Fhang

Agkarar's page

46 posts. Alias of Madcaster.


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*Terra wrote:
well it seems excitement has died. knowing that the arena is over after this round I am not so sure Agkarar is into finishing especially since he does not wish to continue after this.

Yeah, I think so.


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Sorry guys, but I don't plan to play him past this arena.


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str check: 1d20 + 6 ⇒ (9) + 6 = 15

Instead of extinguishing the flame, the water only created a burst of fire. After another unsuccessful attempt of breaking free, Agkarar heals himself from the burns.

goo fire damage: 1d6 ⇒ 3
CLW: 1d8 + 4 ⇒ (7) + 4 = 11
Spontaneous CLW.


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reflex vs fire(DC 20): 1d20 + 3 ⇒ (8) + 3 = 11
reflex vs glue(DC 15): 1d20 + 3 ⇒ (4) + 3 = 7
str to break free(DC 17): 1d20 + 6 ⇒ (7) + 6 = 13
goo duration: 2d4 ⇒ (2, 1) = 3 I'll roll the duration of goo, if you don't mind. If you do, roll it in your post.
HumanKasatha-torch!

The substance hits Agkarar, gluing him to the ground and setting him on fire. After he unsuccessfully tries to break free, Agkarar douses himself with conjured water.

1d6 ⇒ 2 fire damage, right?
Create Water. Handy.


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Agkarar makes his second strike but misses, as the girl frees herself from the spell and moves slightly.

attack: 1d20 + 12 ⇒ (2) + 12 = 14 Nope, no free shot.
damage: 2d6 + 15 ⇒ (4, 4) + 15 = 23


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Isn't breaking free from Hold Person takes a full-round action?


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Satisfied with the effect Agkarar charges into the opponent, smashing his hammer into her.

attack: 1d20 + 14 ⇒ (12) + 14 = 26
damage: 2d6 + 15 ⇒ (5, 1) + 15 = 21

Divine Favour with Fervor. Charge. -2 AC until next round.


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Forgot to move the token. Let's hope this time we'll miss less.

Agkarar moves to the side, and seeing the girl who bested him once, immediately tries to prevent her from moving.
He casts a spell to paralyze her nad increases his physical might.
"This time you will not outrun me!"

Hold Person (DC 15). Bull's Strength with Fervor.


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Agkarar rushes towards the temple, strengthening himself with divine protection.

Shield of Faith with Fervor. AC 27, touch 16, fl 23.


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initiative: 1d20 + 6 ⇒ (6) + 6 = 12
Agkarar looks around, noticing the change from indoors to outdoors.


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Sure thing.


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Terra, no, that's great. Different characters - different play styles. It's fun.


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I like it too. It's fun, can't wait for the 5th round.

Terra was tough for Agkarar too. She's fast, agile and shoots from distance.

Also, updated the alias.


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The second roar hasn't surprised Agkarar and he immediately uses the chance to finish the opponent. His hammer smashes the orc's chest with a loud crack.

attack: 1d20 + 8 + 2 - 2 ⇒ (15) + 8 + 2 - 2 = 23
damage: 2d6 + 10 + 2 ⇒ (5, 3) + 10 + 2 = 20

Power Attack.

Finally I have some good rolls. 3 consecutive hits.


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Agkarar shivers, shaken by the bloodlust, but finds the will to strike the orc back.

attack: 1d20 + 8 + 2 - 2 ⇒ (16) + 8 + 2 - 2 = 24
damage: 2d6 + 10 + 2 ⇒ (5, 4) + 10 + 2 = 21

Shield of Faith as swift with fervor. +2 AC, Tch, Fl. Power Attack. Shaken for 1d4 + 2 ⇒ (2) + 2 = 4 rounds.


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What a grim place.

Agkarar faces the swing with his shield, and after calling to divine forces, retaliates with a mighty blow of his hammer.

attack: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
damage: 2d6 + 10 + 2 ⇒ (1, 3) + 10 + 2 = 16

Divine Favour as a swift with fervor, Power Attack.


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Initiative: 1d20 + 6 ⇒ (8) + 6 = 14


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Ready as ever.


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Be ready today or tomorrow.


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I think we can end this. Do you want to do a fatality?


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Agkarar cautiously closes the distance between them, and raises the shield, hiding behind it.

Total Defence, +4 dodge bonus (AC 28, Tch 18).


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reflex vs 15: 1d20 + 2 ⇒ (5) + 2 = 7
Agkarar instinctively starts back from the bolt, but it reaches his already wounded shoulder. As if it wasn't enough, with bolt comes sonic wave.

In anger Agkarar charges towards Terra, but his blow misses horribly, leaving a dent in the earth.

attack: 1d20 + 4 + 1 + 1 + 2 + 2 ⇒ (4) + 4 + 1 + 1 + 2 + 2 = 14
damage: 2d6 + 6 + 1 + 2 ⇒ (1, 4) + 6 + 1 + 2 = 14

Just one more hit. Well, dice, will it be decided in the next attack?


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Agkarar follows the girl with a strike of his hammer. Satisfied, he heard some snaps and cracks, as hammer connected with the side of his opponent.

attack: 1d20 + 4 + 1 + 1 + 2 ⇒ (13) + 4 + 1 + 1 + 2 = 21
damage: 2d6 + 6 + 1 + 2 ⇒ (1, 6) + 6 + 1 + 2 = 16


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As his opponent yet again moves away from him, Agkarar, ready for that, follows her and charges with a wide swing of his hammer. Unfortunately for him, the strike misses the girl.

attack: 1d20 + 4 + 1 + 1 + 2 + 2 ⇒ (6) + 4 + 1 + 1 + 2 + 2 = 16
damage: 2d6 + 6 + 1 + 2 ⇒ (6, 4) + 6 + 1 + 2 = 19


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Agkarar growls in pain, as the arc leaves a burn under the armor.
He drops his bow, picks up the hammer, and takes a waiting posture, eyeing his opponent.

reflex vs 15: 1d20 + 2 ⇒ (19) + 2 = 21

ready action:
If Terra moves away from Agkarar, he follows for 20 ft.(his speed).


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Agkarar, taking a break from chasing the girl, moves to a better position, taking his bow and dropping his hammer. He takes careful aim and shoots an arrow into the opponent.

attack: 1d20 + 2 + 1 + 1 + 2 ⇒ (16) + 2 + 1 + 1 + 2 = 22
attack: 1d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6

My hammer is lying in my current square.


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Agkarar immediately closes the distance between them.


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Hissing curses from pain, Agkarar steps forward, healing himself and smashing his hammer into his opponent. But again, the strike misses horribly.

attack: 1d20 + 4 + 1 + 1 + 2 ⇒ (1) + 4 + 1 + 1 + 2 = 9
damage: 2d6 + 6 + 1 + 2 ⇒ (2, 3) + 6 + 1 + 2 = 14
fervor, heal: 1d6 ⇒ 4


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Reflex vs 13: 1d20 + 2 ⇒ (11) + 2 = 13
I'm lucky today.

Agkarar manages to stay on his feet and not fall into the pit.


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reflex: 1d20 + 2 ⇒ (18) + 2 = 20
Not today.

Agkarar, despite hindering armor, deftly avoided the pit, jumping away from the fault in the ground.

He then attacked the earth-controlling girl, but the jump knocked off his aim and he just hit the ground near her.

attack: 1d20 + 4 + 1 + 1 + 2 ⇒ (6) + 4 + 1 + 1 + 2 = 14
damage: 2d6 + 6 + 1 + 2 ⇒ (4, 3) + 6 + 1 + 2 = 16


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As soon, as he sees his opponent, he rushes towards her, creating yet another spell.

attack: 1d20 + 4 + 1 + 1 + 2 + 2 ⇒ (13) + 4 + 1 + 1 + 2 + 2 = 23
damage: 2d6 + 6 + 1 + 2 ⇒ (3, 6) + 6 + 1 + 2 = 18

Charge, Divine Favour (+2 to attack and damage) for 10 rounds with fervor as swift.
By the way, 22 AC in the header is without Shield of Faith. 24 with it, 22 after charge.


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Yeah, it's quite handy.

Not another one.

Agkarar advances forward, enhancing his weapon with a magic aura.

Another 2 moves and Magic Weapon (+1 damage) with fervor as swift for 20 rounds.


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initiative: 1d20 + 6 ⇒ (14) + 6 = 20

Agkarar begins closing the distance, walking around the blades from the left and creating a protective field around himself.

Two moves and Shield of Faith (+2 AC for 20 rounds) with fervor as swift.


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Updated the sheet.


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Everything goes dark in his eyes as Agkarar falls down on earth and shield drops out of his hands.


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I am either for max or half +1. Both are fine.


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Agkarar decides to drop his crossbow too, and instead grabs his shield with two hands and bashes cheeky bastard with it.

attack: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
damage: 1d4 + 6 + 2 ⇒ (4) + 6 + 2 = 12

Divine Favour 5/10. -2 AC because of shield bash.

I think this fight would definitely entertain the voice.


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"Ha! You think I believe you, after you've ran everytime?"
Agkarar drops his hammer.

"Let's fight your way!"
And takes his crossbow, pointing and shooting it at the enemy.

attack: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
damage: 1d8 + 2 ⇒ (4) + 2 = 6

Divine Favour 6/10


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It's probably better for PvP than rolling or PFS method. Especially for d6.


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"Finally, you ready to fight!"
Agkarar charges once again, hoping to finish the acrobat with his strike.

attack: 1d20 + 5 + 2 + 2 ⇒ (10) + 5 + 2 + 2 = 19
damage: 2d6 + 6 + 2 ⇒ (2, 6) + 6 + 2 = 16

Divine Favour 7/10. -2 AC from charge until the start of my next turn.


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Ok. Then I'll go to sleep, since it's late where I am. Until tomorrow then.


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Agkarar growls angrily and charges into his opponent, getting tired of the javelins thrown at him.
"Fight me up close, like a man!"
Unfortunately for him, the reckless hammer attack misses by an inch.

attack: 1d20 + 5 + 2 + 2 ⇒ (8) + 5 + 2 + 2 = 17
damage: 2d6 + 6 + 2 ⇒ (3, 6) + 6 + 2 = 17

But you didn't get an aoo. Acrobatics is an awesome skill.

Divine Favour 8/10. -2 AC from charge until the start of my next turn.


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Agkarar, smiling at such poor throw, rushes towards the opponent.

2 moves to Krute.
Divine Favour 9/10.


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Oh, I missed that. Let's start then.

Agkarar moves out to the arena and speaks a short sutra, carefully eyeing the creature on the other end.

Move forward for 20 ft., cast Divine Favor (+1 on attack and weapon damage, and +1 more because of the trait).


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Sooo, do we wait for GM, or just start our actions? Never played PVP before.


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Agkarar checks his weapon and shield, and looks coldly on his opponent.

Initiative: 1d20 + 6 ⇒ (12) + 6 = 18