| Full Name |
Maxwell Benedict Silver |
| Classes/Levels |
The Professional |
About Agent Silver
The Professional
Name: Maxwell Silver
Playbook: Professional
Charm +0
Cool +3
Sharp -1
Tough +2
Weird -1
Luck _ _ _ _ _ _ _
Harm _ _ _ | _ _ _ _
Experience X X X _ _
Moves:
Unfazeable (+1 Cool)
Tactical Genius (Use Cool instead of Sharp to read a bad situation)
Medic (When you do first aid, roll +Cool. On a 10+ the patient is stabilized and healed of 2 harm. On a 7-9 choose one: heal 2 harm or stabilize the injury. On a miss, you cause an extra 1 harm. This move takes the place of regular first aid.)
Gear:
Flak Vest (1 armor)
C7A2 Assault rifle (3-harm far area loud reload)
9mm (2-harm close loud)
Big knife (1-harm hand)
Look: Man; Old Face; Plaid Jacket and Jeans
Agency:
The Bulwark, a secretive paramilitary organization funded by an unknown corporation. They are dedicated to the defense of humanity against supernatural threats - at least, that's what Maxwell has been told.
Resources: Cover Identities, Good Intel
Red Tape: Dubious Motives, Secretive Hierarchy
Backstory:
Born in the province of Ontario on Oct 1, 1957, Maxwell is a Canadian citizen of Afro-Caribbean descent. Just like his father before him, Maxwell knew as a kid that he wanted to be a cop.
Maxwell was a good cop. He excelled in his training, climbing up the ranks of his local law enforcement agency rather quickly. He proved to have good leadership skills and a cool head, and he performed so well that he wound up being placed on a list of potential recruits for a UN anti-terrorist organization. Maxwell got in.
There's a lot that could be said about Maxwell's experience abroad. He traveled to a lot of countries, stopped a lot of bad guys, and genuinely felt he made a difference. It was good work. But it was also stressful work, and some the things he did gnawed at him: taking someone's life is never an easy task. Training can make a man cope with killing another human being for a while, but eventually it comes back to haunt them, and Maxwell was certainly haunted.
Maxwell retired from a life of fighting bad guys at the age of forty. He tried settling down in his home town, but everyone who knew him would talk about how much he'd changed, or ask him about where he had been, or what it was like fighting terrorism. These were questions Maxwell didn't want to answer, and so he eventually packed up and moved to Yorkton.
Yorkton was peaceful enough, though Maxwell never really found happiness. He married a beautiful woman, got divorced within three years, and unsuccessfully tried dating after that. Nobody ever could understand him - or was it the other way around? The haunting memories from his work countering terror got in the way of everything he did, it seemed. He wound up getting a job as a janitor in a public school; inglorious as it was, it paid the bills, and that was fine by Maxwell.
But when a couple of the kids from the college Maxwell worked at went missing, the old man put his old uniform back on and started investigating. His first encounter with the supernatural happened then: in a strange, tangled plot, he uncovered a witch who had been planning to eat and sacrifice the students to gain unholy powers, and he lit her the Hell up with his pistol. Needless to say, the experience traumatized the poor kids, but they were eternally grateful for Maxwell's intervention. But this revealed to Maxwell that there was magic in the world, it was real, and bad people were using it.
Maxwell began investigating more. Someone must have found out, because he was then contacted by an old colleague from his anti-terrorism days: apparently, there was this organization called the Bulwark that had the same goal Maxwell did, and they felt they could use someone with his expertise...
Maxwell took the job.