Contract Devil

Afficus Tynch's page

58 posts. Organized Play character for Jakuri.


Full Name

Afficus Tynch, Esq.

Race

| HP: 75/62 | AC: 23 (14 Tch, 19 Fl) | CMB: +3, CMD: 16 | F: +7 (+4 vs poison), R: +8, W: +9 | Init: +3 | Perc: +0, SM: +0

Classes/Levels

| Speed 30ft | Spells: 1st 6/8, 2nd 2/8, 3rd 3/7, 4th 4/6, 5th 4/4 | Hellfire 0/1 | Extend Rod 2/3 | Silent Rod 3/3 | Shirt Re-roll 1/1 | Active conditions: Mage Armor, shield, False Life, mirror image (4), Attunement Tattoo

Gender

Male LN Tiefling Sorceror 10

About Afficus Tynch

Afficus Tynch
Male Tiefling Infernal Bloodline Sorceror
Charming Devil
LN Medium Outsider (Native)
Init +4; Senses Perception +0, Darkvision (60ft)
_______________
Defenses

AC 14, touch 14, flat-footed 11
HP 62
Fort +7(+4 vs poison); Ref +8; Will +9
ResistancesFire 15, Electricity 10, Cold 10
_______________
Offense

Speed 30 ft
Melee Cold iron spiked gauntlet +3
Ranged MW light crossbow +9 (1d8/19-20), Ranged Touch +8
Special Attacks None.
Spell Like Abilities
(10/day)Corrupting touch
(3/day)Acid Splash
(1/day) Hellfire - 10d6 fire (DC 22), Darkness
_______________
Statistics

STR 7 DEX 16 CON 14 INT 14 WIS 10 CHA 23
BAB +5; CMB +3; CMD 16
Feats Eschew Materials, Spell Focus (Conjuration), Augment Summoning, Superior Summoning, Deceitful, Varisian Tattoo (Conjuration), Attunement Tattoo
Traits Master of Pentacles, Gifted Adept (Summon Monster I)
Skills Acrobatics +3, Appraise +2, Bluff +28, Climb -2, Craft +2, Diplomacy +21 (+4 to influence evil outsiders), Disguise +11, Escape Artist +3, Fly +7, Handle Animal +9, Heal +0, Intimidate +13, Knowledge(arcana) +14, Perception +0, Profession (Barrister) +4, Profession (Priest) +4, Ride +3, Sense Motive +0, Spellcraft +15, Stealth +3, Survival +0, Swim -2, Use magic device +20
Languages Common, Infernal, Abyssal, Draconic
Gear Headband of Alluring Charisma +6, Belt of Mighty Constitution +2, Cloak of Resistance +2, Circlet of Persuasion, Darksire Amulet, Ring of Protection +1, MW light crossbow, Lesser 'Extend' Metamagic Rod, Lesser 'Silent' Metamagic Rod, Efficient Quiver, Page of Spell knowledge 1 (Shield), Cracked Dusty Rose Prism Ioun Stone
Other equipment Wand of CLW (31 charges remaining); Wand of 'Infernal Healing' (50 charges remaining); 2x 'Fly' scroll; 'Glitterdust' scroll; 2x Spring wrist-sheath; Smoked goggles; 2x Antitoxin; 2x Antiplague; 26 cold iron bolts; Backpack; Traveler's outfit
_______________
Special Abilities

Corrupting Touch Melee touch. Cause a creature to become shaken. This effect persists for a number of rounds equal to 1/2 your sorcerer level (minimum 1). Creatures shaken by this ability radiate an aura of evil, as if they were an evil outsider (see detect evil). Multiple touches do not stack, but they do add to the duration.

Hellfire 10 ft radius cylinder. 1d6 fire damage per sorcerer level. Reflex save for half damage, good creatures that fail their saves are shaken for a number of rounds equal to your sorcerer level. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier.

Beguiling Liar Many tieflings find that the best way to get along in the world is to tell others what they want to hear. These tieflings' practice of telling habitual falsehoods grants them a +4 racial bonus on Bluff checks to convince an opponent that what they are saying is true when they tell a lie. This racial trait replaces skilled.

Fiendish Sorcery Tiefling sorcerers with the Abyssal or Infernal bloodlines treat their Charisma score as 2 points higher for all sorcerer class abilities.

_______________
Spells Known (Concentration +16)

0-level Detect Magic, Read Magic, Ray of Frost, Disrupt Undead, Mage Hand, Guidance, Prestidigitation, Message, Open/Close
1st-level (8/day) Summon Monster I, Charm Person (DC 20), Magic Missile, Burning Hands (DC 18), Mage Armor, Shield, Protection from Good
2nd-level (8/day) Summon Monster II, Invisibility, False Life, Mirror Image, Scorching Ray
3rd-level (7/day) Summon Monster III, Spiked Pit (DC 21), Haste, Suggestion (DC 20)
4th-level (6/day) Summon Monster IV, Dimension Door, Charm Monster (DC 23)
5th-level (4/day) Cone of Cold (DC 22)

Spell modifiers
+1 CL on Conjuration spells
+1 CL on Summon Monster I
+1 DC of Conjuration spells
+2 DC of Charm subschool spells
+2 CHA score for all sorceror abilities

Note: Afficus Tynch uses the additional summon monster rules from Council of Thieves V. As a priest of Asmodeus, Afficus can summon hellhounds with Summon Monster II and Cerberi with Summon Monster IV.