,
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Siege deck cards 2 and 3 banished. 4 examined.

Quarry card 1 recharged.

Poisoned: Recharge Giantbane Greataxe.


deck handler

Blessing of Horus in effect.

Move to Earthworks.

Siege Deck Card 1: Shock Elemental:

MM
Monster B
Traits:
Elemental
Outsider
Electricity
Basic
To Defeat:
Combat 9
The Shock Elemental is immune to the Electricity, Mental, and Poison traits. All damage dealt by the Shock Elemental is Electricity damage.
If you play a weapon that does not have the Bludgeoning trait, the difficulty to defeat is increased by 2.

combat 9 revealing Earthbreaker (Core): 1d10 + 1d12 + 3 ⇒ (7) + (6) + 3 = 16

Encounter Earthworks card 1 Healer's Kit. Recharge Staff of Minor Healing (Core) to recharge it. Recharge Droogami to move to Quarry and explore.

Siege Deck Card 2: Bonecrusher Hyenamaster:

MM
Monster B
Traits:
Trigger
Gnoll
Basic
To Defeat:
Combat 9
THEN Combat 9
When you examine this card, encounter it; the difficulty to defeat is increased by 3.

combat 9 revealing Earthbreaker (Core) aided by location: 1d10 + 1d12 + 6 ⇒ (6) + (8) + 6 = 20
combat 9 revealing Earthbreaker (Core) aided by location: 1d10 + 1d12 + 6 ⇒ (3) + (8) + 6 = 17

Encounter Quarry card 1 Falcata. Recharge Wendifisa Spear to recharge it. Recharge Blessing of the Ancients 2 to explore.

Siege Deck Card 3: Skeletal Jackal:

MM
Monster B
Traits:
Undead
Skeleton
Basic
To Defeat:
Combat 8
The Skeletal Jackal is immune to the Cold, Mental, and Poison traits.
If the check to defeat has the Piercing or Slashing trait, the difficulty is increased by 3.

combat 8 revealing Earthbreaker (Core) aided by location: 1d10 + 1d12 + 6 ⇒ (4) + (10) + 6 = 20

Encounter Quarry card 2 Filter Hood. I have no armor to recharge it so encounter it.

Quarry Card 2: Filter Hood:

MM
Armor B
Traits:
Accessory
Light Armor
Elite
To Acquire:
Constitution
Fortitude 4
OR Intelligence
Craft
Survival 6
Reveal this card to reduce Acid, Electricity, or Poison damage dealt to you by 1.
If proficient with light armors, bury this card to reduce Acid, Electricity, or Poison damage dealt to you to 0. You may succeed at an Intelligence or Craft 8 check to recharge it instead.

survival 6: 1d8 + 3 ⇒ (8) + 3 = 11

End turn. Examine Siege deck card 4: Brain Ooze.

Agna wrote:

Hand: Earthbreaker (Core), Filter Hood, Frilled Lizard, Blessing of the Ancients 1, Scarab Buckler, Crowbar (Core), Crow (Core),

Displayed:
Deck: 10 Discard: 0 Buried: 0
"Current Location: Quarry
Hero Points: 2"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: Unused.

Blessing of the Ancients: Discard this card to add 1 die to any check. Recharge if the hour is tier 0.

Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Giantbane Greataxe, Scorpion Whip, Blessing of the Gods, Blessing of the Elements, Dog (Core) 1, Dog (Core) 2
Recharged: Staff of Minor Healing (Core), Droogami (Core), Wendifisa Spear, Blessing of the Ancients 2,
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Siege deck cards 1 - 3 banished.

Earthworks card 1 recharged.

Quarry card 1 recharged. Card 2 acquired.


deck handler

Trading out Scythe (Core) for loot Scorpion Whip. I'll use my boon to visit 2 markets. Since Yoon and Mavaro did not declare market choices I will assume they helped me shop at Ghoul Market so I can see 2 extra choices. None of the options are good enough protection to trade 2 boons in for. At Sunburst Market I will trade in Spiked Breastplate (Core) for Scarab Buckler. I'll start with Flenta but move on my turn if I have a weapon.

Agna wrote:

Hand: Earthbreaker (Core), Droogami (Core), Blessing of the Ancients 2, Blessing of the Ancients 1, Wendifisa Spear, Staff of Minor Healing (Core), Frilled Lizard,

Displayed:
Deck: 9 Discard: 0 Buried: 0
"Current Location: Flenta
Hero Points: 2"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: Unused.

Blessing of the Ancients: Discard this card to add 1 die to any check. Recharge if the hour is tier 0.

Earthbreaker (Core): On a local check against a Lock or Obstacle barrier, recharge to add 1d6.
Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dog (Core) 2, Dog (Core) 1, Crowbar (Core), Crow (Core), Blessing of the Gods, Scorpion Whip, Scarab Buckler, Giantbane Greataxe, Blessing of the Elements
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck


deck handler

Spending the hero point on +1 to hand size.
weapon 1: 1d1000 ⇒ 829
No interest in the loot.


deck handler

Blessing of the Elements in effect.

Precinct of Left Eyes Card 1: Geniekin:

MM
Monster B
Traits:
Trigger
Elemental
Outsider
Janni
Veteran
To Defeat:
Combat 8
When you examine this card, summon and encounter a monster that has the Acid, Cold, Electricity, Fire, or Poison trait.
The difficulty to defeat is increased by twice the scenario's adventure deck number.

combat 8 +2 revealing Scorpion Whip: 1d10 + 1d8 + 3 ⇒ (10) + (1) + 3 = 14

Recharge Stone Weasel to explore.

Precinct of Left Eyes Card 2: Black Kiss:

MM
Ally 1
Traits:
Half-Elf
Alchemist
Hireling
Aspis
To Acquire:
Intelligence
Craft
Charisma
Diplomacy 10
If you fail to acquire this card, you are dealt 1d4 Poison damage.
Recharge this card to add your Craft skill and the Poison trait to a combat check by a character at your location.
Discard this card to explore your location.

craft 10 banishing Dark Slayer: 1d4 + 1d12 ⇒ (1) + (9) = 10

Scenario effect draw random ally #1 Tarworks Master. Discard Black Kiss to explore.

Precinct of Left Eyes Card 3: Antitoxin:

MM
Item B
Traits:
Liquid
Poison
Alchemical
Basic
To Acquire:
Intelligence
Knowledge
Craft 5
Banish this card to reduce Poison damage dealt to a character at your location to 0.
Banish this card to add 1d8 to a check by a character at your location against a card that has the Poison trait.

Banished. Attempt to close.

wisdom 6: 1d8 ⇒ 6
charisma 6 recharging Blessing of the Ancients 2: 2d6 ⇒ (4, 2) = 6

Closed. No item in my discard pile. End turn.

Curse of the Ravenous: 1d4 ⇒ 3 Wendifisa Spear buried.

Agna wrote:

Hand: Giantbane Greataxe, Crowbar (Core), Ring of the Godless, Tarworks Master, Scorpion Whip, Staff of Minor Healing (Core),

Displayed: Curse of the Ravenous,
Deck: 14 Discard: 1 Buried: 3
"Current Location: Precinct of Left Eyes
Hero Points: 2"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: used.

Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sebti the Crocodile, Scythe (Core), Frilled Lizard, Alchemist's Kit, Blessing of the Ancients 1, Blessing of the Gods, Blessing of Ra, Blessing of the Elements, Dog (Core) 1
Recharged: Droogami (Core), Dog (Core) 2, Crow (Core), Stone Weasel, Blessing of the Ancients 2,
Discard Pile: Black Kiss,
Buried Pile: Blessing of Wadjet, Blessing of the Elements 2, Wendifisa Spear,
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Precinct of Left Eyes Card 2 acquired. Precinct of Left Eyes closed.

Random ally #1 Tarworks Master acquired.

Dark Slayer banished.


deck handler

Blessing of the Elements in effect.

Move to Catacombs.

Ekram Iffek:

MM
Henchman 2
Type: Monster
Traits:
Human
Cultist
Ranger
To Defeat:
Combat 14
OR Charisma
Diplomacy 11
Before you act, you may draw a random non-Basic item from the box. If you do, evade Ekram Iffek is evaded; shuffle him into the location deck listed after the deck he came from on the scenario's deck list. (If he came from the last location on the list, shuffle him into the first location on the list.)
If you succeed at a combat check to defeat Ekram Iffek, gain the loot Natron Fang.

Evading him. Get random non basic item. Random item #2 Potion of Healing. Ekram Iffek moves to Precinct of Left Eyes.

banish potion of healing on myself: 1d4 ⇒ 4

Recharge Droogami (Core) to move to Precinct of Left Eyes and explore.

Random from the top 8 is Ekram: 1d8 ⇒ 8

Evade him again. Draw random item #3 Ring of the Godless. Ekram Iffek moves to Smoking Den. Recharge Dog (Core) 2 to explore.

random from the top: 1d7 ⇒ 3

Precinct of Left Eyes Card 3: The First Law:

MM
Barrier 1
Traits:
Trigger
Curse
Law
Elite
To Defeat:
None
When you examine this card, encounter it.
Display this card next to the scenario; it is defeated. While displayed, after a character's combat check against a monster, that character rolls her Wisdom or Knowledge skill and adds the difficulty of the combat check. If the result is less than or equal to the result of the combat check, suffer the scourge Curse of the Ravenous, then banish this card.

The First Law is displayed next to the encounter. Recharge Crow (Core) to explore.

random from the top: 1d6 ⇒ 4

Precinct of Left Eyes Card 5: Raid Leader:

None
Henchman 2
Type: Monster
Traits:
Human
Rogue
To Defeat:
Combat 9
THEN Combat 11
Before you act, succeed at a Stealth, Perception, or Diplomacy 7 check or the difficulty of checks to defeat is increased by 4.
If undefeated, shuffle a card from your hand or discard pile into your location deck.

BYA perception 7: 1d8 + 3 ⇒ (1) + 3 = 4

combat 9 +4 revealing Giantbane Greataxe: 1d10 + 1d12 + 4 ⇒ (9) + (12) + 4 = 25

Suffer Curse of the Ravenous and The First Law is banished.

combat 11 +4 revealing Giantbane Greataxe, discarding Blessing of the Elements 2 to bless: 2d10 + 1d12 + 4 ⇒ (10, 1) + (10) + 4 = 25

Choosing not to attempt to close. End turn. Examine the next card.

random from the top: 1d6 ⇒ 2

Card 2 Camouflaged Pit Trap. No trigger.

Curse of the Ravenous: 1d4 ⇒ 1 Agna buries Blessing of Wadjet and Blessing of the Elements 2.

Agna wrote:

Hand: Giantbane Greataxe, Crowbar (Core), Stone Weasel, Scorpion Whip, Blessing of the Ancients 2, Ring of the Godless,

Displayed: Curse of the Ravenous,
Deck: 13 Discard: 1 Buried: 2
"Current Location: Precinct of Left Eyes
Hero Points: 2"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: used.

Blessing of the Ancients: Discard this card to add 1 die to any check. Recharge if the hour is tier 0.
Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Alchemist's Kit, Scythe (Core), Staff of Minor Healing (Core), Blessing of Ra, Blessing of the Elements, Frilled Lizard, Sebti the Crocodile, Blessing of the Ancients 1, Blessing of the Gods, Dog (Core) 1
Recharged: Droogami (Core), Dog (Core) 2, Crow (Core),
Discard Pile: Wendifisa Spear,
Buried Pile: Blessing of Wadjet, Blessing of the Elements 2,
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Precinct of Left Eyes cards 3 and 5 banished. Card 2 is examined and on top.

Ekram Iffek is at Smoking Den.

Acquired random items #2 Potion of Healing and #3 Ring of the Godless but banished the potion.


deck handler

Smoking Den Card 6: Silver Chain Smuggler:

MM
Henchman 2
Type: Monster
Traits:
Human
Rogue
To Defeat:
Combat 12
Before you act, each other character at your location must summon and encounter the Silver Chain Smuggler; it is defeated or undefeated based solely on your encounter.
Before you act, succeed at a Stealth or Diplomacy 5 check or you are dealt 1 Poison damage.
After you act, if the check to defeat does not have the Attack trait, examine the top card of your location deck. If it is a boon, banish it.
If defeated, you may immediately attempt to close the location this henchman came from.

Discard Wendifisa Spear to poison damage.

combat 12 revealing Giantbane Greataxe: 1d10 + 1d12 + 4 ⇒ (1) + (2) + 4 = 7

Flenta uses Priest of Asmodeus.

reroll: 1d10 + 1d12 + 4 ⇒ (10) + (12) + 4 = 26

Examine card 7 Falling Rubble. Summon and acquire a diplomacy ally to close.

random ally #2 Osirion Ancestor:

MM
Ally B
Traits:
Undead
Ghost
Incorporeal
To Acquire:
Divine
Charisma
Diplomacy 8
Display this card. While displayed, you may recharge this card to examine the top card of your location deck, then put that card on the top or bottom of its deck. While displayed, you may recharge this card to add 1d6 and the Cold, Magic, and Undead traits to your check against a card that has the Outsider or Undead trait.

charisma 8 discarding Blessing of Ra: 2d6 ⇒ (1, 4) = 5

Flenta uses Priest of Asmodeus.
reroll: 2d6 ⇒ (6, 6) = 12

Smoking Den is closed.

Agna wrote:

Hand: Giantbane Greataxe, Crowbar (Core), Blessing of the Elements 2, Crow (Core), Dog (Core) 2, Droogami (Core),

Displayed:
Deck: 9 Discard: 6 Buried: 0
"Current Location: Smoking Den
Hero Points: 2"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: used.

Crow (Core): On a local check to acquire, recharge to add 1d6.

Blessing of the Elements: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Ancients 1, Staff of Minor Healing (Core), Blessing of the Elements, Frilled Lizard, Scorpion Whip, Blessing of the Gods
Recharged: Blessing of the Ancients 2, Dog (Core) 1, Stone Weasel,
Discard Pile: Scythe (Core), Alchemist's Kit, Blessing of Wadjet, Sebti the Crocodile, Wendifisa Spear, Blessing of Ra,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Smoking Den cards 4 and 5 acquired. Smoking Den closed.

Random blessing #1 Blessing of the Elements acquired.

Flenta buries 2 cards using Priest of Asmodeus.


deck handler

Blessing of Pharasma in effect.

Move to Smoking Den.

Smoking Den Card 3: Kopis:

MM
Weapon B
Traits:
Knife
Ranged
Slashing
Basic
To Acquire:
Dexterity
Ranged 5
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4; you may additionally recharge this card to add 1 to your check for each die you roll.
On your combat check, if you played another weapon, discard this card to add 1d4.

dexterity 5: 1d8 ⇒ 4

Recharge Dog (Core) 1 to explore.

Smoking Den Card 4: Sebti the Crocodile:

MM
Ally 1
Traits:
Trigger
Human
Cleric
To Acquire:
CharismaDiplomacyDivine 9
When you examine this card, you may reveal a blessing that has the Pharasma trait to acquire acquire this card.
If you fail to acquire this card, shuffle 3 random monsters from the box into your location deck.
Recharge this card to examine the top 2 cards of any location deck.
Discard this card to explore your location. During this exploration, add 1d6 to your Diplomacy checks.

charisma 9 discarding Blessing of Wadjet: 1d6 + 2d8 ⇒ (4) + (7, 6) = 17

Recharge Stone Weasel to explore.

Smoking Den Card 5: Blessing of Ra:

MM
Blessing B
Traits:
Divine
Ra
Fire
To Acquire:
Divine 6
OR Strength
Melee 8
Discard this card to add 1 die and the Fire trait to any check.
Discard this card to add 2 dice to any Strength non-combat check.
Discard this card to add 2 dice to any check that invokes the Fire trait.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

melee 8 revealing Crowbar (Core): 1d10 + 1d8 + 3 ⇒ (2) + (3) + 3 = 8

Scenario effect draw random blessing #1 Blessing of the Elements. Discard Sebti the Crocodile to explore.

Smoking Den Card 6: Silver Chain Smuggler:

MM
Henchman 2
Type: Monster
Traits:
Human
Rogue
To Defeat:
Combat 12
Before you act, each other character at your location must summon and encounter the Silver Chain Smuggler; it is defeated or undefeated based solely on your encounter.
Before you act, succeed at a Stealth or Diplomacy 5 check or you are dealt 1 Poison damage.
After you act, if the check to defeat does not have the Attack trait, examine the top card of your location deck. If it is a boon, banish it.
If defeated, you may immediately attempt to close the location this henchman came from.

Before you act, each other character at your location must summon and encounter the Silver Chain Smuggler; it is defeated or undefeated based solely on your encounter. Since it could effect what card I examine I'll pause my turn.


deck handler

Blessing of Bastet in effect.

Move to Mumia Lab.

random card: 1d7 ⇒ 4

Mumia Lab Card 4: Silver Chain Smuggler:

MM
Henchman 2
Type: Monster
Traits:
Human
Rogue
To Defeat:
Combat 12
Before you act, each other character at your location must summon and encounter the Silver Chain Smuggler; it is defeated or undefeated based solely on your encounter.
Before you act, succeed at a Stealth or Diplomacy 5 check or you are dealt 1 Poison damage.
After you act, if the check to defeat does not have the Attack trait, examine the top card of your location deck. If it is a boon, banish it.
If defeated, you may immediately attempt to close the location this henchman came from.

Before you act, each other character at your location must summon and encounter the Silver Chain Smuggler; it is defeated or undefeated based solely on your encounter. Discard Scythe (Core) to BYA poison dmg.

combat 12 revealing Wendifisa Spear: 1d10 + 1d12 + 4 ⇒ (5) + (12) + 4 = 21

AYA examine the next card.

random from the top: 1d6 ⇒ 1

Vanth. No trigger. Summon and encounter Crawling Hands to close.

combat 13 (17) revealing Wendifisa Spear, recharging Blessing of the Ancients 2 to bless: 2d10 + 1d12 + 4 ⇒ (1, 10) + (11) + 4 = 26

On close draw random item #1 Alchemist's Kit. End turn and discard Alchemist's Kit.

Agna wrote:

Hand: Stone Weasel, Blessing of Wadjet, Dog (Core) 1, Crowbar (Core), Wendifisa Spear, Giantbane Greataxe,

Displayed:
Deck: 10 Discard: 2 Buried: 0
"Current Location: Mumia Lab
Hero Points: 2"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: used.

Blessing of the Ancients: Discard this card to add 1 die to any check. Recharge if the hour is tier 0.

Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Crow (Core), Blessing of the Ancients 1, Blessing of the Elements, Scorpion Whip, Frilled Lizard, Dog (Core) 2, Droogami (Core), Blessing of the Gods, Staff of Minor Healing (Core)
Recharged: Blessing of the Ancients 2,
Discard Pile: Scythe (Core), Alchemist's Kit,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Mumia Lab closed.

Flenta must summon and encounter Silver Chain Smuggler.

Random item #1 Alchemist's Kit acquired.


deck handler

Blessing of Abadar in effect.

Move to Catacombs.

Catacombs Card 1: Bonecrusher Hyenamaster:

MM
Monster B
Traits:
Trigger
Gnoll
Basic
To Defeat:
Combat 9
THEN Combat 9
When you examine this card, encounter it; the difficulty to defeat is increased by 3.

combat 9 revealing Wendifisa Spear: 1d10 + 1d12 + 4 ⇒ (4) + (6) + 4 = 14

combat 9 revealing Wendifisa Spear: 1d10 + 1d12 + 4 ⇒ (2) + (2) + 4 = 8

product reroll on the d12: 1d12 ⇒ 7

13 succeeds. Recharging Dog (Core) to explore.

Catacombs Card 2: Geniekin:

MM
Monster B
Traits:
Trigger
Elemental
Outsider
Janni
Veteran
To Defeat:
Combat 8
When you examine this card, summon and encounter a monster that has the Acid, Cold, Electricity, Fire, or Poison trait.
The difficulty to defeat is increased by twice the scenario's adventure deck number.

combat 8 +2 revealing Wendifisa Spear: 1d10 + 1d12 + 4 ⇒ (5) + (7) + 4 = 16

Recharge Blessing of the Ancients 1 to explore.

Catacombs Card 3: Silver Chain Smuggler:

MM
Henchman 2
Type: Monster
Traits:
Human
Rogue
To Defeat:
Combat 12
Before you act, each other character at your location must summon and encounter the Silver Chain Smuggler; it is defeated or undefeated based solely on your encounter.
Before you act, succeed at a Stealth or Diplomacy 5 check or you are dealt 1 Poison damage.
After you act, if the check to defeat does not have the Attack trait, examine the top card of your location deck. If it is a boon, banish it.
If defeated, you may immediately attempt to close the location this henchman came from.

No one else at my location for first BYA. Discard Blessing of the Gods to second BYA poison dmg.

combat 12 revealing Wendifisa Spear: 1d10 + 1d12 + 4 ⇒ (10) + (10) + 4 = 24

AYA examine next card: Cure. No trigger.

survival 4 +2 to close: 1d8 + 3 ⇒ (3) + 3 = 6

On close draw an animal ally. Random ally #5 Stone Weasel. Recharge Staff of Minor Healing (Core) to heal for 1. End turn.

Agna wrote:

Hand: Stone Weasel, Blessing of the Ancients 2, Dog (Core) 1, Crowbar (Core), Wendifisa Spear, Scythe (Core),

Displayed:
Deck: 11 Discard: 0 Buried: 0
"Current Location: Catacombs
Hero Points: 2"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: used.

Blessing of the Ancients: Discard this card to add 1 die to any check. Recharge if the hour is tier 0.

Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Ancients 1, Blessing of the Elements, Frilled Lizard, Dog (Core) 2, Scorpion Whip, Droogami (Core), Staff of Minor Healing (Core), Giantbane Greataxe, Blessing of Wadjet, Crow (Core), Blessing of the Gods
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Catacombs are closed.

Random ally #5 Stone Weasel acquired.


deck handler

As part of start of Scenario examine next card for defeating Silver Chain Smuggler's without the Attack trait. Malfunctioning Deathtrap
Trigger: When you examine this card, succeed at a Perception 4 check or you are dealt 1 Electricity damage, then encounter this card. Since Elemental Treaty is present I'll choose to fail the Perception check. The 1 damage is prevented and I'll encounter the barrier.

Vizier's Hill Card 2: Malfunctioning Deathtrap:

MM
Barrier B
Traits:
Trigger
Trap
Magic
Electricity
Basic
To Defeat:
Dexterity
Stealth
Disable
Intelligence 5
When you examine this card, succeed at a Perception 4 check or you are dealt 1 Electricity damage, then encounter this card.
If undefeated, each character at this location is dealt 1d4 Electricity damage then recharges a card.

Yoon recharges Blessing of the Green Faith.

dexterity 5 blessed by the green faith: 2d8 ⇒ (6, 3) = 9


deck handler

Visit Sunburst Market trading in Spiked Breastplate (Core) for Blessing of Wadjet. And unless Flenta really wanted it I'll trade out Longspear for Scorpion Whip. Vizier's Hill seems to be the best starting location if we want to avoid banishing boons.

Agna wrote:

Hand: Blessing of the Ancients 1, Staff of Minor Healing (Core), Blessing of the Gods, Crowbar (Core), Wendifisa Spear, Dog (Core) 2,

Displayed:
Deck: 10 Discard: 0 Buried: 0
"Current Location: Vizier's Hill
Hero Points: 2"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: unused.

Blessing of the Ancients: Discard this card to add 1 die to any check. Recharge if the hour is tier 0.

Blessing of the Gods: Discard this card to add 1 die to any check. You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Crow (Core), Frilled Lizard, Giantbane Greataxe, Blessing of Wadjet, Blessing of the Elements, Droogami (Core), Scorpion Whip, Scythe (Core), Blessing of the Ancients 2, Dog (Core) 1
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Will just deal with the Silver Chain Smuggler fight now. Can't make the stealth or diplomacy 5 check so discard Dog (Core) 2 to poison damage.

combat 12 revealing Wendifisa Spear: 1d10 + 1d12 + 4 ⇒ (7) + (9) + 4 = 20

Combat did not have the Attack trait so TcolMaster can do the examine effect once locations are filled.


deck handler

Bank the HP. No upgrades. Tiering up.


deck handler

Blessing of Horus in effect.

Move to Scorched Ruins.

Scorched Ruins Card 1: Unshakable Chill:

MM
Spell B
Traits:
Magic
Arcane
Divine
Attack
Cold
Basic
To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
For your combat check, discard this card to use your Arcane or Divine skill + 1d6; if the check is against a monster, ignore any power on that monster that happens after you act.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

wisdom 6: 1d8 ⇒ 4

Recharge Dog (Core) to explore.

Scorched Ruins Card 2: Toxic Geyser:

MM
Barrier B
Traits:
Trap
Acid
Fire
Poison
Veteran
To Defeat:
Dexterity
Acrobatics
Wisdom
Survival 5
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, roll a number of d6s equal to the scenario's adventure deck plus 1. For each:
1-2. You are dealt 2 Fire damage.
3-4. You are dealt 2 Acid damage; discard a weapon or an armor.
5-6. You are dealt 2 Poison damage.

survival 5 +2 recharging Blessing of the Elements to bless: 2d8 + 3 ⇒ (7, 4) + 3 = 14

A random monster is shuffled into the location. Recharge Staff of Minor Healing (Core) to heal for 1. End turn. Examine the next card.

random card 10 is random monster #1: 1d8 + 2 ⇒ (1) + 2 = 3 Card 3 Dry Quicksand

Discard Longspear.

Agna wrote:

Hand: Wendifisa Spear, Crowbar (Core), Blessing of the Ancients 2, Blessing of the Elements, Frilled Lizard, Dog (Core) 2,

Displayed: Curse of the Ravenous,
Deck: 6 Discard: 1 Buried: 2
"Current Location: Scorched Ruins
Hero Points: 1"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: unused.

Blessing of the Ancients: Discard this card to add 1 die to any check. Recharge if the hour is tier 0.

Blessing of the Elements: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Droogami (Core), Giantbane Greataxe, Dog (Core) 1, Blessing of the Gods, Staff of Minor Healing (Core), Blessing of the Ancients 1
Recharged:
Discard Pile: Longspear (Core),
Buried Pile: Crow (Core), Blessing of Wadjet,
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Scorched Ruins cards 1 and 2 banished. A random monster is shuffled into location. Card 3 examined and is on top.


deck handler

Blessing of the Ancients in effect.

Pass Yoon Scythe (Core).

Move to Sulfur Pits.

Sulfur Pits Card 1: Gnoll Slaver:

None
Henchman 1
Type: Monster
Traits:
Gnoll
Trigger
To Defeat:
Combat 10
When you examine this card, encounter it; the difficulty of the check to defeat is increased by 3.
Before you act, recharge an ally.
If undefeated, search your deck for an ally and bury it.
If defeated, you may immediately attempt to close the location this henchman came from.

Was going to move back with Droogami but recharge to BYA.

combat 10 revealing Giantbane Greataxe: 1d10 + 1d12 + 4 ⇒ (4) + (9) + 4 = 17

A random monster is shuffled into location. Scenario effect discard: Blessing of Wadjet. Take 1 acid damage to close discarding Giantbane Greataxe.

Curse of the Ravenous: 1d4 ⇒ 1 Agna eats her Blessing of Wadjet?

Agna wrote:

Hand: Crowbar (Core), Longspear (Core), Wendifisa Spear, Staff of Minor Healing (Core), Dog (Core) 2, Blessing of the Elements,

Displayed: Curse of the Ravenous,
Deck: 6 Discard: 1 Buried: 2
"Current Location: Sulfur Pits
Hero Points: 1"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: unused.

Blessing of the Elements: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Dog (Core) 1, Frilled Lizard, Blessing of the Gods, Blessing of the Ancients 1, Blessing of the Ancients 2, Droogami (Core),
Discard Pile: Giantbane Greataxe,
Buried Pile: Crow (Core), Blessing of Wadjet,
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Sulfur Pits are closed.

Passed Yoon Scythe (Core).


deck handler

Blessing of the Ancients in effect.

Move to Towering Obelisk.

Towering Obelisk Card 1: Shock Toad:

MM
Monster B
Traits:
Animal
Electricity
Basic
To Defeat:
Combat 6
The Shock Toad is immune to the Electricity trait.
Before you act, the Shock Toad deals 1 Electricity damage to each character at your location.

Take 1 electricity damage. Discard Crow (Core).

combat 6 revealing Giantbane Greataxe: 1d10 + 1d12 + 4 ⇒ (5) + (4) + 4 = 13

Shuffle a random monster into location. Recharge Blessing of the Gods as Blessing of the Ancients to explore.

random card: 1d10 + 1 ⇒ (7) + 1 = 8

Towering Obelisk Card 8: Wall Scythes:

MM
Barrier B
Traits:
Obstacle
Trap
Slashing
Basic
To Defeat:
Dexterity
Acrobatics 4
OR Disable 6
If undefeated, you are dealt 1d4 Combat damage;, then recharge your hand; put this card on top of its location deck.

dexterity 4 revealing Crowbar (Core): 1d8 + 1d8 ⇒ (7) + (4) = 11

Recharge Blessing of the Ancients 1 to explore.

random from the top: 1d9 ⇒ 6

Towering Obelisk Card 7: The Evil Eye:

MM
Barrier B
Traits:
Trigger
Curse
Arcane
Veteran
To Defeat:
Stealth
Knowledge
Arcane
Divine
Diplomacy 6
When you examine this card, suffer a scourge then banish this card.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer a scourge then banish this card.

Even with a blessing I would need an 8 on 2d4 so fail, get cursed, then banish it.

scourge: 1d4 + 1 ⇒ (4) + 1 = 5 Curse of the Ravenous

End turn. Examine the next card.

random from the top: 1d8 ⇒ 8 Random monster #1 Fire Hydra. No trigger.

Curse of the Ravenous: 1d4 ⇒ 2 Allies. Agna eats crow.

Agna wrote:

Hand: Giantbane Greataxe, Crowbar (Core), Blessing of Wadjet, Scythe (Core), Blessing of the Ancients 2, Droogami (Core),

Displayed: Curse of the Ravenous,
Deck: 9 Discard: 0 Buried: 1
"Current Location: Towering Obelisk
Hero Points: 1"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: unused.

Blessing of Wadjet: Discard this card to add 2d8 to any check to acquire a boon.

Blessing of the Ancients: Discard this card to add 1 die to any check. Recharge if the hour is tier 0.

Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Longspear (Core), Staff of Minor Healing (Core), Dog (Core) 2, Wendifisa Spear
Recharged: Blessing of the Elements, Dog (Core) 1, Frilled Lizard, Blessing of the Gods, Blessing of the Ancients 1,
Discard Pile:
Buried Pile: Crow (Core),
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Towering Obelisk cards 1, 7, and 8 are banished. Random monster #1 Fire Hydra shuffled into deck and has now been examined as the top card.


deck handler

Blessing of Thoth in effect.

Howling Sands Card 3: Bonecrusher Hunter:

MM
Monster B
Traits:
Trigger
Gnoll
Veteran
To Defeat:
Combat 9
When you examine this card, encounter it; the difficulty to defeat is increased by 3.
The difficulty to defeat is increased by the scenario's adventure deck number.

combat 9 +1 revealing Giantbane Greataxe: 1d10 + 1d12 + 4 ⇒ (8) + (9) + 4 = 21

Monster shuffled into location due to adventure effect. Recharge Dog to explore.

random card: 1d8 + 3 ⇒ (6) + 3 = 9

Howling Sands Card 9: Bonecrusher Hunter:

MM
Monster B
Traits:
Trigger
Gnoll
Veteran
To Defeat:
Combat 9
When you examine this card, encounter it; the difficulty to defeat is increased by 3.
The difficulty to defeat is increased by the scenario's adventure deck number.

combat 9 +1 revealing Giantbane Greataxe: 1d10 + 1d12 + 4 ⇒ (4) + (12) + 4 = 20

Recharge Frilled Lizard to explore.

random from the top: 1d7 ⇒ 1

Howling Sands Card 4: Pahmet Clansman:

MM
Ally B
Traits:
Dwarf
Cleric
Basic
To Acquire:
Charisma
Diplomacy
Divine 6
Recharge this card to add 1d6 to your check against a card that has the Trigger trait.
Discard this card to explore your location. If the top card of the blessings discard pile is Blessing of the Ancients, you may recharge this card instead.

charisma 6 revealing blessing of wadjet: 1d6 + 1d4 ⇒ (2) + (3) = 5

End turn. Examine the next card.

random from the top: 1d6 ⇒ 2 Card 6 Scorched Hand. No trigger.

Agna wrote:

Hand: Giantbane Greataxe, Blessing of the Ancients 1, Blessing of Wadjet, Crowbar (Core), Blessing of the Gods, Crow (Core),

Displayed:
Deck: 10 Discard: 0 Buried: 0
"Current Location: Howling Sands
Hero Points: 1"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: unused.

Blessing of Wadjet: Discard this card to add 2d8 to any check to acquire a boon.

Crow (Core): On a local check to acquire, recharge to add 1d6.

Blessing of the Ancients: Discard this card to add 1 die to any check. Recharge if the hour is tier 0.

Blessing of the Gods: Discard this card to add 1 die to any check. You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Droogami (Core), Wendifisa Spear, Longspear (Core), Scythe (Core), Dog (Core) 2, Staff of Minor Healing (Core), Blessing of the Ancients 2
Recharged: Blessing of the Elements, Dog (Core) 1, Frilled Lizard,
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Howling Sands cards 3, 4, and 9 banished. Random monster added to location. Card 6 examined and is on top.


deck handler

Starting location Howling Sands. Trade Spiked Breastplate (Core) at the Sunburst Market for Blessing of Wadjet.

Agna wrote:

Hand: Dog (Core) 1, Blessing of the Elements, Blessing of the Ancients 1, Blessing of Wadjet, Giantbane Greataxe, Frilled Lizard,

Displayed:
Deck: 10 Discard: 0 Buried: 0
"Current Location: Howling Sands
Hero Points: 1"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: unused.

Blessing of Wadjet: Discard this card to add 2d8 to any check to acquire a boon.

Blessing of the Ancients: Discard this card to add 1 die to any check. Recharge if the hour is tier 0.

Blessing of the Elements: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Scythe (Core), Crowbar (Core), Blessing of the Ancients 2, Staff of Minor Healing (Core), Blessing of the Gods, Dog (Core) 2, Droogami (Core), Wendifisa Spear, Longspear (Core), Crow (Core)
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck


deck handler

Saving the hero point.
Taking item 1 as an upgrade.


deck handler

Blessing of the Elements in effect. At closed location so no discard.

Move to Volcanic Vents.

Volcanic Vents Card 3: Acid Flask:

MM
Item B
Traits:
Liquid
Attack
Acid
Alchemical
Basic
To Acquire:
Intelligence
Craft 5
For your combat check or your check against a barrier, banish this card to use your Disable or Ranged skill + 2d6. If the bane invokes the Acid trait, add another 1d12.

Intelligence 5 revealing Blessing of Wadjet: 1d4 + 1d4 ⇒ (1) + (4) = 5

Discard Pahmet Clansman to explore.

Volcanic Vents Card 4: Beheaded:

MM
Henchman 1
Type: Monster
Traits:
Undead
To Defeat:
Combat 12
OR Arcane
Divine 10
The Beheaded is immune to the Mental and Poison traits.
Before you act, roll 1d4. Each character at your location is dealt 1 damage of this type:
1. Fire
2. Acid
3. Cold
4. Electricity
If defeated, you may immediately attempt to close the location this henchman came from.

BYA dmg prevented by Elemental Treaty.

combat 12 revealing Scythe (Core), recharging Blessing of the Ancients 2: 2d10 + 1d10 + 3 ⇒ (8, 2) + (2) + 3 = 15

Everyone takes 1 fire damage to close which is prevented by Elemental Treaty.

recharge from discard on close: 1d4 + 1 ⇒ (1) + 1 = 2

End turn. Discard Acid Flask and Scythe (Core).

Agna wrote:

Hand: Wendifisa Spear, Crowbar (Core), Frilled Lizard, Blessing of the Gods, Dog (Core) 2, Blessing of Wadjet,

Displayed:
Deck: 13 Discard: 2 Buried: 0
"Current Location: Volcanic Vents
Hero Points: 0"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: unused.

Blessing of Wadjet: Discard this card to add 2d8 to any check to acquire a boon.

Blessing of the Gods: Discard this card to add 1 die to any check. You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Droogami (Core), Dog (Core) 1, Crow (Core), Blessing of the Ancients 1, Spear of the Watchful Guardian, Crocodile Skin Madu, Balmberry, Blessing of the Elements, Giantbane Greataxe, Staff of Minor Healing, Blessing of the Ancients 2, Pahmet Clansman, Fiery Glare,
Discard Pile: Acid Flask, Scythe (Core),
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Volcanic Vents card 3 acquired. Volcanic Vents closed.


deck handler

Blessing of the Elements in effect. At closed location so no discard.

Pass Filter Hood to Mavaro.

Move to Howling Sands.

Howling Sands Card 3: Daughter of the Desert:

MM
Henchman 1
Type: Monster
Traits:
Human
Bard
To Defeat:
Combat 12
If defeated, each character at this location may draw a random non-Basic item from the box.
If defeated by less than 5, you may immediately attempt to close the location this henchman came from; if you succeed, before closing, you may draw any number of the boons in the location deck.

combat 12 revealing Scythe (Core): 1d10 + 1d10 + 3 ⇒ (2) + (7) + 3 = 12

Agna and Flenta may draw a random non basic item from the box. Agna draws random item #2 Staff of Minor Healing.

Flenta discards Blessing of Horus.

dexterity 4 +1 double blessed by Blessing of Horus: 3d8 ⇒ (6, 8, 7) = 21

recharge discarded cards on close: 1d4 + 1 ⇒ (3) + 1 = 4

Since I defeated the henchman by less then 5 draw all boons from the location: card 6 Pahmet Clansman and card 7 Fiery Glare. Recharge Staff of Minor Healing to recharge a random card in Flenta's discard pile. End turn and discard Fiery Glare.

Agna wrote:

Hand: Scythe (Core), Crowbar (Core), Frilled Lizard, Pahmet Clansman, Blessing of the Ancients 2, Blessing of Wadjet,

Displayed:
Deck: 13 Discard: 1 Buried: 0
"Current Location: Shifting Dunes
Hero Points: 0"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: unused.

Blessing of Wadjet: Discard this card to add 2d8 to any check to acquire a boon.

Blessing of the Ancients: Discard this card to add 1 die to any check. Recharge if the hour is tier 0.
Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wendifisa Spear, Dog (Core) 2, Blessing of the Gods
Recharged: Droogami (Core), Dog (Core) 1, Crow (Core), Blessing of the Ancients 1, Spear of the Watchful Guardian, Crocodile Skin Madu, Balmberry, Blessing of the Elements, Giantbane Greataxe, Staff of Minor Healing,
Discard Pile: Fiery Glare,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Howling Sands cards 6 and 7 acquired. Howling Sands is closed.

Random item #2 Staff of Minor Healing acquired.

Mavaro passed Filter Hood.

Flenta may draw a random non basic item. Then she discards Blessing of Horus. Then she recharges a random card in her discard pile.


deck handler

Blessing of the Elements in effect. At a closed location so no discard.

Pass Longspear (Core) to Yoon.

Move to Shifting Dunes.

Shifting Dunes Card 4: Trapped Locker:

MM
Barrier B
Traits:
Cache
Lock
Trap
Basic
To Defeat:
Dexterity
Disable 9
OR Strength
Melee 11
If undefeated, discard the top 1d4-1 cards from your deck; you may banish this barrier.
If defeated, draw an armor from the box.

melee 11 revealing Crowbar (Core): 1d10 + 1d8 + 3 ⇒ (6) + (4) + 3 = 13

Draw random armor #1 Filter Hood. Use Balmberry to heal Flenta for 1. Discard Blessing of the Elements to explore.

Shifting Dunes Card 5: Acid Mantis:

MM
Monster 1
Traits:
Trigger
Vermin
Acid
Elite
To Defeat:
Combat 9
When you examine this card, either banish a card that has the Animal or Mount trait or you are dealt 1d4 Acid damage. Then encounter this card.
If the check to defeat has the Acid or Poison trait, add 3. All damage dealt by the Acid Mantis is Acid damage.

combat 9 revealing Scythe (Core): 1d10 + 1d10 + 3 ⇒ (4) + (10) + 3 = 17

End turn. Examine next card: Mirage. Trigger it runs to a random other open location.

other open location: 1d3 ⇒ 1 Thornscrub

Agna attempts to recover all cards in their Recovery pile.
Balmberry: Survival 8: 1d8 + 3 ⇒ (7) + 3 = 10 -> Balmberry recharged .

Agna resets their hand.

Agna wrote:

Hand: Scythe (Core), Filter Hood, Crowbar (Core), Blessing of Wadjet, Blessing of the Ancients 2, Frilled Lizard,

Displayed:
Deck: 10 Discard: 2 Buried: 0
"Current Location: Shifting Dunes
Hero Points: 0"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: unused.

Blessing of Wadjet: Discard this card to add 2d8 to any check to acquire a boon.

Blessing of the Ancients: Discard this card to add 1 die to any check. Recharge if the hour is tier 0.
Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods, Dog (Core) 2, Wendifisa Spear
Recharged: Droogami (Core), Dog (Core) 1, Crow (Core), Blessing of the Ancients 1, Spear of the Watchful Guardian, Crocodile Skin Madu, Balmberry,
Discard Pile: Giantbane Greataxe, Blessing of the Elements,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Shifting Dunes Card 4 banished. Card 5 villain Mirage shuffled into Thornscrub .

Random armor #1 Filter Hood acquired.

Flenta healed for 1.

Yoon passed Longspear (Core).


deck handler

Blessing of Ra in effect. Discard the top card of my deck: Giantbane Greataxe.

No armors in hand.

Shifting Dunes Card 1: Dhabba:

MM
Ally B
Traits:
Animal
Poison
Basic
To Acquire:
Wisdom
Survival 6
Recharge this card to add 1d4 and the Poison trait to your combat check.
Discard this card to explore your location.

survival 6 revealing Blessing of Wadjet: 1d8 + 1d4 + 3 ⇒ (1) + (1) + 3 = 5

Recharge Droogami (Core) to move to Sulfur Pits and explore.

Sulfur Pits Card 1: Falcata:

MM
Weapon B
Traits:
Sword
Melee
Slashing
Elite
To Acquire:
Strength
Melee 7
For your combat check, reveal this card to use your Strength or Melee skill + 2d4; you may additionally discard this card to add another 2d4. If not proficient with weapons, the difficulty of this check is increased by 4. If any d4 rolled on this check is a 4, count it as 5.

Banished. Recharge Dog (Core) 1 to explore.

Sulfur Pits Card 2: Crystal Stalker:

MM
Monster 1
Traits:
Trigger
Elemental
Outsider
Elite
To Defeat:
Combat 9
When you examine this card, you may discard a card that has the Bludgeoning trait to banish this card; otherwise, encounter it.
If the check to defeat has the Acid trait, add 3.

combat 9 revealing Scythe (Core): 1d10 + 1d10 + 3 ⇒ (4) + (10) + 3 = 17

A random monster is shuffled into the location. Recharge Crow to explore.

random card 11 is new monster: 1d9 + 2 ⇒ (8) + 2 = 10

Sulfur Pits Card 10: Crocodile Skin Madu:

MM
Armor B
Traits:
Shield
Offhand
Elite
To Acquire:
Constitution
Fortitude 3
OR Melee 5
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Recharge this card to reduce Acid, Combat, or Fire damage dealt to you by 2. If proficient with light armors, you may another armor.
Recharge this card to add 1d4 and the Piercing trait to your Melee combat check. If proficient with light armors, you may play another armor on this check.

melee 5 aided by Crow, revealing Blessing of Wadjet: 1d10 + 1d43 ⇒ (5) + (1) = 6

Recharge Blessing of the Ancients 1 to explore.

random from the top: 1d8 ⇒ 4

Sulfur Pits Card 6: Shasalqu:

MM
Monster 1
Traits:
Animal
Cold
Elite
To Defeat:
Combat 9
The Shasalqu is immune to the Cold and Fire traits.
Before you act, each character at your location must succeed at a Wisdom 6 check or recharge 1d4 cards.
If the result of the check to defeat is greater than 15, after you act, each character at your location is dealt 1 Cold damage.

BYA wisdom 6: 1d8 ⇒ 2

recharge cards: 1d4 ⇒ 2

Recharge Spear of the Watchful Guardian and Crocodile Skin Madu.

combat 9 revealing Scythe (Core): 1d10 + 1d10 + 3 ⇒ (1) + (5) + 3 = 9

End turn. Examine the next card.

random from the top: 1d7 ⇒ 3

Card 5 Marianix Karn. No trigger.

Agna wrote:

Hand: Scythe (Core), Blessing of Wadjet, Crowbar (Core), Balmberry, Blessing of the Elements, Longspear (Core),

Displayed:
Deck: 11 Discard: 1 Buried: 0
"Current Location: Flenta
Hero Points: 0"
"NOTES:
Available Support: Blessings are available for use.
Product reroll: unused.

Blessing of Wadjet: Discard this card to add 2d8 to any check to acquire a boon.

Blessing of the Elements: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Movement: Move me to NA if my location closes.
Other: Hi I'm Agna! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dog (Core) 2, Frilled Lizard, Blessing of the Ancients 2, Wendifisa Spear, Blessing of the Gods
Recharged: Droogami (Core), Dog (Core) 1, Crow (Core), Blessing of the Ancients 1, Spear of the Watchful Guardian, Crocodile Skin Madu,
Discard Pile: Giantbane Greataxe,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Melee Strength +2
"Perception Wisdom +3"
"Survival Wisdom +3"

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
You may recharge a card that has the Offhand trait to add 1d6 (☐+1) and that card's traits to your combat check.
At the end of your turn, you may examine the top (☐or bottom) card of your location deck

Shifting Dunes card 1 banished.

Sulfur Pits card 10 acquired. Cards 1, 2, and 6 banished. A random monster was shuffled into location. Card 5 is on top and examined.

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